Index: skia/ext/platform_device.h |
=================================================================== |
--- skia/ext/platform_device.h (revision 103025) |
+++ skia/ext/platform_device.h (working copy) |
@@ -18,7 +18,6 @@ |
#include "third_party/skia/include/core/SkColor.h" |
class SkMatrix; |
-class SkMetaData; |
class SkPath; |
class SkRegion; |
@@ -79,17 +78,6 @@ |
SK_API CGContextRef GetBitmapContext(SkDevice* device); |
#endif |
-// Following routines are used in print preview workflow to mark the draft mode |
-// metafile and preview metafile. |
-SkMetaData& getMetaData(const SkCanvas& canvas); |
-void SetIsDraftMode(const SkCanvas& canvas, bool draft_mode); |
-bool IsDraftMode(const SkCanvas& canvas); |
- |
-#if defined(OS_MACOSX) || defined(OS_WIN) |
-void SetIsPreviewMetafile(const SkCanvas& canvas, bool is_preview); |
-bool IsPreviewMetafile(const SkCanvas& canvas); |
-#endif |
- |
// A SkDevice is basically a wrapper around SkBitmap that provides a surface for |
// SkCanvas to draw into. PlatformDevice provides a surface Windows can also |
// write to. It also provides functionality to play well with GDI drawing |