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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #if defined(ENABLE_GPU) | 5 #if defined(ENABLE_GPU) |
6 | 6 |
7 #include "content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.h" | 7 #include "content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.h" |
8 | 8 |
9 #include "gpu/GLES2/gl2.h" | 9 #include "gpu/GLES2/gl2.h" |
10 #ifndef GL_GLEXT_PROTOTYPES | 10 #ifndef GL_GLEXT_PROTOTYPES |
11 #define GL_GLEXT_PROTOTYPES 1 | 11 #define GL_GLEXT_PROTOTYPES 1 |
12 #endif | 12 #endif |
13 #include "gpu/GLES2/gl2ext.h" | 13 #include "gpu/GLES2/gl2ext.h" |
14 | 14 |
15 #include <algorithm> | 15 #include <algorithm> |
16 #include <set> | 16 #include <set> |
17 | 17 |
18 #include "base/bind.h" | 18 #include "base/bind.h" |
19 #include "base/lazy_instance.h" | 19 #include "base/lazy_instance.h" |
20 #include "base/string_tokenizer.h" | 20 #include "base/string_tokenizer.h" |
21 #include "base/command_line.h" | 21 #include "base/command_line.h" |
22 #include "base/debug/trace_event.h" | 22 #include "base/debug/trace_event.h" |
23 #include "base/logging.h" | 23 #include "base/logging.h" |
24 #include "base/metrics/histogram.h" | 24 #include "base/metrics/histogram.h" |
25 #include "base/synchronization/lock.h" | 25 #include "base/synchronization/lock.h" |
26 #include "content/common/content_switches.h" | 26 #include "content/common/content_switches.h" |
27 #include "content/renderer/gpu/gpu_channel_host.h" | 27 #include "content/renderer/gpu/gpu_channel_host.h" |
28 #include "content/renderer/render_thread_impl.h" | 28 #include "content/renderer/render_thread_impl.h" |
29 #include "content/renderer/render_view.h" | 29 #include "content/renderer/render_view_impl.h" |
30 #include "gpu/command_buffer/client/gles2_implementation.h" | 30 #include "gpu/command_buffer/client/gles2_implementation.h" |
31 #include "gpu/command_buffer/common/constants.h" | 31 #include "gpu/command_buffer/common/constants.h" |
32 #include "third_party/WebKit/Source/WebKit/chromium/public/WebDocument.h" | 32 #include "third_party/WebKit/Source/WebKit/chromium/public/WebDocument.h" |
33 #include "third_party/WebKit/Source/WebKit/chromium/public/WebFrame.h" | 33 #include "third_party/WebKit/Source/WebKit/chromium/public/WebFrame.h" |
34 #include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h" | 34 #include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h" |
35 #include "webkit/glue/gl_bindings_skia_cmd_buffer.h" | 35 #include "webkit/glue/gl_bindings_skia_cmd_buffer.h" |
36 | 36 |
37 static base::LazyInstance<base::Lock> | 37 static base::LazyInstance<base::Lock> |
38 g_all_shared_contexts_lock(base::LINKER_INITIALIZED); | 38 g_all_shared_contexts_lock(base::LINKER_INITIALIZED); |
39 static base::LazyInstance<std::set<WebGraphicsContext3DCommandBufferImpl*> > | 39 static base::LazyInstance<std::set<WebGraphicsContext3DCommandBufferImpl*> > |
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90 if (gpu_info.can_lose_context) | 90 if (gpu_info.can_lose_context) |
91 return false; | 91 return false; |
92 } | 92 } |
93 | 93 |
94 if (web_view && web_view->mainFrame()) | 94 if (web_view && web_view->mainFrame()) |
95 active_url_ = GURL(web_view->mainFrame()->document().url()); | 95 active_url_ = GURL(web_view->mainFrame()->document().url()); |
96 | 96 |
97 attributes_ = attributes; | 97 attributes_ = attributes; |
98 render_directly_to_web_view_ = render_directly_to_web_view; | 98 render_directly_to_web_view_ = render_directly_to_web_view; |
99 if (render_directly_to_web_view_) { | 99 if (render_directly_to_web_view_) { |
100 RenderView* render_view = RenderView::FromWebView(web_view); | 100 RenderViewImpl* render_view = RenderViewImpl::FromWebView(web_view); |
101 if (!render_view) | 101 if (!render_view) |
102 return false; | 102 return false; |
103 render_view_routing_id_ = render_view->routing_id(); | 103 render_view_routing_id_ = render_view->routing_id(); |
104 web_view_ = web_view; | 104 web_view_ = web_view; |
105 } | 105 } |
106 return true; | 106 return true; |
107 } | 107 } |
108 | 108 |
109 bool WebGraphicsContext3DCommandBufferImpl::MaybeInitializeGL() { | 109 bool WebGraphicsContext3DCommandBufferImpl::MaybeInitializeGL() { |
110 if (context_) | 110 if (context_) |
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234 parent_context_impl ? parent_context_impl->context() : NULL); | 234 parent_context_impl ? parent_context_impl->context() : NULL); |
235 } | 235 } |
236 | 236 |
237 WebGLId WebGraphicsContext3DCommandBufferImpl::getPlatformTextureId() { | 237 WebGLId WebGraphicsContext3DCommandBufferImpl::getPlatformTextureId() { |
