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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/ui/views/theme_helpers.h" | 5 #include "chrome/browser/ui/views/theme_helpers.h" |
| 6 | 6 |
| 7 #include <atlbase.h> | 7 #include <atlbase.h> |
| 8 #include <atlapp.h> | 8 #include <atlapp.h> |
| 9 #include <atltheme.h> | 9 #include <atltheme.h> |
| 10 | 10 |
| (...skipping 13 matching lines...) Expand all Loading... |
| 24 | 24 |
| 25 gfx::CanvasSkia canvas(width, 1, true); | 25 gfx::CanvasSkia canvas(width, 1, true); |
| 26 | 26 |
| 27 // Render the Rebar gradient into the DIB | 27 // Render the Rebar gradient into the DIB |
| 28 CTheme theme; | 28 CTheme theme; |
| 29 if (theme.IsThemingSupported()) | 29 if (theme.IsThemingSupported()) |
| 30 theme.OpenThemeData(NULL, L"REBAR"); | 30 theme.OpenThemeData(NULL, L"REBAR"); |
| 31 // On Windows XP+, if using a Theme, we can ask the theme to render the | 31 // On Windows XP+, if using a Theme, we can ask the theme to render the |
| 32 // gradient for us. | 32 // gradient for us. |
| 33 if (!theme.IsThemeNull()) { | 33 if (!theme.IsThemeNull()) { |
| 34 skia::ScopedPlatformPaint scoped_platform_paint(&canvas); | 34 skia::ScopedPlatformPaint scoped_platform_paint(canvas.sk_canvas()); |
| 35 HDC dc = scoped_platform_paint.GetPlatformSurface(); | 35 HDC dc = scoped_platform_paint.GetPlatformSurface(); |
| 36 RECT rect = { 0, 0, width, 1 }; | 36 RECT rect = { 0, 0, width, 1 }; |
| 37 theme.DrawThemeBackground(dc, 0, 0, &rect, NULL); | 37 theme.DrawThemeBackground(dc, 0, 0, &rect, NULL); |
| 38 } else { | 38 } else { |
| 39 // On Windows 2000 or Windows XP+ with the Classic theme selected, we need | 39 // On Windows 2000 or Windows XP+ with the Classic theme selected, we need |
| 40 // to build our own gradient using system colors. | 40 // to build our own gradient using system colors. |
| 41 SkColor grad_colors[2]; | 41 SkColor grad_colors[2]; |
| 42 COLORREF hl_ref = ::GetSysColor(COLOR_3DHILIGHT); | 42 COLORREF hl_ref = ::GetSysColor(COLOR_3DHILIGHT); |
| 43 grad_colors[0] = SkColorSetRGB(GetRValue(hl_ref), GetGValue(hl_ref), | 43 grad_colors[0] = SkColorSetRGB(GetRValue(hl_ref), GetGValue(hl_ref), |
| 44 GetBValue(hl_ref)); | 44 GetBValue(hl_ref)); |
| 45 COLORREF face_ref = ::GetSysColor(COLOR_3DFACE); | 45 COLORREF face_ref = ::GetSysColor(COLOR_3DFACE); |
| 46 grad_colors[1] = SkColorSetRGB(GetRValue(face_ref), GetGValue(face_ref), | 46 grad_colors[1] = SkColorSetRGB(GetRValue(face_ref), GetGValue(face_ref), |
| 47 GetBValue(face_ref)); | 47 GetBValue(face_ref)); |
| 48 SkPoint grad_points[2]; | 48 SkPoint grad_points[2]; |
| 49 grad_points[0].set(SkIntToScalar(0), SkIntToScalar(0)); | 49 grad_points[0].set(SkIntToScalar(0), SkIntToScalar(0)); |
| 50 grad_points[1].set(SkIntToScalar(width), SkIntToScalar(0)); | 50 grad_points[1].set(SkIntToScalar(width), SkIntToScalar(0)); |
| 51 SkShader* gradient_shader = SkGradientShader::CreateLinear( | 51 SkShader* gradient_shader = SkGradientShader::CreateLinear( |
| 52 grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode); | 52 grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode); |
