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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 // | 4 // |
| 5 // Implementation of AudioInputStream for Mac OS X using the special AUHAL | 5 // Implementation of AudioInputStream for Mac OS X using the special AUHAL |
| 6 // input Audio Unit present in OS 10.4 and later. | 6 // input Audio Unit present in OS 10.4 and later. |
| 7 // The AUHAL input Audio Unit is for low-latency audio I/O. | 7 // The AUHAL input Audio Unit is for low-latency audio I/O. |
| 8 // | 8 // |
| 9 // Overview of operation: | 9 // Overview of operation: |
| 10 // | 10 // |
| 11 // - An object of AUAudioInputStream is created by the AudioManager | 11 // - An object of AUAudioInputStream is created by the AudioManager |
| 12 // factory: audio_man->MakeAudioInputStream(). | 12 // factory: audio_man->MakeAudioInputStream(). |
| 13 // - Next some thread will call Open(), at that point the underlying | 13 // - Next some thread will call Open(), at that point the underlying |
| 14 // AUHAL output Audio Unit is created and configured. | 14 // AUHAL output Audio Unit is created and configured. |
| 15 // - Then some thread will call Start(sink). | 15 // - Then some thread will call Start(sink). |
| 16 // Then the Audio Unit is started which creates its own thread which | 16 // Then the Audio Unit is started which creates its own thread which |
| 17 // periodically will provide the sink with more data as buffers are being | 17 // periodically will provide the sink with more data as buffers are being |
| 18 // produced/recorded. | 18 // produced/recorded. |
| 19 // - At some point some thread will call Stop(), which we handle by directly | 19 // - At some point some thread will call Stop(), which we handle by directly |
| 20 // stopping the AUHAL output Audio Unit. | 20 // stopping the AUHAL output Audio Unit. |
| 21 // - The same thread that called stop will call Close() where we cleanup | 21 // - The same thread that called stop will call Close() where we cleanup |
| 22 // and notify the audio manager, which likely will destroy this object. | 22 // and notify the audio manager, which likely will destroy this object. |
| 23 // | 23 // |
| 24 // Implementation notes: | 24 // Implementation notes: |
| 25 // | 25 // |
| 26 // - It is recommended to first acquire the native sample rate of the default | 26 // - It is recommended to first acquire the native sample rate of the default |
| 27 // input device and then use the same rate when creating this object. | 27 // input device and then use the same rate when creating this object. |
| 28 // Use AUAudioInputStream::HardwareSampleRate() to retrieve the sample rate. | 28 // Use AUAudioInputStream::HardwareSampleRate() to retrieve the sample rate. |
| 29 // - Calling Close() also leads to self destruction. | 29 // - Calling Close() also leads to self destruction. |
| 30 // - The latency consists of two parts: | |
| 31 // 1, Hardware latency, which includes Audio Unit latency, audio device | |
| 32 // latency and audio stream latency; | |
| 33 // 2, The delay between now and the scheduled time stamp that tells when the | |
| 34 // data we are providing is going to reach the hardware. | |
| 30 // | 35 // |
| 31 #ifndef MEDIA_AUDIO_MAC_AUDIO_LOW_LATENCY_INPUT_MAC_H_ | 36 #ifndef MEDIA_AUDIO_MAC_AUDIO_LOW_LATENCY_INPUT_MAC_H_ |
| 32 #define MEDIA_AUDIO_MAC_AUDIO_LOW_LATENCY_INPUT_MAC_H_ | 37 #define MEDIA_AUDIO_MAC_AUDIO_LOW_LATENCY_INPUT_MAC_H_ |
| 33 | 38 |
| 34 #include <AudioUnit/AudioUnit.h> | 39 #include <AudioUnit/AudioUnit.h> |
| 35 | 40 |
| 36 #include "base/memory/scoped_ptr.h" | 41 #include "base/memory/scoped_ptr.h" |
| 37 #include "base/synchronization/lock.h" | 42 #include "base/synchronization/lock.h" |
| 38 #include "media/audio/audio_io.h" | 43 #include "media/audio/audio_io.h" |
| 39 #include "media/audio/audio_parameters.h" | 44 #include "media/audio/audio_parameters.h" |
| (...skipping 26 matching lines...) Expand all Loading... | |
| 66 private: | 71 private: |
| 67 // AudioOutputUnit callback. | 72 // AudioOutputUnit callback. |
| 68 static OSStatus InputProc(void* user_data, | 73 static OSStatus InputProc(void* user_data, |
| 69 AudioUnitRenderActionFlags* flags, | 74 AudioUnitRenderActionFlags* flags, |
