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Issue 8233027: Support dynamic switching between integrated and discrete GPUs on Mac OS X. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: '' Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/basictypes.h" 5 #include "base/basictypes.h"
6 #include "base/logging.h" 6 #include "base/logging.h"
7 #include "base/mac/mac_util.h"
7 #include "base/memory/scoped_ptr.h" 8 #include "base/memory/scoped_ptr.h"
8 #include "third_party/mesa/MesaLib/include/GL/osmesa.h" 9 #include "third_party/mesa/MesaLib/include/GL/osmesa.h"
9 #include "ui/gfx/gl/gl_bindings.h" 10 #include "ui/gfx/gl/gl_bindings.h"
10 #include "ui/gfx/gl/gl_context_cgl.h" 11 #include "ui/gfx/gl/gl_context_cgl.h"
11 #include "ui/gfx/gl/gl_context_osmesa.h" 12 #include "ui/gfx/gl/gl_context_osmesa.h"
12 #include "ui/gfx/gl/gl_context_stub.h" 13 #include "ui/gfx/gl/gl_context_stub.h"
13 #include "ui/gfx/gl/gl_implementation.h" 14 #include "ui/gfx/gl/gl_implementation.h"
14 #include "ui/gfx/gl/gl_surface_cgl.h" 15 #include "ui/gfx/gl/gl_surface_cgl.h"
15 #include "ui/gfx/gl/gl_surface_osmesa.h" 16 #include "ui/gfx/gl/gl_surface_osmesa.h"
16 17
17 namespace gfx { 18 namespace gfx {
18 19
19 class GLShareGroup; 20 class GLShareGroup;
20 21
21 scoped_refptr<GLContext> GLContext::CreateGLContext( 22 scoped_refptr<GLContext> GLContext::CreateGLContext(
22 GLShareGroup* share_group, 23 GLShareGroup* share_group,
23 GLSurface* compatible_surface) { 24 GLSurface* compatible_surface,
25 GpuPreference gpu_preference) {
24 switch (GetGLImplementation()) { 26 switch (GetGLImplementation()) {
25 case kGLImplementationDesktopGL: { 27 case kGLImplementationDesktopGL: {
26 scoped_refptr<GLContext> context(new GLContextCGL(share_group)); 28 scoped_refptr<GLContext> context(new GLContextCGL(share_group));
27 if (!context->Initialize(compatible_surface)) 29 if (!context->Initialize(compatible_surface, gpu_preference))
28 return NULL; 30 return NULL;
29 31
30 return context; 32 return context;
31 } 33 }
32 case kGLImplementationOSMesaGL: { 34 case kGLImplementationOSMesaGL: {
33 scoped_refptr<GLContext> context(new GLContextOSMesa(share_group)); 35 scoped_refptr<GLContext> context(new GLContextOSMesa(share_group));
34 if (!context->Initialize(compatible_surface)) 36 if (!context->Initialize(compatible_surface, gpu_preference))
35 return NULL; 37 return NULL;
36 38
37 return context; 39 return context;
38 } 40 }
39 case kGLImplementationMockGL: 41 case kGLImplementationMockGL:
40 return new GLContextStub; 42 return new GLContextStub;
41 default: 43 default:
42 NOTREACHED(); 44 NOTREACHED();
43 return NULL; 45 return NULL;
44 } 46 }
45 } 47 }
46 48
49 bool GLContext::SupportsDualGpus() {
50 // TODO(kbr): the precision of this query could be improved, in
51 // particular to detect single-GPU systems.
Mark Mentovai 2011/10/12 00:48:18 This is the one thing I think we can do way better
Ken Russell (switch to Gerrit) 2011/10/12 01:16:36 I agree, this could be done better. Unfortunately
52 return base::mac::IsOSLionOrLater();
53 }
54
47 } // namespace gfx 55 } // namespace gfx
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