| 53 SkPaint paint; | 53 SkPaint paint; |
| 54 paint.setShader(gradient_shader); | 54 paint.setShader(gradient_shader); |
| 55 // Shader created with a ref count of 1, release as the paint now owns | 55 // Shader created with a ref count of 1, release as the paint now owns |
| 56 // the gradient. | 56 // the gradient. |
| 57 gradient_shader->unref(); | 57 gradient_shader->unref(); |
| 58 paint.setStyle(SkPaint::kFill_Style); | 58 paint.setStyle(SkPaint::kFill_Style); |
| 59 canvas.drawRectCoords(SkIntToScalar(0), SkIntToScalar(0), | 59 canvas.sk_canvas()->drawRectCoords( |
| 60 SkIntToScalar(width), SkIntToScalar(1), paint); | 60 SkIntToScalar(0), SkIntToScalar(0), |
| 61 SkIntToScalar(width), SkIntToScalar(1), paint); |
| 61 } | 62 } |
| 62 | 63 |
| 63 // Extract the color values from the selected pixels | 64 // Extract the color values from the selected pixels |
| 64 // The | in the following operations forces the alpha to 0xFF. This is | 65 // The | in the following operations forces the alpha to 0xFF. This is |
| 65 // needed as windows sets the alpha to 0 when it renders. | 66 // needed as windows sets the alpha to 0 when it renders. |
| 66 SkDevice* device = skia::GetTopDevice(canvas); | 67 SkDevice* device = skia::GetTopDevice(*canvas.sk_canvas()); |
| 67 const SkBitmap& bitmap = device->accessBitmap(false); | 68 const SkBitmap& bitmap = device->accessBitmap(false); |
| 68 SkAutoLockPixels lock(bitmap); | 69 SkAutoLockPixels lock(bitmap); |
| 69 | 70 |
| 70 *c1 = 0xFF000000 | bitmap.getColor(x1, 0); | 71 *c1 = 0xFF000000 | bitmap.getColor(x1, 0); |
| 71 *c2 = 0xFF000000 | bitmap.getColor(x2, 0); | 72 *c2 = 0xFF000000 | bitmap.getColor(x2, 0); |
| 72 } | 73 } |
| 73 | 74 |
| 74 void GetDarkLineColor(SkColor* dark_color) { | 75 void GetDarkLineColor(SkColor* dark_color) { |
| 75 DCHECK(dark_color) << "ThemeHelpers::DarkColor - dark_color is NULL!"; | 76 DCHECK(dark_color) << "ThemeHelpers::DarkColor - dark_color is NULL!"; |
| 76 | 77 |
| 77 CTheme theme; | 78 CTheme theme; |
| 78 if (theme.IsThemingSupported()) | 79 if (theme.IsThemingSupported()) |
| 79 theme.OpenThemeData(NULL, L"REBAR"); | 80 theme.OpenThemeData(NULL, L"REBAR"); |
| 80 | 81 |
| 81 // Note: the alpha values were chosen scientifically according to what looked | 82 // Note: the alpha values were chosen scientifically according to what looked |
| 82 // best to me at the time! --beng | 83 // best to me at the time! --beng |
| 83 if (!theme.IsThemeNull()) { | 84 if (!theme.IsThemeNull()) { |
| 84 *dark_color = SkColorSetARGB(60, 0, 0, 0); | 85 *dark_color = SkColorSetARGB(60, 0, 0, 0); |
| 85 } else { | 86 } else { |
| 86 COLORREF shadow_ref = ::GetSysColor(COLOR_3DSHADOW); | 87 COLORREF shadow_ref = ::GetSysColor(COLOR_3DSHADOW); |
| 87 *dark_color = SkColorSetARGB(175, | 88 *dark_color = SkColorSetARGB(175, |
| 88 GetRValue(shadow_ref), | 89 GetRValue(shadow_ref), |
| 89 GetGValue(shadow_ref), | 90 GetGValue(shadow_ref), |
| 90 GetBValue(shadow_ref)); | 91 GetBValue(shadow_ref)); |
| 91 } | 92 } |
| 92 } | 93 } |
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