| Index: media/audio/mac/audio_low_latency_input_mac.h
|
| diff --git a/media/audio/mac/audio_low_latency_input_mac.h b/media/audio/mac/audio_low_latency_input_mac.h
|
| index 8d1811c80dfd51296a0ab89a3a9b0fb9dd9f1e92..f3b28911c911e5f573e65dd5d8e8251d958e0ee4 100644
|
| --- a/media/audio/mac/audio_low_latency_input_mac.h
|
| +++ b/media/audio/mac/audio_low_latency_input_mac.h
|
| @@ -27,6 +27,11 @@
|
| // input device and then use the same rate when creating this object.
|
| // Use AUAudioInputStream::HardwareSampleRate() to retrieve the sample rate.
|
| // - Calling Close() also leads to self destruction.
|
| +// - The latency consists of two parts:
|
| +// 1) Hardware latency, which includes Audio Unit latency, audio device
|
| +// latency and audio stream latency;
|
| +// 2) The delay between the actual recording instant and the time when the
|
| +// data packet is provided as a callback.
|
| //
|
| #ifndef MEDIA_AUDIO_MAC_AUDIO_LOW_LATENCY_INPUT_MAC_H_
|
| #define MEDIA_AUDIO_MAC_AUDIO_LOW_LATENCY_INPUT_MAC_H_
|
| @@ -73,7 +78,15 @@ class AUAudioInputStream : public AudioInputStream {
|
| AudioBufferList* io_data);
|
|
|
| // Pushes recorded data to consumer of the input audio stream.
|
| - OSStatus Provide(UInt32 number_of_frames, AudioBufferList* io_data);
|
| + OSStatus Provide(UInt32 number_of_frames, AudioBufferList* io_data,
|
| + const AudioTimeStamp* time_stamp);
|
| +
|
| + // Gets the fixed capture hardware latency and store it during initialization.
|
| + // Returns 0 if not available.
|
| + double GetHardwareLatency();
|
| +
|
| + // Gets the current capture delay value.
|
| + double GetCaptureLatency(const AudioTimeStamp* input_time_stamp);
|
|
|
| // Issues the OnError() callback to the |sink_|.
|
| void HandleError(OSStatus err);
|
| @@ -96,6 +109,9 @@ class AUAudioInputStream : public AudioInputStream {
|
| // The AUHAL also enables selection of non default devices.
|
| AudioUnit audio_unit_;
|
|
|
| + // The UID refers to the current input audio device.
|
| + AudioDeviceID input_device_id_;
|
| +
|
| // Provides a mechanism for encapsulating one or more buffers of audio data.
|
| AudioBufferList audio_buffer_list_;
|
|
|
| @@ -106,6 +122,9 @@ class AUAudioInputStream : public AudioInputStream {
|
| // True after successfull Start(), false after successful Stop().
|
| bool started_;
|
|
|
| + // Fixed capture hardware latency in frames.
|
| + double hardware_latency_frames_;
|
| +
|
| DISALLOW_COPY_AND_ASSIGN(AUAudioInputStream);
|
| };
|
|
|
|
|