Index: content/renderer/render_thread_impl.h |
=================================================================== |
--- content/renderer/render_thread_impl.h (revision 104358) |
+++ content/renderer/render_thread_impl.h (working copy) |
@@ -2,8 +2,8 @@ |
// Use of this source code is governed by a BSD-style license that can be |
// found in the LICENSE file. |
-#ifndef CONTENT_RENDERER_RENDER_THREAD_H_ |
-#define CONTENT_RENDERER_RENDER_THREAD_H_ |
+#ifndef CONTENT_RENDERER_RENDER_THREAD_IMPL_H_ |
+#define CONTENT_RENDERER_RENDER_THREAD_IMPL_H_ |
#pragma once |
#include <set> |
@@ -67,7 +67,7 @@ |
class Extension; |
} |
-// The RenderThread class represents a background thread where RenderView |
+// The RenderThreadImpl class represents a background thread where RenderView |
// instances live. The RenderThread supports an API that is used by its |
// consumer to talk indirectly to the RenderViews and supporting objects. |
// Likewise, it provides an API for the RenderViews to talk back to the main |
@@ -76,15 +76,15 @@ |
// Most of the communication occurs in the form of IPC messages. They are |
// routed to the RenderThread according to the routing IDs of the messages. |
// The routing IDs correspond to RenderView instances. |
-class CONTENT_EXPORT RenderThread : public content::RenderThread, |
- public ChildThread { |
+class CONTENT_EXPORT RenderThreadImpl : public content::RenderThread, |
+ public ChildThread { |
public: |
- static RenderThread* current(); |
+ static RenderThreadImpl* current(); |
- RenderThread(); |
+ RenderThreadImpl(); |
// Constructor that's used when running in single process mode. |
- explicit RenderThread(const std::string& channel_name); |
- virtual ~RenderThread(); |
+ explicit RenderThreadImpl(const std::string& channel_name); |
+ virtual ~RenderThreadImpl(); |
// Returns the routing ID of the RenderWidget containing the current script |
// execution context (corresponding to WebFrame::frameForCurrentContext). |
@@ -188,7 +188,7 @@ |
void OnGetAccessibilityTree(); |
// These objects live solely on the render thread. |
- scoped_ptr<ScopedRunnableMethodFactory<RenderThread> > task_factory_; |
+ scoped_ptr<ScopedRunnableMethodFactory<RenderThreadImpl> > task_factory_; |
scoped_ptr<AppCacheDispatcher> appcache_dispatcher_; |
scoped_ptr<IndexedDBDispatcher> indexed_db_dispatcher_; |
scoped_ptr<RendererWebKitPlatformSupportImpl> webkit_platform_support_; |
@@ -222,7 +222,7 @@ |
bool notify_webkit_of_modal_loop_; |
// Timer that periodically calls IdleHandler. |
- base::RepeatingTimer<RenderThread> idle_timer_; |
+ base::RepeatingTimer<RenderThreadImpl> idle_timer_; |
// The channel from the renderer process to the GPU process. |
scoped_refptr<GpuChannelHost> gpu_channel_; |
@@ -237,7 +237,7 @@ |
ObserverList<content::RenderProcessObserver> observers_; |
- DISALLOW_COPY_AND_ASSIGN(RenderThread); |
+ DISALLOW_COPY_AND_ASSIGN(RenderThreadImpl); |
}; |
-#endif // CONTENT_RENDERER_RENDER_THREAD_H_ |
+#endif // CONTENT_RENDERER_RENDER_THREAD_IMPL_H_ |