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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 // | 4 // |
5 // Implementation of AudioInputStream for Mac OS X using the special AUHAL | 5 // Implementation of AudioInputStream for Mac OS X using the special AUHAL |
6 // input Audio Unit present in OS 10.4 and later. | 6 // input Audio Unit present in OS 10.4 and later. |
7 // The AUHAL input Audio Unit is for low-latency audio I/O. | 7 // The AUHAL input Audio Unit is for low-latency audio I/O. |
8 // | 8 // |
9 // Overview of operation: | 9 // Overview of operation: |
10 // | 10 // |
11 // - An object of AUAudioInputStream is created by the AudioManager | 11 // - An object of AUAudioInputStream is created by the AudioManager |
12 // factory: audio_man->MakeAudioInputStream(). | 12 // factory: audio_man->MakeAudioInputStream(). |
13 // - Next some thread will call Open(), at that point the underlying | 13 // - Next some thread will call Open(), at that point the underlying |
14 // AUHAL output Audio Unit is created and configured. | 14 // AUHAL output Audio Unit is created and configured. |
15 // - Then some thread will call Start(sink). | 15 // - Then some thread will call Start(sink). |
16 // Then the Audio Unit is started which creates its own thread which | 16 // Then the Audio Unit is started which creates its own thread which |
17 // periodically will provide the sink with more data as buffers are being | 17 // periodically will provide the sink with more data as buffers are being |
18 // produced/recorded. | 18 // produced/recorded. |
19 // - At some point some thread will call Stop(), which we handle by directly | 19 // - At some point some thread will call Stop(), which we handle by directly |
20 // stopping the AUHAL output Audio Unit. | 20 // stopping the AUHAL output Audio Unit. |
21 // - The same thread that called stop will call Close() where we cleanup | 21 // - The same thread that called stop will call Close() where we cleanup |
22 // and notify the audio manager, which likely will destroy this object. | 22 // and notify the audio manager, which likely will destroy this object. |
23 // | 23 // |
24 // Implementation notes: | 24 // Implementation notes: |
25 // | 25 // |
26 // - It is recommended to first acquire the native sample rate of the default | 26 // - It is recommended to first acquire the native sample rate of the default |
27 // input device and then use the same rate when creating this object. | 27 // input device and then use the same rate when creating this object. |
28 // Use AUAudioInputStream::HardwareSampleRate() to retrieve the sample rate. | 28 // Use AUAudioInputStream::HardwareSampleRate() to retrieve the sample rate. |
29 // - Calling Close() also leads to self destruction. | 29 // - Calling Close() also leads to self destruction. |
30 // - The latency consists of two parts: | |
31 // 1, Hardware latency, which includes Audio Unit latency, audio device | |
henrika (OOO until Aug 14)
2011/10/21 07:27:23
I would use 1) and 2)
no longer working on chromium
2011/10/21 12:21:46
Done.
| |
32 // latency and audio stream latency; | |
33 // 2, The delay between now and the scheduled time stamp that tells when the | |
henrika (OOO until Aug 14)
2011/10/21 07:27:23
Please rewrite this comment from scratch since it
no longer working on chromium
2011/10/21 12:21:46
Done.
| |
34 // data we are providing is going to reach the hardware. | |
30 // | 35 // |
31 #ifndef MEDIA_AUDIO_MAC_AUDIO_LOW_LATENCY_INPUT_MAC_H_ | 36 #ifndef MEDIA_AUDIO_MAC_AUDIO_LOW_LATENCY_INPUT_MAC_H_ |
32 #define MEDIA_AUDIO_MAC_AUDIO_LOW_LATENCY_INPUT_MAC_H_ | 37 #define MEDIA_AUDIO_MAC_AUDIO_LOW_LATENCY_INPUT_MAC_H_ |
33 | 38 |
34 #include <AudioUnit/AudioUnit.h> | 39 #include <AudioUnit/AudioUnit.h> |
35 | 40 |
36 #include "base/memory/scoped_ptr.h" | 41 #include "base/memory/scoped_ptr.h" |
37 #include "base/synchronization/lock.h" | 42 #include "base/synchronization/lock.h" |
38 #include "media/audio/audio_io.h" | 43 #include "media/audio/audio_io.h" |
39 #include "media/audio/audio_parameters.h" | 44 #include "media/audio/audio_parameters.h" |
(...skipping 26 matching lines...) Expand all Loading... | |
66 private: | 71 private: |
67 // AudioOutputUnit callback. | 72 // AudioOutputUnit callback. |
