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Unified Diff: benchmarks/spinning-balls/splay-tree.js

Issue 8139001: GC pauses visualization tool. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 9 years, 2 months ago
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Index: benchmarks/spinning-balls/splay-tree.js
diff --git a/benchmarks/spinning-balls/splay-tree.js b/benchmarks/spinning-balls/splay-tree.js
new file mode 100644
index 0000000000000000000000000000000000000000..a88e4cbce1602b84899ef2a1941b81a5e092fdf2
--- /dev/null
+++ b/benchmarks/spinning-balls/splay-tree.js
@@ -0,0 +1,326 @@
+// Copyright 2011 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+/**
+ * Constructs a Splay tree. A splay tree is a self-balancing binary
+ * search tree with the additional property that recently accessed
+ * elements are quick to access again. It performs basic operations
+ * such as insertion, look-up and removal in O(log(n)) amortized time.
+ *
+ * @constructor
+ */
+function SplayTree() {
+};
+
+
+/**
+ * Pointer to the root node of the tree.
+ *
+ * @type {SplayTree.Node}
+ * @private
+ */
+SplayTree.prototype.root_ = null;
+
+
+/**
+ * @return {boolean} Whether the tree is empty.
+ */
+SplayTree.prototype.isEmpty = function() {
+ return !this.root_;
+};
+
+
+/**
+ * Inserts a node into the tree with the specified key and value if
+ * the tree does not already contain a node with the specified key. If
+ * the value is inserted, it becomes the root of the tree.
+ *
+ * @param {number} key Key to insert into the tree.
+ * @param {*} value Value to insert into the tree.
+ */
+SplayTree.prototype.insert = function(key, value) {
+ if (this.isEmpty()) {
+ this.root_ = new SplayTree.Node(key, value);
+ return;
+ }
+ // Splay on the key to move the last node on the search path for
+ // the key to the root of the tree.
+ this.splay_(key);
+ if (this.root_.key == key) {
+ return;
+ }
+ var node = new SplayTree.Node(key, value);
+ if (key > this.root_.key) {
+ node.left = this.root_;
+ node.right = this.root_.right;
+ this.root_.right = null;
+ } else {
+ node.right = this.root_;
+ node.left = this.root_.left;
+ this.root_.left = null;
+ }
+ this.root_ = node;
+};
+
+
+/**
+ * Removes a node with the specified key from the tree if the tree
+ * contains a node with this key. The removed node is returned. If the
+ * key is not found, an exception is thrown.
+ *
+ * @param {number} key Key to find and remove from the tree.
+ * @return {SplayTree.Node} The removed node.
+ */
+SplayTree.prototype.remove = function(key) {
+ if (this.isEmpty()) {
+ throw Error('Key not found: ' + key);
+ }
+ this.splay_(key);
+ if (this.root_.key != key) {
+ throw Error('Key not found: ' + key);
+ }
+ var removed = this.root_;
+ if (!this.root_.left) {
+ this.root_ = this.root_.right;
+ } else {
+ var right = this.root_.right;
+ this.root_ = this.root_.left;
+ // Splay to make sure that the new root has an empty right child.
+ this.splay_(key);
+ // Insert the original right child as the right child of the new
+ // root.
+ this.root_.right = right;
+ }
+ return removed;
+};
+
+
+/**
+ * Returns the node having the specified key or null if the tree doesn't contain
+ * a node with the specified key.
+ *
+ * @param {number} key Key to find in the tree.
+ * @return {SplayTree.Node} Node having the specified key.
+ */
+SplayTree.prototype.find = function(key) {
+ if (this.isEmpty()) {
+ return null;
+ }
+ this.splay_(key);
+ return this.root_.key == key ? this.root_ : null;
+};
+
+
+/**
+ * @return {SplayTree.Node} Node having the maximum key value.
+ */
+SplayTree.prototype.findMax = function(opt_startNode) {
+ if (this.isEmpty()) {
+ return null;
+ }
+ var current = opt_startNode || this.root_;
+ while (current.right) {
+ current = current.right;
+ }
+ return current;
+};
+
+
+/**
+ * @return {SplayTree.Node} Node having the maximum key value that
+ * is less than the specified key value.
+ */
+SplayTree.prototype.findGreatestLessThan = function(key) {
+ if (this.isEmpty()) {
+ return null;
+ }
+ // Splay on the key to move the node with the given key or the last
+ // node on the search path to the top of the tree.
