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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_GL_GL_CONTEXT_H_ | 5 #ifndef UI_GFX_GL_GL_CONTEXT_H_ |
| 6 #define UI_GFX_GL_GL_CONTEXT_H_ | 6 #define UI_GFX_GL_GL_CONTEXT_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include <string> | 9 #include <string> |
| 10 | 10 |
| 11 #include "base/basictypes.h" | 11 #include "base/basictypes.h" |
| 12 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
| 13 #include "ui/gfx/gl/gl_share_group.h" | 13 #include "ui/gfx/gl/gl_share_group.h" |
| 14 #include "ui/gfx/gl/gpu_preference.h" |
| 14 | 15 |
| 15 namespace gfx { | 16 namespace gfx { |
| 16 | 17 |
| 17 class GLSurface; | 18 class GLSurface; |
| 18 | 19 |
| 19 // Encapsulates an OpenGL context, hiding platform specific management. | 20 // Encapsulates an OpenGL context, hiding platform specific management. |
| 20 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { | 21 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { |
| 21 public: | 22 public: |
| 22 explicit GLContext(GLShareGroup* share_group); | 23 explicit GLContext(GLShareGroup* share_group); |
| 23 | 24 |
| 24 // Initializes the GL context to be compatible with the given surface. The GL | 25 // Initializes the GL context to be compatible with the given surface. The GL |
| 25 // context can be made with other surface's of the same type. The compatible | 26 // context can be made with other surface's of the same type. The compatible |
| 26 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It | 27 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It |
| 27 // should be specific for all platforms though. | 28 // should be specific for all platforms though. |
| 28 virtual bool Initialize(GLSurface* compatible_surface) = 0; | 29 virtual bool Initialize( |
| 30 GLSurface* compatible_surface, GpuPreference gpu_preference) = 0; |
| 29 | 31 |
| 30 // Destroys the GL context. | 32 // Destroys the GL context. |
| 31 virtual void Destroy() = 0; | 33 virtual void Destroy() = 0; |
| 32 | 34 |
| 33 // Makes the GL context and a surface current on the current thread. | 35 // Makes the GL context and a surface current on the current thread. |
| 34 virtual bool MakeCurrent(GLSurface* surface) = 0; | 36 virtual bool MakeCurrent(GLSurface* surface) = 0; |
| 35 | 37 |
| 36 // Releases this GL context and surface as current on the current thread. | 38 // Releases this GL context and surface as current on the current thread. |
| 37 virtual void ReleaseCurrent(GLSurface* surface) = 0; | 39 virtual void ReleaseCurrent(GLSurface* surface) = 0; |
| 38 | 40 |
| (...skipping 14 matching lines...) Expand all Loading... |
| 53 // context must be current. | 55 // context must be current. |
| 54 bool HasExtension(const char* name); | 56 bool HasExtension(const char* name); |
| 55 | 57 |
| 56 GLShareGroup* share_group(); | 58 GLShareGroup* share_group(); |
| 57 | 59 |
| 58 // Create a GL context that is compatible with the given surface. | 60 // Create a GL context that is compatible with the given surface. |
| 59 // |share_group|, if non-NULL, is a group of contexts which the | 61 // |share_group|, if non-NULL, is a group of contexts which the |
| 60 // internally created OpenGL context shares textures and other resources. | 62 // internally created OpenGL context shares textures and other resources. |
| 61 static scoped_refptr<GLContext> CreateGLContext( | 63 static scoped_refptr<GLContext> CreateGLContext( |
| 62 GLShareGroup* share_group, | 64 GLShareGroup* share_group, |
| 63 GLSurface* compatible_surface); | 65 GLSurface* compatible_surface, |
| 66 GpuPreference gpu_preference); |
| 64 | 67 |
| 65 static bool LosesAllContextsOnContextLost(); | 68 static bool LosesAllContextsOnContextLost(); |
| 66 | 69 |
| 70 static bool SupportsDualGpus(); |
| 71 |
| 67 static GLContext* GetCurrent(); | 72 static GLContext* GetCurrent(); |
| 68 | 73 |
| 69 virtual bool WasAllocatedUsingARBRobustness(); | 74 virtual bool WasAllocatedUsingARBRobustness(); |
| 70 | 75 |
| 71 protected: | 76 protected: |
| 72 virtual ~GLContext(); | 77 virtual ~GLContext(); |
| 73 static void SetCurrent(GLContext* context, GLSurface* surface); | 78 static void SetCurrent(GLContext* context, GLSurface* surface); |
| 74 | 79 |
| 75 private: | 80 private: |
| 76 scoped_refptr<GLShareGroup> share_group_; | 81 scoped_refptr<GLShareGroup> share_group_; |
| 77 friend class base::RefCounted<GLContext>; | 82 friend class base::RefCounted<GLContext>; |
| 78 DISALLOW_COPY_AND_ASSIGN(GLContext); | 83 DISALLOW_COPY_AND_ASSIGN(GLContext); |
| 79 }; | 84 }; |
| 80 | 85 |
| 81 } // namespace gfx | 86 } // namespace gfx |
| 82 | 87 |
| 83 #endif // UI_GFX_GL_GL_CONTEXT_H_ | 88 #endif // UI_GFX_GL_GL_CONTEXT_H_ |
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