| Index: skia/ext/platform_device.h
|
| ===================================================================
|
| --- skia/ext/platform_device.h (revision 103025)
|
| +++ skia/ext/platform_device.h (working copy)
|
| @@ -18,7 +18,6 @@
|
| #include "third_party/skia/include/core/SkColor.h"
|
|
|
| class SkMatrix;
|
| -class SkMetaData;
|
| class SkPath;
|
| class SkRegion;
|
|
|
| @@ -79,17 +78,6 @@
|
| SK_API CGContextRef GetBitmapContext(SkDevice* device);
|
| #endif
|
|
|
| -// Following routines are used in print preview workflow to mark the draft mode
|
| -// metafile and preview metafile.
|
| -SkMetaData& getMetaData(const SkCanvas& canvas);
|
| -void SetIsDraftMode(const SkCanvas& canvas, bool draft_mode);
|
| -bool IsDraftMode(const SkCanvas& canvas);
|
| -
|
| -#if defined(OS_MACOSX) || defined(OS_WIN)
|
| -void SetIsPreviewMetafile(const SkCanvas& canvas, bool is_preview);
|
| -bool IsPreviewMetafile(const SkCanvas& canvas);
|
| -#endif
|
| -
|
| // A SkDevice is basically a wrapper around SkBitmap that provides a surface for
|
| // SkCanvas to draw into. PlatformDevice provides a surface Windows can also
|
| // write to. It also provides functionality to play well with GDI drawing
|
|
|