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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <deque> | 5 #include <deque> |
6 #include <ostream> | 6 #include <ostream> |
7 #include <stdio.h> | 7 #include <stdio.h> |
8 #include <stdlib.h> | 8 #include <stdlib.h> |
9 | 9 |
10 #include "base/at_exit.h" | 10 #include "base/at_exit.h" |
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126 // Process files. | 126 // Process files. |
127 std::deque<scoped_refptr<media::VideoFrame> > frames; | 127 std::deque<scoped_refptr<media::VideoFrame> > frames; |
128 GetFrames(file_name, width, height, num_frames, frames); | 128 GetFrames(file_name, width, height, num_frames, frames); |
129 | 129 |
130 // Initialize window and graphics context. | 130 // Initialize window and graphics context. |
131 base::AtExitManager at_exit_manager; | 131 base::AtExitManager at_exit_manager; |
132 gfx::GLSurface::InitializeOneOff(); | 132 gfx::GLSurface::InitializeOneOff(); |
133 scoped_ptr<media::Window> window(new media::Window(width, height)); | 133 scoped_ptr<media::Window> window(new media::Window(width, height)); |
134 gfx::GLSurface* surface = | 134 gfx::GLSurface* surface = |
135 gfx::GLSurface::CreateViewGLSurface(false, window->PluginWindow()); | 135 gfx::GLSurface::CreateViewGLSurface(false, window->PluginWindow()); |
136 gfx::GLContext* context = gfx::GLContext::CreateGLContext(NULL, surface); | 136 gfx::GLContext* context = gfx::GLContext::CreateGLContext( |
| 137 NULL, |
| 138 surface, |
| 139 gfx::PreferDiscreteGpu); |
137 context->MakeCurrent(surface); | 140 context->MakeCurrent(surface); |
138 // This sets D3DPRESENT_INTERVAL_IMMEDIATE on Windows. | 141 // This sets D3DPRESENT_INTERVAL_IMMEDIATE on Windows. |
139 context->SetSwapInterval(0); | 142 context->SetSwapInterval(0); |
140 | 143 |
141 // Initialize and name GPU painters. | 144 // Initialize and name GPU painters. |
142 static const int kNumPainters = 3; | 145 static const int kNumPainters = 3; |
143 static const struct { | 146 static const struct { |
144 const char* name; | 147 const char* name; |
145 GPUPainter* painter; | 148 GPUPainter* painter; |
146 } painters[] = { | 149 } painters[] = { |
147 { "CPU CSC + GPU Render", new CPUColorPainter() }, | 150 { "CPU CSC + GPU Render", new CPUColorPainter() }, |
148 { "GPU CSC/Render", new GPUColorWithLuminancePainter() }, | 151 { "GPU CSC/Render", new GPUColorWithLuminancePainter() }, |
149 { "GPU CSC/Render (experimental)", new GPUColorRGBALumHackPainter() }, | 152 { "GPU CSC/Render (experimental)", new GPUColorRGBALumHackPainter() }, |
150 }; | 153 }; |
151 | 154 |
152 // Run GPU painter tests. | 155 // Run GPU painter tests. |
153 for (int i = 0; i < kNumPainters; i++) { | 156 for (int i = 0; i < kNumPainters; i++) { |
154 scoped_ptr<GPUPainter> painter(painters[i].painter); | 157 scoped_ptr<GPUPainter> painter(painters[i].painter); |
155 painter->LoadFrames(&frames); | 158 painter->LoadFrames(&frames); |
156 painter->SetGLContext(surface, context); | 159 painter->SetGLContext(surface, context); |
157 painter->Initialize(width, height); | 160 painter->Initialize(width, height); |
158 printf("Running %s tests...", painters[i].name); | 161 printf("Running %s tests...", painters[i].name); |
159 RunTest(window.get(), painter.get()); | 162 RunTest(window.get(), painter.get()); |
160 } | 163 } |
161 | 164 |
162 return 0; | 165 return 0; |
163 } | 166 } |
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