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Issue 8162014: Moved random generator state to global context. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 9 years, 2 months ago
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1 // Copyright 2011 the V8 project authors. All rights reserved. 1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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89 static void SetFatalError(); 89 static void SetFatalError();
90 90
91 // Report process out of memory. Implementation found in api.cc. 91 // Report process out of memory. Implementation found in api.cc.
92 static void FatalProcessOutOfMemory(const char* location, 92 static void FatalProcessOutOfMemory(const char* location,
93 bool take_snapshot = false); 93 bool take_snapshot = false);
94 94
95 // Allows an entropy source to be provided for use in random number 95 // Allows an entropy source to be provided for use in random number
96 // generation. 96 // generation.
97 static void SetEntropySource(EntropySource source); 97 static void SetEntropySource(EntropySource source);
98 // Random number generation support. Not cryptographically safe. 98 // Random number generation support. Not cryptographically safe.
99 static uint32_t Random(Isolate* isolate); 99 static uint32_t Random(Context* context);
100 // We use random numbers internally in memory allocation and in the 100 // We use random numbers internally in memory allocation and in the
101 // compilers for security. In order to prevent information leaks we 101 // compilers for security. In order to prevent information leaks we
102 // use a separate random state for internal random number 102 // use a separate random state for internal random number
103 // generation. 103 // generation.
104 static uint32_t RandomPrivate(Isolate* isolate); 104 static uint32_t RandomPrivate(Isolate* isolate);
105 static Object* FillHeapNumberWithRandom(Object* heap_number, 105 static Object* FillHeapNumberWithRandom(Object* heap_number,
106 Isolate* isolate); 106 Context* context);
107 107
108 // Idle notification directly from the API. 108 // Idle notification directly from the API.
109 static bool IdleNotification(); 109 static bool IdleNotification();
110 110
111 private: 111 private:
112 static void InitializeOncePerProcess(); 112 static void InitializeOncePerProcess();
113 113
114 // True if engine is currently running 114 // True if engine is currently running
115 static bool is_running_; 115 static bool is_running_;
116 // True if V8 has ever been run 116 // True if V8 has ever been run
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132 132
133 // JavaScript defines two kinds of equality. 133 // JavaScript defines two kinds of equality.
134 enum EqualityKind { kStrictEquality, kNonStrictEquality }; 134 enum EqualityKind { kStrictEquality, kNonStrictEquality };
135 135
136 136
137 } } // namespace v8::internal 137 } } // namespace v8::internal
138 138
139 namespace i = v8::internal; 139 namespace i = v8::internal;
140 140
141 #endif // V8_V8_H_ 141 #endif // V8_V8_H_
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