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Side by Side Diff: ui/gfx/compositor/layer.h

Issue 8222028: Use WebKit compositor in ui::Layer (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: rebase Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_COMPOSITOR_LAYER_H_ 5 #ifndef UI_GFX_COMPOSITOR_LAYER_H_
6 #define UI_GFX_COMPOSITOR_LAYER_H_ 6 #define UI_GFX_COMPOSITOR_LAYER_H_
7 #pragma once 7 #pragma once
8 8
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/compiler_specific.h" 11 #include "base/compiler_specific.h"
12 #include "base/memory/ref_counted.h" 12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h" 13 #include "base/memory/scoped_ptr.h"
14 #include "base/message_loop.h" 14 #include "base/message_loop.h"
15 #include "third_party/WebKit/Source/WebKit/chromium/public/WebContentLayer.h"
16 #include "third_party/WebKit/Source/WebKit/chromium/public/WebContentLayerClient .h"
17 #include "third_party/WebKit/Source/WebKit/chromium/public/WebLayerClient.h"
15 #include "ui/gfx/rect.h" 18 #include "ui/gfx/rect.h"
16 #include "ui/gfx/transform.h" 19 #include "ui/gfx/transform.h"
17 #include "ui/gfx/compositor/compositor.h" 20 #include "ui/gfx/compositor/compositor.h"
18 #include "ui/gfx/compositor/layer_animator.h" 21 #include "ui/gfx/compositor/layer_animator.h"
19 #include "ui/gfx/compositor/layer_animator_delegate.h" 22 #include "ui/gfx/compositor/layer_animator_delegate.h"
20 #include "ui/gfx/compositor/layer_delegate.h" 23 #include "ui/gfx/compositor/layer_delegate.h"
21 24
22 class SkCanvas; 25 class SkCanvas;
23 26
24 namespace ui { 27 namespace ui {
25 28
26 class Animation; 29 class Animation;
27 class Compositor; 30 class Compositor;
28 class Texture; 31 class Texture;
29 32
30 // Layer manages a texture, transform and a set of child Layers. Any View that 33 // Layer manages a texture, transform and a set of child Layers. Any View that
31 // has enabled layers ends up creating a Layer to manage the texture. 34 // has enabled layers ends up creating a Layer to manage the texture.
32 // A Layer can also be created without a texture, in which case it renders 35 // A Layer can also be created without a texture, in which case it renders
33 // nothing and is simply used as a node in a hierarchy of layers. 36 // nothing and is simply used as a node in a hierarchy of layers.
34 // 37 //
35 // NOTE: unlike Views, each Layer does *not* own its children views. If you 38 // NOTE: unlike Views, each Layer does *not* own its children views. If you
36 // delete a Layer and it has children, the parent of each child layer is set to 39 // delete a Layer and it has children, the parent of each child layer is set to
37 // NULL, but the children are not deleted. 40 // NULL, but the children are not deleted.
38 class COMPOSITOR_EXPORT Layer : public LayerAnimatorDelegate { 41 class COMPOSITOR_EXPORT Layer :
42 public LayerAnimatorDelegate,
43 NON_EXPORTED_BASE(public WebKit::WebLayerClient),
44 NON_EXPORTED_BASE(public WebKit::WebContentLayerClient) {
39 public: 45 public:
40 enum LayerType { 46 enum LayerType {
41 LAYER_HAS_NO_TEXTURE = 0, 47 LAYER_HAS_NO_TEXTURE = 0,
42 LAYER_HAS_TEXTURE = 1 48 LAYER_HAS_TEXTURE = 1
43 }; 49 };
44 50
45 // |compositor| can be NULL, and will be set later when the Layer is added to 51 // |compositor| can be NULL, and will be set later when the Layer is added to
46 // a Compositor. 52 // a Compositor.
47 explicit Layer(Compositor* compositor); 53 explicit Layer(Compositor* compositor);
48 Layer(Compositor* compositor, LayerType type); 54 Layer(Compositor* compositor, LayerType type);
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111 // drawn. This happens if any ancestor of a Layer is not visible. 117 // drawn. This happens if any ancestor of a Layer is not visible.
112 void SetVisible(bool visible); 118 void SetVisible(bool visible);
113 bool visible() const { return visible_; } 119 bool visible() const { return visible_; }
114 120
115 // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors 121 // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
116 // are visible. 122 // are visible.
117 bool IsDrawn() const; 123 bool IsDrawn() const;
118 124
119 // Returns true if this layer can have a texture (has_texture_ is true) 125 // Returns true if this layer can have a texture (has_texture_ is true)
120 // and is not completely obscured by a child. 126 // and is not completely obscured by a child.
121 bool ShouldDraw(); 127 bool ShouldDraw() const;
122 128
123 // Converts a point from the coordinates of |source| to the coordinates of 129 // Converts a point from the coordinates of |source| to the coordinates of
124 // |target|. Necessarily, |source| and |target| must inhabit the same Layer 130 // |target|. Necessarily, |source| and |target| must inhabit the same Layer
125 // tree. 131 // tree.
