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Side by Side Diff: skia/ext/canvas_paint_win.h

Issue 8122013: Allow CanvasSkia to bind to an existing SkCanvas. (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: 1 more fix Created 9 years, 2 months ago
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1 // Copyright (c) 2009 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2009 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef SKIA_EXT_CANVAS_PAINT_WIN_H_ 5 #ifndef SKIA_EXT_CANVAS_PAINT_WIN_H_
6 #define SKIA_EXT_CANVAS_PAINT_WIN_H_ 6 #define SKIA_EXT_CANVAS_PAINT_WIN_H_
7 #pragma once 7 #pragma once
8 8
9 #include "skia/ext/canvas_paint_common.h"
9 #include "skia/ext/platform_canvas.h" 10 #include "skia/ext/platform_canvas.h"
10 11
11 namespace skia { 12 namespace skia {
12 13
13 // A class designed to help with WM_PAINT operations on Windows. It will 14 // A class designed to help with WM_PAINT operations on Windows. It will
14 // do BeginPaint/EndPaint on init/destruction, and will create the bitmap and 15 // do BeginPaint/EndPaint on init/destruction, and will create the bitmap and
15 // canvas with the correct size and transform for the dirty rect. The bitmap 16 // canvas with the correct size and transform for the dirty rect. The bitmap
16 // will be automatically painted to the screen on destruction. 17 // will be automatically painted to the screen on destruction.
17 // 18 //
18 // You MUST call isEmpty before painting to determine if anything needs 19 // You MUST call isEmpty before painting to determine if anything needs
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
53 memset(&ps_, 0, sizeof(ps_)); 54 memset(&ps_, 0, sizeof(ps_));
54 ps_.rcPaint.left = x; 55 ps_.rcPaint.left = x;
55 ps_.rcPaint.right = x + w; 56 ps_.rcPaint.right = x + w;
56 ps_.rcPaint.top = y; 57 ps_.rcPaint.top = y;
57 ps_.rcPaint.bottom = y + h; 58 ps_.rcPaint.bottom = y + h;
58 init(opaque); 59 init(opaque);
59 } 60 }
60 61
61 virtual ~CanvasPaintT() { 62 virtual ~CanvasPaintT() {
62 if (!isEmpty()) { 63 if (!isEmpty()) {
63 restoreToCount(1); 64 PlatformCanvas* canvas = GetPlatformCanvas(this);
65 canvas->restoreToCount(1);
64 // Commit the drawing to the screen 66 // Commit the drawing to the screen
65 skia::DrawToNativeContext(this, paint_dc_, ps_.rcPaint.left, 67 skia::DrawToNativeContext(canvas, paint_dc_, ps_.rcPaint.left,
66 ps_.rcPaint.top, NULL); 68 ps_.rcPaint.top, NULL);
67 } 69 }
68 if (for_paint_) 70 if (for_paint_)
69 EndPaint(hwnd_, &ps_); 71 EndPaint(hwnd_, &ps_);
70 } 72 }
71 73
72 // Returns true if the invalid region is empty. The caller should call this 74 // Returns true if the invalid region is empty. The caller should call this
73 // function to determine if anything needs painting. 75 // function to determine if anything needs painting.
74 bool isEmpty() const { 76 bool isEmpty() const {
75 return ps_.rcPaint.right - ps_.rcPaint.left == 0 || 77 return ps_.rcPaint.right - ps_.rcPaint.left == 0 ||
(...skipping 17 matching lines...) Expand all
93 PAINTSTRUCT ps_; 95 PAINTSTRUCT ps_;
94 96
95 private: 97 private:
96 void initPaint(bool opaque) { 98 void initPaint(bool opaque) {
97 paint_dc_ = BeginPaint(hwnd_, &ps_); 99 paint_dc_ = BeginPaint(hwnd_, &ps_);
98 100
99 init(opaque); 101 init(opaque);
100 } 102 }
101 103
102 void init(bool opaque) { 104 void init(bool opaque) {
105 PlatformCanvas* canvas = GetPlatformCanvas(this);
103 // FIXME(brettw) for ClearType, we probably want to expand the bounds of 106 // FIXME(brettw) for ClearType, we probably want to expand the bounds of
104 // painting by one pixel so that the boundaries will be correct (ClearType 107 // painting by one pixel so that the boundaries will be correct (ClearType
105 // text can depend on the adjacent pixel). Then we would paint just the 108 // text can depend on the adjacent pixel). Then we would paint just the
106 // inset pixels to the screen. 109 // inset pixels to the screen.
107 const int width = ps_.rcPaint.right - ps_.rcPaint.left; 110 const int width = ps_.rcPaint.right - ps_.rcPaint.left;
108 const int height = ps_.rcPaint.bottom - ps_.rcPaint.top; 111 const int height = ps_.rcPaint.bottom - ps_.rcPaint.top;
109 if (!initialize(width, height, opaque, NULL)) { 112 if (!canvas->initialize(width, height, opaque, NULL)) {
110 // Cause a deliberate crash; 113 // Cause a deliberate crash;
111 *(char*) 0 = 0; 114 *(char*) 0 = 0;
112 } 115 }
113 116
114 // This will bring the canvas into the screen coordinate system for the 117 // This will bring the canvas into the screen coordinate system for the
115 // dirty rect 118 // dirty rect
116 translate(SkIntToScalar(-ps_.rcPaint.left), 119 canvas->translate(SkIntToScalar(-ps_.rcPaint.left),
117 SkIntToScalar(-ps_.rcPaint.top)); 120 SkIntToScalar(-ps_.rcPaint.top));
118 } 121 }
119 122
120 // If true, this canvas was created for a BeginPaint. 123 // If true, this canvas was created for a BeginPaint.
121 const bool for_paint_; 124 const bool for_paint_;
122 125
123 // Disallow copy and assign. 126 // Disallow copy and assign.
124 CanvasPaintT(const CanvasPaintT&); 127 CanvasPaintT(const CanvasPaintT&);
125 CanvasPaintT& operator=(const CanvasPaintT&); 128 CanvasPaintT& operator=(const CanvasPaintT&);
126 }; 129 };
127 130
128 typedef CanvasPaintT<PlatformCanvas> PlatformCanvasPaint; 131 typedef CanvasPaintT<PlatformCanvas> PlatformCanvasPaint;
129 132
130 } // namespace skia 133 } // namespace skia
131 134
132 #endif // SKIA_EXT_CANVAS_PAINT_WIN_H_ 135 #endif // SKIA_EXT_CANVAS_PAINT_WIN_H_
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