68 static OSStatus InputProc(void* user_data, | 73 static OSStatus InputProc(void* user_data, |
69 AudioUnitRenderActionFlags* flags, | 74 AudioUnitRenderActionFlags* flags, |
70 const AudioTimeStamp* time_stamp, | 75 const AudioTimeStamp* time_stamp, |
71 UInt32 bus_number, | 76 UInt32 bus_number, |
72 UInt32 number_of_frames, | 77 UInt32 number_of_frames, |
73 AudioBufferList* io_data); | 78 AudioBufferList* io_data); |
74 | 79 |
75 // Pushes recorded data to consumer of the input audio stream. | 80 // Pushes recorded data to consumer of the input audio stream. |
76 OSStatus Provide(UInt32 number_of_frames, AudioBufferList* io_data); | 81 OSStatus Provide(UInt32 number_of_frames, AudioBufferList* io_data, |
82 const AudioTimeStamp* time_stamp); | |
83 | |
84 // Gets the fixed capture hardware latency and store it during initialization. | |
85 // Returns 0 if not available. | |
86 double GetHardwareLatency(); | |
87 | |
88 // Gets the current capture delay value. | |
89 double GetCaptureLatency(const AudioTimeStamp* input_time_stamp); | |
77 | 90 |
78 // Issues the OnError() callback to the |sink_|. | 91 // Issues the OnError() callback to the |sink_|. |
79 void HandleError(OSStatus err); | 92 void HandleError(OSStatus err); |
80 | 93 |
81 // Our creator, the audio manager needs to be notified when we close. | 94 // Our creator, the audio manager needs to be notified when we close. |
82 AudioManagerMac* manager_; | 95 AudioManagerMac* manager_; |
83 | 96 |
84 // Contains the desired number of audio frames in each callback. | 97 // Contains the desired number of audio frames in each callback. |
85 size_t number_of_frames_; | 98 size_t number_of_frames_; |
86 | 99 |
87 // Pointer to the object that will receive the recorded audio samples. | 100 // Pointer to the object that will receive the recorded audio samples. |
88 AudioInputCallback* sink_; | 101 AudioInputCallback* sink_; |
89 | 102 |
90 // Structure that holds the desired output format of the stream. | 103 // Structure that holds the desired output format of the stream. |
91 // Note that, this format can differ from the device(=input) format. | 104 // Note that, this format can differ from the device(=input) format. |
92 AudioStreamBasicDescription format_; | 105 AudioStreamBasicDescription format_; |
93 | 106 |
94 // The special Audio Unit called AUHAL, which allows us to pass audio data | 107 // The special Audio Unit called AUHAL, which allows us to pass audio data |
95 // directly from a microphone, through the HAL, and to our application. | 108 // directly from a microphone, through the HAL, and to our application. |
96 // The AUHAL also enables selection of non default devices. | 109 // The AUHAL also enables selection of non default devices. |
97 AudioUnit audio_unit_; | 110 AudioUnit audio_unit_; |
98 | 111 |
112 // The UID refers to the current input audio device. | |
113 AudioDeviceID input_device_id_; | |
114 | |
99 // Provides a mechanism for encapsulating one or more buffers of audio data. | 115 // Provides a mechanism for encapsulating one or more buffers of audio data. |
100 AudioBufferList audio_buffer_list_; | 116 AudioBufferList audio_buffer_list_; |
101 | 117 |
102 // Temporary storage for recorded data. The InputProc() renders into this | 118 // Temporary storage for recorded data. The InputProc() renders into this |
103 // array as soon as a frame of the desired buffer size has been recorded. | 119 // array as soon as a frame of the desired buffer size has been recorded. |
104 scoped_array<uint8> audio_data_buffer_; | 120 scoped_array<uint8> audio_data_buffer_; |
105 | 121 |
106 // True after successfull Start(), false after successful Stop(). | 122 // True after successfull Start(), false after successful Stop(). |
107 bool started_; | 123 bool started_; |
108 | 124 |
125 // Fixed capture hardware latency in frames. | |
126 double hardware_latency_frames_; | |
127 | |
109 DISALLOW_COPY_AND_ASSIGN(AUAudioInputStream); | 128 DISALLOW_COPY_AND_ASSIGN(AUAudioInputStream); |
110 }; | 129 }; |
111 | 130 |
112 #endif // MEDIA_AUDIO_MAC_AUDIO_LOW_LATENCY_INPUT_MAC_H_ | 131 #endif // MEDIA_AUDIO_MAC_AUDIO_LOW_LATENCY_INPUT_MAC_H_ |
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