Chromium Code Reviews| Index: base/gfx/bitmap_platform_device_linux.h |
| diff --git a/base/gfx/bitmap_platform_device_linux.h b/base/gfx/bitmap_platform_device_linux.h |
| index 99ca534d09acf145d8f02b630f288fcbdd4642bc..9b0328b90bd65734af3f66757b4a5246ea9122e6 100644 |
| --- a/base/gfx/bitmap_platform_device_linux.h |
| +++ b/base/gfx/bitmap_platform_device_linux.h |
| @@ -8,21 +8,52 @@ |
| #include "base/gfx/platform_device_linux.h" |
| #include "base/ref_counted.h" |
| -#include <gdk-pixbuf/gdk-pixbuf.h> |
| +struct _cairo_surface; |
|
Evan Martin
2008/11/05 23:52:23
this isn't necessary when you have the following l
|
| +typedef struct _cairo_surface cairo_surface_t; |
| + |
| +// ----------------------------------------------------------------------------- |
| +// Image byte ordering on Linux: |
| +// |
| +// Pixels are packed into 32-bit words these days. Even for 24-bit images, |
| +// often 8-bits will be left unused for alignment reasons. Thus, when you see |
| +// ARGB as the byte order you have to wonder if that's in memory order or |
| +// little-endian order. Here I'll write A.R.G.B to specifiy the memory order. |
| +// |
| +// GdkPixbuf's provide a nice backing store and defaults to R.G.B.A order. |
| +// They'll do the needed byte swapping to match the X server when drawn. |
| +// |
| +// Skia can be controled in skia/include/corecg/SkUserConfig.h (see bits about |
| +// SK_R32_SHIFT). For Linux we define it to be ARGB in registers. For little |
| +// endian machines that means B.G.R.A in memory. |
| +// |
| +// The image loaders are controlled in |
| +// webkit/port/platform/image-decoders/ImageDecoder.h (see setRGBA). These are |
| +// also configured for ARGB in registers. |
| +// |
| +// Cairo's only 32-bit mode is ARGB in registers. |
| +// |
| +// X servers commonly have a 32-bit visual with xRGB in registers (since they |
| +// typically don't do alpha blending of drawables at the user level. Composite |
| +// extensions aside.) |
| +// |
| +// We don't use GdkPixbuf because its byte order differs from the rest. Most |
| +// importantly, it differs from Cairo which, being a system library, is |
| +// something that we can't easily change. |
| +// ----------------------------------------------------------------------------- |
| namespace gfx { |
| // ----------------------------------------------------------------------------- |
| -// This is the Linux bitmap backing for Skia. It's a GdkPixbuf of the correct |
| -// size and we implement a SkPixelRef in order that Skia can write directly to |
| -// the pixel memory backing the Pixbuf. |
| +// This is the Linux bitmap backing for Skia. We create a Cairo image surface |
| +// to store the backing buffer. This buffer is BGRA in memory (on little-endian |
| +// machines). |
| // |
| -// We then provide an accessor for getting the pixbuf object and that can be |
| -// drawn to a GDK drawing area to display the rendering result. |
| +// For now we are also using Cairo to paint to the Drawables so we provide an |
| +// accessor for getting the surface. |
| // |
| // This is all quite ok for test_shell. In the future we will want to use |
| // shared memory between the renderer and the main process at least. In this |
| -// case we'll probably create the pixbuf from a precreated region of memory. |
| +// case we'll probably create the buffer from a precreated region of memory. |
| // ----------------------------------------------------------------------------- |
| class BitmapPlatformDeviceLinux : public PlatformDeviceLinux { |
| public: |
| @@ -30,11 +61,13 @@ class BitmapPlatformDeviceLinux : public PlatformDeviceLinux { |
| static BitmapPlatformDeviceLinux* Create(int width, int height, |
| bool is_opaque); |
| - /// Create a BitmapPlatformDeviceLinux from an already constructed bitmap; |
| - /// you should probably be using Create(). This may become private later if |
| - /// we ever have to share state between some native drawing UI and Skia, like |
| - /// the Windows and Mac versions of this class do. |
| - BitmapPlatformDeviceLinux(const SkBitmap& other, GdkPixbuf* pixbuf); |
| + // Create a BitmapPlatformDeviceLinux from an already constructed bitmap; |
| + // you should probably be using Create(). This may become private later if |
| + // we ever have to share state between some native drawing UI and Skia, like |
| + // the Windows and Mac versions of this class do. |
| + // |
| + // This object takes ownership of @surface. |
| + BitmapPlatformDeviceLinux(const SkBitmap& other, cairo_surface_t* surface); |
| virtual ~BitmapPlatformDeviceLinux(); |
| // A stub copy constructor. Needs to be properly implemented. |
| @@ -43,10 +76,10 @@ class BitmapPlatformDeviceLinux : public PlatformDeviceLinux { |
| // Bitmaps aren't vector graphics. |
| virtual bool IsVectorial() { return false; } |
| - GdkPixbuf* pixbuf() const { return pixbuf_; } |
| + cairo_surface_t* surface() const { return surface_; } |
| private: |
| - GdkPixbuf* pixbuf_; |
| + cairo_surface_t* surface_; |
| }; |
| } // namespace gfx |