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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 // Define a variable called willPlay which indicates if the media is expected | |
| 6 // to start playing during the test. | |
| 7 | |
| 8 var canPlaySeen = false; | |
| 9 var playingSeen = false; | |
| 10 var canPlayThroughSeen = false; | |
| 11 var hasError = false; | |
| 12 | |
| 13 var mediaEl = document.getElementById("mediaEl"); | |
| 14 | |
| 15 function mediaEventHandler(e) { | |
| 16 console.log(e.type); | |
|
cbentzel
2011/11/15 18:55:33
Is this console.log statement needed anymore?
Shishir
2011/11/17 21:18:49
Helpful for debugging failing tests, so might be w
scherkus (not reviewing)
2011/11/17 23:27:50
I'm a big proponent of quiet tests.
If a test sta
Shishir
2011/11/22 00:45:16
Done.
| |
| 17 | |
| 18 switch (e.type) { | |
| 19 case 'canplay': | |
| 20 canPlaySeen = true; | |
| 21 break; | |
| 22 case 'playing': | |
| 23 playingSeen = true; | |
| 24 break; | |
| 25 case 'canplaythrough': | |
| 26 canPlayThroughSeen = true; | |
| 27 break; | |
| 28 case 'error': | |
| 29 hasError = true; | |
| 30 break; | |
| 31 } | |
| 32 | |
| 33 if ((willPlay && canPlayThroughSeen && playingSeen) || | |
| 34 (!willPlay && canPlayThroughSeen && !playingSeen)) { | |
| 35 document.title = 'PASS'; | |
| 36 } | |
| 37 } | |
| 38 | |
| 39 mediaEl.addEventListener('playing', mediaEventHandler, false); | |
|
cbentzel
2011/11/15 18:55:33
Should this be using the network events (loadstart
scherkus (not reviewing)
2011/11/16 02:02:23
I agree -- loadstart, progress, and stalled are go
Shishir
2011/11/17 21:18:49
The network events are not very reliable and its n
scherkus (not reviewing)
2011/11/17 23:27:50
This is interesting to discuss and would like to h
Shishir
2011/11/22 00:45:16
Added a test for loadStart and stalled.
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| 40 mediaEl.addEventListener('canplay', mediaEventHandler, false); | |
| 41 mediaEl.addEventListener('canplaythrough', mediaEventHandler, false); | |
| 42 mediaEl.addEventListener('error', mediaEventHandler, false); | |
| 43 | |
| 44 function DidPrerenderPass() { | |
| 45 // The media should not have started at this point. | |
| 46 return !canPlaySeen && !playingSeen && !hasError && | |
| 47 mediaEl.currentTime == 0 && | |
| 48 mediaEl.readyState == mediaEl.HAVE_NOTHING; | |
| 49 } | |
| 50 | |
| 51 function DidDisplayPass() { | |
| 52 // The actual test is done via the TitleWatcher. | |
| 53 return true; | |
| 54 } | |
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