Index: ui/gfx/gl/gl_context_wgl.cc |
=================================================================== |
--- ui/gfx/gl/gl_context_wgl.cc (revision 106500) |
+++ ui/gfx/gl/gl_context_wgl.cc (working copy) |
@@ -39,13 +39,12 @@ |
bool GLContextWGL::Initialize( |
GLSurface* compatible_surface, GpuPreference gpu_preference) { |
- GLSurfaceWGL* surface_wgl = static_cast<GLSurfaceWGL*>(compatible_surface); |
- |
// TODO(apatrick): When contexts and surfaces are separated, we won't be |
// able to use surface_ here. Either use a display device context or a |
// surface that the context is compatible with not necessarily limited to |
// rendering to. |
- context_ = wglCreateContext(static_cast<HDC>(surface_wgl->GetHandle())); |
+ context_ = wglCreateContext( |
+ static_cast<HDC>(compatible_surface->GetHandle())); |
if (!context_) { |
LOG(ERROR) << "Failed to create GL context."; |
Destroy(); |