| Index: skia/include/corecg/SkUserConfig.h
|
| diff --git a/skia/include/corecg/SkUserConfig.h b/skia/include/corecg/SkUserConfig.h
|
| index a9d4fea47ea908b9ab00ead93658afc76d35340c..2a646ce6bfff7b3424cc568794f6cb9fdc8e7d97 100644
|
| --- a/skia/include/corecg/SkUserConfig.h
|
| +++ b/skia/include/corecg/SkUserConfig.h
|
| @@ -116,6 +116,26 @@ typedef unsigned uint32_t;
|
| #define SK_G32_SHIFT 8
|
| #define SK_B32_SHIFT 16
|
|
|
| +#elif defined(SK_BUILD_FOR_UNIX)
|
| +
|
| +#ifdef SK_CPU_BENDIAN
|
| +// Below we set the order for ARGB channels in registers. I suspect that, on
|
| +// big endian machines, you can keep this the same and everything will work.
|
| +// The in-memory order will be different, of course, but as long as everything
|
| +// is reading memory as words rather than bytes, it will all work. However, if
|
| +// you find that colours are messed up I thought that I would leave a helpful
|
| +// locator for you. Also see the comments in
|
| +// base/gfx/bitmap_platform_device_linux.h
|
| +#error Read the comment at this location
|
| +#endif
|
| +
|
| +// For Linux we want to match the most common X visual, which is
|
| +// ARGB (in registers)
|
| +#define SK_A32_SHIFT 24
|
| +#define SK_R32_SHIFT 16
|
| +#define SK_G32_SHIFT 8
|
| +#define SK_B32_SHIFT 0
|
| +
|
| #endif
|
|
|
| // Don't use skia debug mode even when compiled as debug, because we don't
|
|
|