126 static void ConvertPointToLayer(const Layer* source, 132 static void ConvertPointToLayer(const Layer* source,
127 const Layer* target, 133 const Layer* target,
128 gfx::Point* point); 134 gfx::Point* point);
129 135
130 // See description in View for details 136 // See description in View for details
131 void SetFillsBoundsOpaquely(bool fills_bounds_opaquely); 137 void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
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159 void Draw(); 165 void Draw();
160 166
161 // Draws a tree of Layers, by calling Draw() on each in the hierarchy starting 167 // Draws a tree of Layers, by calling Draw() on each in the hierarchy starting
162 // with the receiver. 168 // with the receiver.
163 void DrawTree(); 169 void DrawTree();
164 170
165 // Sometimes the Layer is being updated by something other than SetCanvas 171 // Sometimes the Layer is being updated by something other than SetCanvas
166 // (e.g. the GPU process on TOUCH_UI). 172 // (e.g. the GPU process on TOUCH_UI).
167 bool layer_updated_externally() const { return layer_updated_externally_; } 173 bool layer_updated_externally() const { return layer_updated_externally_; }
168 174
175 // WebLayerClient
176 virtual void notifyNeedsComposite();
177
178 // WebContentLayerClient
179 virtual void paintContents(WebKit::WebCanvas*, const WebKit::WebRect& clip);
180
181 #if defined(USE_WEBKIT_COMPOSITOR)
182 WebKit::WebContentLayer web_layer() { return web_layer_; }
183 #endif
184
169 private: 185 private:
170 // TODO(vollick): Eventually, if a non-leaf node has an opacity of less than 186 // TODO(vollick): Eventually, if a non-leaf node has an opacity of less than
171 // 1.0, we'll render to a separate texture, and then apply the alpha. 187 // 1.0, we'll render to a separate texture, and then apply the alpha.
172 // Currently, we multiply our opacity by all our ancestor's opacities and 188 // Currently, we multiply our opacity by all our ancestor's opacities and
173 // use the combined result, but this is only temporary. 189 // use the combined result, but this is only temporary.
174 float GetCombinedOpacity() const; 190 float GetCombinedOpacity() const;
175 191
176 // Called during the Draw() pass to freshen the Layer's contents from the 192 // Called during the Draw() pass to freshen the Layer's contents from the
177 // delegate. 193 // delegate.
178 void UpdateLayerCanvas(); 194 void UpdateLayerCanvas();
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233 // update the values immediately. 249 // update the values immediately.
234 void SetBoundsImmediately(const gfx::Rect& bounds); 250 void SetBoundsImmediately(const gfx::Rect& bounds);
235 void SetTransformImmediately(const ui::Transform& transform); 251 void SetTransformImmediately(const ui::Transform& transform);
236 void SetOpacityImmediately(float opacity); 252 void SetOpacityImmediately(float opacity);
237 253
238 // LayerAnimatorDelegate overrides: 254 // LayerAnimatorDelegate overrides:
239 virtual void SetBoundsFromAnimator(const gfx::Rect& bounds) OVERRIDE; 255 virtual void SetBoundsFromAnimator(const gfx::Rect& bounds) OVERRIDE;
240 virtual void SetTransformFromAnimator(const Transform& transform) OVERRIDE; 256 virtual void SetTransformFromAnimator(const Transform& transform) OVERRIDE;
241 virtual void SetOpacityFromAnimator(float opacity) OVERRIDE; 257 virtual void SetOpacityFromAnimator(float opacity) OVERRIDE;
242 258
259 #if defined(USE_WEBKIT_COMPOSITOR)
260 void CreateWebLayer();
261 void RecomputeTransform();
262 void RecomputeDrawsContent();
263 #endif
264
243 const LayerType type_; 265 const LayerType type_;
244 266
245 Compositor* compositor_; 267 Compositor* compositor_;
246 268
247 scoped_refptr<ui::Texture> texture_; 269 scoped_refptr<ui::Texture> texture_;
248 270
249 Layer* parent_; 271 Layer* parent_;
250 272
251 std::vector<Layer*> children_; 273 std::vector<Layer*> children_;
252 274
(...skipping 12 matching lines...) Expand all
265 287
266 // If true the layer is always up to date. 288 // If true the layer is always up to date.
267 bool layer_updated_externally_; 289 bool layer_updated_externally_;
268 290
269 float opacity_; 291 float opacity_;
270 292
271 LayerDelegate* delegate_; 293 LayerDelegate* delegate_;
272 294
273 scoped_ptr<LayerAnimator> animator_; 295 scoped_ptr<LayerAnimator> animator_;
274 296
297 #if defined(USE_WEBKIT_COMPOSITOR)
298 WebKit::WebContentLayer web_layer_;
299 #endif
300
275 DISALLOW_COPY_AND_ASSIGN(Layer); 301 DISALLOW_COPY_AND_ASSIGN(Layer);
276 }; 302 };
277 303
278 } // namespace ui 304 } // namespace ui
279 305
280 #endif // UI_GFX_COMPOSITOR_LAYER_H_ 306 #endif // UI_GFX_COMPOSITOR_LAYER_H_
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