| Index: benchmarks/spinning-balls/splay-tree.js
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| diff --git a/benchmarks/spinning-balls/splay-tree.js b/benchmarks/spinning-balls/splay-tree.js
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..a88e4cbce1602b84899ef2a1941b81a5e092fdf2
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| +++ b/benchmarks/spinning-balls/splay-tree.js
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| @@ -0,0 +1,326 @@
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| +// Copyright 2011 the V8 project authors. All rights reserved.
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| +// Redistribution and use in source and binary forms, with or without
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| +// modification, are permitted provided that the following conditions are
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| +// met:
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| +//
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| +// * Redistributions of source code must retain the above copyright
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| +// notice, this list of conditions and the following disclaimer.
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| +// * Redistributions in binary form must reproduce the above
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| +// copyright notice, this list of conditions and the following
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| +// disclaimer in the documentation and/or other materials provided
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| +// with the distribution.
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| +// * Neither the name of Google Inc. nor the names of its
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| +// contributors may be used to endorse or promote products derived
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| +// from this software without specific prior written permission.
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| +//
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| +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| +
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| +/**
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| + * Constructs a Splay tree. A splay tree is a self-balancing binary
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| + * search tree with the additional property that recently accessed
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| + * elements are quick to access again. It performs basic operations
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| + * such as insertion, look-up and removal in O(log(n)) amortized time.
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| + *
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| + * @constructor
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| + */
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| +function SplayTree() {
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| +};
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| +
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| +
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| +/**
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| + * Pointer to the root node of the tree.
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| + *
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| + * @type {SplayTree.Node}
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| + * @private
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| + */
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| +SplayTree.prototype.root_ = null;
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| +
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| +
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| +/**
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| + * @return {boolean} Whether the tree is empty.
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| + */
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| +SplayTree.prototype.isEmpty = function() {
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| + return !this.root_;
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| +};
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| +
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| +
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| +/**
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| + * Inserts a node into the tree with the specified key and value if
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| + * the tree does not already contain a node with the specified key. If
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| + * the value is inserted, it becomes the root of the tree.
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| + *
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| + * @param {number} key Key to insert into the tree.
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| + * @param {*} value Value to insert into the tree.
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| + */
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| +SplayTree.prototype.insert = function(key, value) {
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| + if (this.isEmpty()) {
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| + this.root_ = new SplayTree.Node(key, value);
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| + return;
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| + }
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| + // Splay on the key to move the last node on the search path for
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| + // the key to the root of the tree.
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| + this.splay_(key);
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| + if (this.root_.key == key) {
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| + return;
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| + }
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| + var node = new SplayTree.Node(key, value);
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| + if (key > this.root_.key) {
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| + node.left = this.root_;
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| + node.right = this.root_.right;
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| + this.root_.right = null;
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| + } else {
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| + node.right = this.root_;
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| + node.left = this.root_.left;
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| + this.root_.left = null;
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| + }
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| + this.root_ = node;
|
| +};
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| +
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| +
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| +/**
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| + * Removes a node with the specified key from the tree if the tree
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| + * contains a node with this key. The removed node is returned. If the
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| + * key is not found, an exception is thrown.
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| + *
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| + * @param {number} key Key to find and remove from the tree.
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| + * @return {SplayTree.Node} The removed node.
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| + */
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| +SplayTree.prototype.remove = function(key) {
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| + if (this.isEmpty()) {
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| + throw Error('Key not found: ' + key);
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| + }
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| + this.splay_(key);
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| + if (this.root_.key != key) {
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| + throw Error('Key not found: ' + key);
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| + }
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| + var removed = this.root_;
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| + if (!this.root_.left) {
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| + this.root_ = this.root_.right;
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| + } else {
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| + var right = this.root_.right;
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| + this.root_ = this.root_.left;
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| + // Splay to make sure that the new root has an empty right child.
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| + this.splay_(key);
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| + // Insert the original right child as the right child of the new
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| + // root.
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| + this.root_.right = right;
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| + }
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| + return removed;
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| +};
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| +
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| +
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| +/**
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| + * Returns the node having the specified key or null if the tree doesn't contain
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| + * a node with the specified key.
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| + *
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| + * @param {number} key Key to find in the tree.
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| + * @return {SplayTree.Node} Node having the specified key.
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| + */
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| +SplayTree.prototype.find = function(key) {
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| + if (this.isEmpty()) {
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| + return null;
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| + }
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| + this.splay_(key);
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| + return this.root_.key == key ? this.root_ : null;
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| +};
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| +
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| +
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| +/**
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| + * @return {SplayTree.Node} Node having the maximum key value.
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| + */
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| +SplayTree.prototype.findMax = function(opt_startNode) {
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| + if (this.isEmpty()) {
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| + return null;
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| + }
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| + var current = opt_startNode || this.root_;
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| + while (current.right) {
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| + current = current.right;
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| + }
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| + return current;
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| +};
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| +
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| +
|
| +/**
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| + * @return {SplayTree.Node} Node having the maximum key value that
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| + * is less than the specified key value.