+ this.splay_(key);
+ // Now the result is either the root node or the greatest node in
+ // the left subtree.
+ if (this.root_.key < key) {
+ return this.root_;
+ } else if (this.root_.left) {
+ return this.findMax(this.root_.left);
+ } else {
+ return null;
+ }
+};
+
+
+/**
+ * @return {Array<*>} An array containing all the keys of tree's nodes.
+ */
+SplayTree.prototype.exportKeys = function() {
+ var result = [];
+ if (!this.isEmpty()) {
+ this.root_.traverse_(function(node) { result.push(node.key); });
+ }
+ return result;
+};
+
+
+/**
+ * Perform the splay operation for the given key. Moves the node with
+ * the given key to the top of the tree. If no node has the given
+ * key, the last node on the search path is moved to the top of the
+ * tree. This is the simplified top-down splaying algorithm from:
+ * "Self-adjusting Binary Search Trees" by Sleator and Tarjan
+ *
+ * @param {number} key Key to splay the tree on.
+ * @private
+ */
+SplayTree.prototype.splay_ = function(key) {
+ if (this.isEmpty()) {
+ return;
+ }
+ // Create a dummy node. The use of the dummy node is a bit
+ // counter-intuitive: The right child of the dummy node will hold
+ // the L tree of the algorithm. The left child of the dummy node
+ // will hold the R tree of the algorithm. Using a dummy node, left
+ // and right will always be nodes and we avoid special cases.
+ var dummy, left, right;
+ dummy = left = right = new SplayTree.Node(null, null);
+ var current = this.root_;
+ while (true) {
+ if (key < current.key) {
+ if (!current.left) {
+ break;
+ }
+ if (key < current.left.key) {
+ // Rotate right.
+ var tmp = current.left;
+ current.left = tmp.right;
+ tmp.right = current;
+ current = tmp;
+ if (!current.left) {
+ break;
+ }
+ }
+ // Link right.
+ right.left = current;
+ right = current;
+ current = current.left;
+ } else if (key > current.key) {
+ if (!current.right) {
+ break;
+ }
+ if (key > current.right.key) {
+ // Rotate left.
+ var tmp = current.right;
+ current.right = tmp.left;
+ tmp.left = current;
+ current = tmp;
+ if (!current.right) {
+ break;
+ }
+ }
+ // Link left.
+ left.right = current;
+ left = current;
+ current = current.right;
+ } else {
+ break;
+ }
+ }
+ // Assemble.
+ left.right = current.left;
+ right.left = current.right;
+ current.left = dummy.right;
+ current.right = dummy.left;
+ this.root_ = current;
+};
+
+
+/**
+ * Constructs a Splay tree node.
+ *
+ * @param {number} key Key.
+ * @param {*} value Value.
+ */
+SplayTree.Node = function(key, value) {
+ this.key = key;
+ this.value = value;
+};
+
+
+/**
+ * @type {SplayTree.Node}
+ */
+SplayTree.Node.prototype.left = null;
+
+
+/**
+ * @type {SplayTree.Node}
+ */
+SplayTree.Node.prototype.right = null;
+
+
+/**
+ * Performs an ordered traversal of the subtree starting at
+ * this SplayTree.Node.
+ *
+ * @param {function(SplayTree.Node)} f Visitor function.
+ * @private
+ */
+SplayTree.Node.prototype.traverse_ = function(f) {
+ var current = this;
+ while (current) {
+ var left = current.left;
+ if (left) left.traverse_(f);
+ f(current);
+ current = current.right;
+ }
+};
+
+SplayTree.prototype.traverseBreadthFirst = function (f) {
+ if (f(this.root_.value)) return;
+
+ var stack = [this.root_];
+ var length = 1;
+
+ while (length > 0) {
+ var new_stack = new Array(stack.length * 2);
+ var new_length = 0;
+ for (var i = 0; i < length; i++) {
+ var n = stack[i];
+ var l = n.left;
+ var r = n.right;
+ if (l) {
+ if (f(l.value)) return;
+ new_stack[new_length++] = l;
+ }
+ if (r) {
+ if (f(r.value)) return;
+ new_stack[new_length++] = r;
+ }
+ }
+ stack = new_stack;
+ length = new_length;
+ }
+};
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