238 return context_->GetParentTextureId(); | 238 return context_->GetParentTextureId(); |
239 } | 239 } |
240 | 240 |
241 void WebGraphicsContext3DCommandBufferImpl::prepareTexture() { | 241 void WebGraphicsContext3DCommandBufferImpl::prepareTexture() { |
242 // Copies the contents of the off-screen render target into the texture | 242 // Copies the contents of the off-screen render target into the texture |
243 // used by the compositor. | 243 // used by the compositor. |
244 RenderView* renderview = | 244 RenderViewImpl* renderview = |
245 web_view_ ? RenderView::FromWebView(web_view_) : NULL; | 245 web_view_ ? RenderViewImpl::FromWebView(web_view_) : NULL; |
246 if (renderview) | 246 if (renderview) |
247 renderview->OnViewContextSwapBuffersPosted(); | 247 renderview->OnViewContextSwapBuffersPosted(); |
248 context_->SwapBuffers(); | 248 context_->SwapBuffers(); |
249 context_->Echo(base::Bind( | 249 context_->Echo(base::Bind( |
250 &WebGraphicsContext3DCommandBufferImpl::OnSwapBuffersComplete, | 250 &WebGraphicsContext3DCommandBufferImpl::OnSwapBuffersComplete, |
251 weak_ptr_factory_.GetWeakPtr())); | 251 weak_ptr_factory_.GetWeakPtr())); |
252 #if defined(OS_MACOSX) | 252 #if defined(OS_MACOSX) |
253 // It appears that making the compositor's on-screen context current on | 253 // It appears that making the compositor's on-screen context current on |
254 // other platforms implies this flush. TODO(kbr): this means that the | 254 // other platforms implies this flush. TODO(kbr): this means that the |
255 // TOUCH build and, in the future, other platforms might need this. | 255 // TOUCH build and, in the future, other platforms might need this. |
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1017 void WebGraphicsContext3DCommandBufferImpl::deleteShader(WebGLId shader) { | 1017 void WebGraphicsContext3DCommandBufferImpl::deleteShader(WebGLId shader) { |
1018 gl_->DeleteShader(shader); | 1018 gl_->DeleteShader(shader); |
1019 } | 1019 } |
1020 | 1020 |
1021 void WebGraphicsContext3DCommandBufferImpl::deleteTexture(WebGLId texture) { | 1021 void WebGraphicsContext3DCommandBufferImpl::deleteTexture(WebGLId texture) { |
1022 gl_->DeleteTextures(1, &texture); | 1022 gl_->DeleteTextures(1, &texture); |
1023 } | 1023 } |
1024 | 1024 |
1025 void WebGraphicsContext3DCommandBufferImpl::OnSwapBuffersComplete() { | 1025 void WebGraphicsContext3DCommandBufferImpl::OnSwapBuffersComplete() { |
1026 // This may be called after tear-down of the RenderView. | 1026 // This may be called after tear-down of the RenderView. |
1027 RenderView* renderview = | 1027 RenderViewImpl* renderview = |
1028 web_view_ ? RenderView::FromWebView(web_view_) : NULL; | 1028 web_view_ ? RenderViewImpl::FromWebView(web_view_) : NULL; |
1029 if (renderview) | 1029 if (renderview) |
1030 renderview->OnViewContextSwapBuffersComplete(); | 1030 renderview->OnViewContextSwapBuffersComplete(); |
1031 | 1031 |
1032 if (swapbuffers_complete_callback_) | 1032 if (swapbuffers_complete_callback_) |
1033 swapbuffers_complete_callback_->onSwapBuffersComplete(); | 1033 swapbuffers_complete_callback_->onSwapBuffersComplete(); |
1034 } | 1034 } |
1035 | 1035 |
1036 void WebGraphicsContext3DCommandBufferImpl::setContextLostCallback( | 1036 void WebGraphicsContext3DCommandBufferImpl::setContextLostCallback( |
1037 WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) { | 1037 WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) { |
1038 context_lost_callback_ = cb; | 1038 context_lost_callback_ = cb; |
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1076 } | 1076 } |
1077 | 1077 |
1078 } // anonymous namespace | 1078 } // anonymous namespace |
1079 | 1079 |
1080 void WebGraphicsContext3DCommandBufferImpl::OnContextLost( | 1080 void WebGraphicsContext3DCommandBufferImpl::OnContextLost( |
1081 RendererGLContext::ContextLostReason reason) { | 1081 RendererGLContext::ContextLostReason reason) { |
1082 context_lost_reason_ = convertReason(reason); | 1082 context_lost_reason_ = convertReason(reason); |
1083 if (context_lost_callback_) { | 1083 if (context_lost_callback_) { |
1084 context_lost_callback_->onContextLost(); | 1084 context_lost_callback_->onContextLost(); |
1085 } | 1085 } |
1086 RenderView* renderview = | 1086 RenderViewImpl* renderview = |
1087 web_view_ ? RenderView::FromWebView(web_view_) : NULL; | 1087 web_view_ ? RenderViewImpl::FromWebView(web_view_) : NULL; |
1088 if (renderview) | 1088 if (renderview) |
1089 renderview->OnViewContextSwapBuffersAborted(); | 1089 renderview->OnViewContextSwapBuffersAborted(); |
1090 } | 1090 } |
1091 | 1091 |
1092 #endif // defined(ENABLE_GPU) | 1092 #endif // defined(ENABLE_GPU) |
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