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| + */
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| +SplayTree.prototype.findGreatestLessThan = function(key) {
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| + if (this.isEmpty()) {
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| + return null;
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| + }
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| + // Splay on the key to move the node with the given key or the last
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| + // node on the search path to the top of the tree.
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| + this.splay_(key);
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| + // Now the result is either the root node or the greatest node in
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| + // the left subtree.
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| + if (this.root_.key < key) {
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| + return this.root_;
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| + } else if (this.root_.left) {
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| + return this.findMax(this.root_.left);
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| + } else {
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| + return null;
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| + }
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| +};
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| +
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| +
|
| +/**
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| + * @return {Array<*>} An array containing all the keys of tree's nodes.
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| + */
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| +SplayTree.prototype.exportKeys = function() {
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| + var result = [];
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| + if (!this.isEmpty()) {
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| + this.root_.traverse_(function(node) { result.push(node.key); });
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| + }
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| + return result;
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| +};
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| +
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| +
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| +/**
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| + * Perform the splay operation for the given key. Moves the node with
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| + * the given key to the top of the tree. If no node has the given
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| + * key, the last node on the search path is moved to the top of the
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| + * tree. This is the simplified top-down splaying algorithm from:
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| + * "Self-adjusting Binary Search Trees" by Sleator and Tarjan
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| + *
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| + * @param {number} key Key to splay the tree on.
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| + * @private
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| + */
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| +SplayTree.prototype.splay_ = function(key) {
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| + if (this.isEmpty()) {
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| + return;
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| + }
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| + // Create a dummy node. The use of the dummy node is a bit
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| + // counter-intuitive: The right child of the dummy node will hold
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| + // the L tree of the algorithm. The left child of the dummy node
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| + // will hold the R tree of the algorithm. Using a dummy node, left
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| + // and right will always be nodes and we avoid special cases.
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| + var dummy, left, right;
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| + dummy = left = right = new SplayTree.Node(null, null);
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| + var current = this.root_;
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| + while (true) {
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| + if (key < current.key) {
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| + if (!current.left) {
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| + break;
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| + }
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| + if (key < current.left.key) {
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| + // Rotate right.
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| + var tmp = current.left;
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| + current.left = tmp.right;
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| + tmp.right = current;
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| + current = tmp;
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| + if (!current.left) {
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| + break;
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| + }
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| + }
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| + // Link right.
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| + right.left = current;
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| + right = current;
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| + current = current.left;
|
| + } else if (key > current.key) {
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| + if (!current.right) {
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| + break;
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| + }
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| + if (key > current.right.key) {
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| + // Rotate left.
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| + var tmp = current.right;
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| + current.right = tmp.left;
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| + tmp.left = current;
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| + current = tmp;
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| + if (!current.right) {
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| + break;
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| + }
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| + }
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| + // Link left.
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| + left.right = current;
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| + left = current;
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| + current = current.right;
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| + } else {
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| + break;
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| + }
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| + }
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| + // Assemble.
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| + left.right = current.left;
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| + right.left = current.right;
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| + current.left = dummy.right;
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| + current.right = dummy.left;
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| + this.root_ = current;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * Constructs a Splay tree node.
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| + *
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| + * @param {number} key Key.
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| + * @param {*} value Value.
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| + */
|
| +SplayTree.Node = function(key, value) {
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| + this.key = key;
|
| + this.value = value;
|
| +};
|
| +
|
| +
|
| +/**
|
| + * @type {SplayTree.Node}
|
| + */
|
| +SplayTree.Node.prototype.left = null;
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| +
|
| +
|
| +/**
|
| + * @type {SplayTree.Node}
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| + */
|
| +SplayTree.Node.prototype.right = null;
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| +
|
| +
|
| +/**
|
| + * Performs an ordered traversal of the subtree starting at
|
| + * this SplayTree.Node.
|
| + *
|
| + * @param {function(SplayTree.Node)} f Visitor function.
|
| + * @private
|
| + */
|
| +SplayTree.Node.prototype.traverse_ = function(f) {
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| + var current = this;
|
| + while (current) {
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| + var left = current.left;
|
| + if (left) left.traverse_(f);
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| + f(current);
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| + current = current.right;
|
| + }
|
| +};
|
| +
|
| +SplayTree.prototype.traverseBreadthFirst = function (f) {
|
| + if (f(this.root_.value)) return;
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| +
|
| + var stack = [this.root_];
|
| + var length = 1;
|
| +
|
| + while (length > 0) {
|
| + var new_stack = new Array(stack.length * 2);
|
| + var new_length = 0;
|
| + for (var i = 0; i < length; i++) {
|
| + var n = stack[i];
|
| + var l = n.left;
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| + var r = n.right;
|
| + if (l) {
|
| + if (f(l.value)) return;
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| + new_stack[new_length++] = l;
|
| + }
|
| + if (r) {
|
| + if (f(r.value)) return;
|
| + new_stack[new_length++] = r;
|
| + }
|
| + }
|
| + stack = new_stack;
|
| + length = new_length;
|
| + }
|
| +};
|
|
|