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Side by Side Diff: gpu/command_buffer/service/gpu_scheduler.cc

Issue 8060045: Use shared D3D9 texture to transport the compositor's backing buffer to the browser... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gpu_scheduler.h" 5 #include "gpu/command_buffer/service/gpu_scheduler.h"
6 6
7 #include "base/bind.h"
7 #include "base/callback.h" 8 #include "base/callback.h"
8 #include "base/command_line.h" 9 #include "base/command_line.h"
9 #include "base/compiler_specific.h" 10 #include "base/compiler_specific.h"
10 #include "base/debug/trace_event.h" 11 #include "base/debug/trace_event.h"
11 #include "base/message_loop.h" 12 #include "base/message_loop.h"
12 #include "base/time.h" 13 #include "base/time.h"
13 #include "ui/gfx/gl/gl_context.h" 14 #include "ui/gfx/gl/gl_context.h"
14 #include "ui/gfx/gl/gl_bindings.h" 15 #include "ui/gfx/gl/gl_bindings.h"
15 #include "ui/gfx/gl/gl_surface.h" 16 #include "ui/gfx/gl/gl_surface.h"
16 #include "ui/gfx/gl/gl_switches.h" 17 #include "ui/gfx/gl/gl_switches.h"
17 18
18 using ::base::SharedMemory; 19 using ::base::SharedMemory;
19 20
20 namespace gpu { 21 namespace gpu {
22 namespace {
23 const uint64 kPollFencePeriod = 4;
24 }
21 25
22 GpuScheduler::GpuScheduler(CommandBuffer* command_buffer, 26 GpuScheduler::GpuScheduler(CommandBuffer* command_buffer,
23 gles2::GLES2Decoder* decoder, 27 gles2::GLES2Decoder* decoder,
24 CommandParser* parser) 28 CommandParser* parser)
25 : command_buffer_(command_buffer), 29 : command_buffer_(command_buffer),
26 decoder_(decoder), 30 decoder_(decoder),
27 parser_(parser), 31 parser_(parser),
28 unscheduled_count_(0) { 32 unscheduled_count_(0) {
29 // Map the ring buffer and create the parser. 33 // Map the ring buffer and create the parser.
30 if (!parser) { 34 if (!parser) {
(...skipping 18 matching lines...) Expand all
49 void GpuScheduler::PutChanged() { 53 void GpuScheduler::PutChanged() {
50 TRACE_EVENT1("gpu", "GpuScheduler:PutChanged", "this", this); 54 TRACE_EVENT1("gpu", "GpuScheduler:PutChanged", "this", this);
51 55
52 DCHECK(IsScheduled()); 56 DCHECK(IsScheduled());
53 57
54 CommandBuffer::State state = command_buffer_->GetState(); 58 CommandBuffer::State state = command_buffer_->GetState();
55 parser_->set_put(state.put_offset); 59 parser_->set_put(state.put_offset);
56 if (state.error != error::kNoError) 60 if (state.error != error::kNoError)
57 return; 61 return;
58 62
63 // Check that the GPU has passed all fences.
64 while (!unschedule_fences_.empty()) {
65 if (glTestFenceNV(unschedule_fences_.front().fence)) {
66 glDeleteFencesNV(1, &unschedule_fences_.front().fence);
67 unschedule_fences_.front().task.Run();
68 unschedule_fences_.pop();
69 } else {
70 SetScheduled(false);
71 MessageLoop::current()->PostDelayedTask(
72 FROM_HERE,
73 base::Bind(&GpuScheduler::SetScheduled, AsWeakPtr(), true),
74 kPollFencePeriod);
75 return;
76 }
77 }
78
79 // One of the unschedule fence tasks might have unscheduled us.
80 if (!IsScheduled())
81 return;
82
59 error::Error error = error::kNoError; 83 error::Error error = error::kNoError;
60 while (!parser_->IsEmpty()) { 84 while (!parser_->IsEmpty()) {
85 DCHECK(IsScheduled());
86 DCHECK(unschedule_fences_.empty());
87
61 error = parser_->ProcessCommand(); 88 error = parser_->ProcessCommand();
62 89
63 // TODO(piman): various classes duplicate various pieces of state, leading 90 // TODO(piman): various classes duplicate various pieces of state, leading
64 // to needlessly complex update logic. It should be possible to simply 91 // to needlessly complex update logic. It should be possible to simply
65 // share the state across all of them. 92 // share the state across all of them.
66 command_buffer_->SetGetOffset(static_cast<int32>(parser_->get())); 93 command_buffer_->SetGetOffset(static_cast<int32>(parser_->get()));
67 94
68 if (error::IsError(error)) { 95 if (error::IsError(error)) {
69 command_buffer_->SetContextLostReason(decoder_->GetContextLostReason()); 96 command_buffer_->SetContextLostReason(decoder_->GetContextLostReason());
70 command_buffer_->SetParseError(error); 97 command_buffer_->SetParseError(error);
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
120 147
121 int32 GpuScheduler::GetGetOffset() { 148 int32 GpuScheduler::GetGetOffset() {
122 return parser_->get(); 149 return parser_->get();
123 } 150 }
124 151
125 void GpuScheduler::SetCommandProcessedCallback( 152 void GpuScheduler::SetCommandProcessedCallback(
126 Callback0::Type* callback) { 153 Callback0::Type* callback) {
127 command_processed_callback_.reset(callback); 154 command_processed_callback_.reset(callback);
128 } 155 }
129 156
157 void GpuScheduler::DeferToFence(base::Closure task) {
158 UnscheduleFence fence;
159
160 glGenFencesNV(1, &fence.fence);
161 glSetFenceNV(fence.fence, GL_ALL_COMPLETED_NV);
162
163 fence.task = task;
164
165 unschedule_fences_.push(fence);
166 }
167
168 GpuScheduler::UnscheduleFence::UnscheduleFence() : fence(0) {
169 }
170
171 GpuScheduler::UnscheduleFence::~UnscheduleFence() {
172 }
173
130 } // namespace gpu 174 } // namespace gpu
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