| Index: content/renderer/gpu/gpu_channel_host.cc
|
| ===================================================================
|
| --- content/renderer/gpu/gpu_channel_host.cc (revision 104358)
|
| +++ content/renderer/gpu/gpu_channel_host.cc (working copy)
|
| @@ -11,7 +11,7 @@
|
| #include "content/renderer/gpu/command_buffer_proxy.h"
|
| #include "content/renderer/gpu/transport_texture_service.h"
|
| #include "content/renderer/render_process.h"
|
| -#include "content/renderer/render_thread.h"
|
| +#include "content/renderer/render_thread_impl.h"
|
| #include "googleurl/src/gurl.h"
|
| #include "ipc/ipc_sync_message_filter.h"
|
|
|
| @@ -123,7 +123,7 @@
|
| void GpuChannelHost::Connect(
|
| const IPC::ChannelHandle& channel_handle,
|
| base::ProcessHandle renderer_process_for_gpu) {
|
| - DCHECK(RenderThread::current());
|
| + DCHECK(RenderThreadImpl::current());
|
| // Open a channel to the GPU process. We pass NULL as the main listener here
|
| // since we need to filter everything to route it to the right thread.
|
| channel_.reset(new IPC::SyncChannel(
|
| @@ -182,12 +182,12 @@
|
| // Currently we need to choose between two different mechanisms for sending.
|
| // On the main thread we use the regular channel Send() method, on another
|
| // thread we use SyncMessageFilter. We also have to be careful interpreting
|
| - // RenderThread::current() since it might return NULL during shutdown, while
|
| - // we are actually calling from the main thread (discard message then).
|
| + // RenderThreadImpl::current() since it might return NULL during shutdown,
|
| + // impl we are actually calling from the main thread (discard message then).
|
| //
|
| // TODO: Can we just always use sync_filter_ since we setup the channel
|
| // without a main listener?
|
| - if (RenderThread::current()) {
|
| + if (RenderThreadImpl::current()) {
|
| if (channel_.get())
|
| return channel_->Send(message);
|
| } else if (MessageLoop::current()) {
|
|
|