| 70 const AudioTimeStamp* time_stamp, | 75 const AudioTimeStamp* time_stamp, |
| 71 UInt32 bus_number, | 76 UInt32 bus_number, |
| 72 UInt32 number_of_frames, | 77 UInt32 number_of_frames, |
| 73 AudioBufferList* io_data); | 78 AudioBufferList* io_data); |
| 74 | 79 |
| 75 // Pushes recorded data to consumer of the input audio stream. | 80 // Pushes recorded data to consumer of the input audio stream. |
| 76 OSStatus Provide(UInt32 number_of_frames, AudioBufferList* io_data); | 81 OSStatus Provide(UInt32 number_of_frames, AudioBufferList* io_data, |
| 82 const AudioTimeStamp* time_stamp); | |
| 83 | |
| 84 // Get the fixed capture hardware latency and store it during initialization. | |
| 85 void StoreHardwareLatency(); | |
| 86 | |
| 87 // Updates the current capture delay value. | |
| 88 void UpdateCaptureLatency(const AudioTimeStamp* input_time_stamp); | |
| 77 | 89 |
| 78 // Issues the OnError() callback to the |sink_|. | 90 // Issues the OnError() callback to the |sink_|. |
| 79 void HandleError(OSStatus err); | 91 void HandleError(OSStatus err); |
| 80 | 92 |
| 81 // Our creator, the audio manager needs to be notified when we close. | 93 // Our creator, the audio manager needs to be notified when we close. |
| 82 AudioManagerMac* manager_; | 94 AudioManagerMac* manager_; |
| 83 | 95 |
| 84 // Contains the desired number of audio frames in each callback. | 96 // Contains the desired number of audio frames in each callback. |
| 85 size_t number_of_frames_; | 97 size_t number_of_frames_; |
| 86 | 98 |
| 87 // Pointer to the object that will receive the recorded audio samples. | 99 // Pointer to the object that will receive the recorded audio samples. |
| 88 AudioInputCallback* sink_; | 100 AudioInputCallback* sink_; |
| 89 | 101 |
| 90 // Structure that holds the desired output format of the stream. | 102 // Structure that holds the desired output format of the stream. |
| 91 // Note that, this format can differ from the device(=input) format. | 103 // Note that, this format can differ from the device(=input) format. |
| 92 AudioStreamBasicDescription format_; | 104 AudioStreamBasicDescription format_; |
| 93 | 105 |
| 94 // The special Audio Unit called AUHAL, which allows us to pass audio data | 106 // The special Audio Unit called AUHAL, which allows us to pass audio data |
| 95 // directly from a microphone, through the HAL, and to our application. | 107 // directly from a microphone, through the HAL, and to our application. |
| 96 // The AUHAL also enables selection of non default devices. | 108 // The AUHAL also enables selection of non default devices. |
| 97 AudioUnit audio_unit_; | 109 AudioUnit audio_unit_; |
| 98 | 110 |
| 111 // The UID refers to the current input audio device. | |
| 112 AudioDeviceID input_device_id_; | |
| 113 | |
| 99 // Provides a mechanism for encapsulating one or more buffers of audio data. | 114 // Provides a mechanism for encapsulating one or more buffers of audio data. |
| 100 AudioBufferList audio_buffer_list_; | 115 AudioBufferList audio_buffer_list_; |
| 101 | 116 |
| 102 // Temporary storage for recorded data. The InputProc() renders into this | 117 // Temporary storage for recorded data. The InputProc() renders into this |
| 103 // array as soon as a frame of the desired buffer size has been recorded. | 118 // array as soon as a frame of the desired buffer size has been recorded. |
| 104 scoped_array<uint8> audio_data_buffer_; | 119 scoped_array<uint8> audio_data_buffer_; |
| 105 | 120 |
| 106 // True after successfull Start(), false after successful Stop(). | 121 // True after successfull Start(), false after successful Stop(). |
| 107 bool started_; | 122 bool started_; |
| 108 | 123 |
| 124 // Fixed capture hardware latency in frames. | |
| 125 double hardware_latency_frames_; | |
|
scherkus (not reviewing)
2011/10/19 16:35:15
frames are typically integers -- any reason why we
| |
| 126 | |
| 127 // Current capture latency in frames. | |
| 128 double capture_latency_frames_; | |
| 129 | |
| 109 DISALLOW_COPY_AND_ASSIGN(AUAudioInputStream); | 130 DISALLOW_COPY_AND_ASSIGN(AUAudioInputStream); |
| 110 }; | 131 }; |
| 111 | 132 |
| 112 #endif // MEDIA_AUDIO_MAC_AUDIO_LOW_LATENCY_INPUT_MAC_H_ | 133 #endif // MEDIA_AUDIO_MAC_AUDIO_LOW_LATENCY_INPUT_MAC_H_ |
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