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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 /** | 5 /** |
6 * @fileoverview Perform various "gestures" and calculate average frame rate. | 6 * @fileoverview Perform various "gestures" and calculate average frame rate. |
7 * "Gestures" are recorded scrolling behaviors in terms of time (ms) and | 7 * "Gestures" are recorded scrolling behaviors in terms of time (ms) and |
8 * absolute positions. | 8 * absolute positions. |
9 * | 9 * |
10 * How to run a single gesture: | 10 * How to run a single gesture: |
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31 * new_gesture_name: [ | 31 * new_gesture_name: [ |
32 * {"time_ms":1, "y":0}, | 32 * {"time_ms":1, "y":0}, |
33 * ... pasted output ... | 33 * ... pasted output ... |
34 * ], | 34 * ], |
35 */ | 35 */ |
36 | 36 |
37 var __running = false; | 37 var __running = false; |
38 var __running_all = false; | 38 var __running_all = false; |
39 var __old_title = ""; | 39 var __old_title = ""; |
40 var __raf_is_live = false; | 40 var __raf_is_live = false; |
41 var __platform_raf; | |
41 var __raf; | 42 var __raf; |
42 | 43 |
43 var __t_last; | 44 var __t_last; |
44 var __t_est; | 45 var __t_est; |
45 var __t_est_total; | 46 var __t_est_total; |
46 var __t_est_squared_total; | 47 var __t_est_squared_total; |
47 var __t_count; | 48 var __t_count; |
48 var __t_start; | 49 var __t_start; |
49 | 50 |
50 var __queued_gesture_functions; | 51 var __queued_gesture_functions; |
51 var __results; | 52 var __results; |
52 | 53 |
53 var __recording = []; | 54 var __recording = []; |
54 var __advance_gesture; | 55 var __advance_gesture; |
55 var __gestures = { | 56 var __animation = function() {return false;} |
56 none: [ | 57 |
58 var __gesture_library = { | |
59 init: [ | |
60 {"time_ms":1, "y":0}, | |
61 {"time_ms":5, "y":10} | |
62 ], | |
63 stationary: [ | |
57 {"time_ms":1, "y":0}, | 64 {"time_ms":1, "y":0}, |
58 {"time_ms":5000, "y":0} | 65 {"time_ms":5000, "y":0} |
59 ], | 66 ], |
60 steady: [ | |
61 {"time_ms":1, "y":0}, | |
62 {"time_ms":5, "y":10} | |
63 ], | |
64 reading: [ | 67 reading: [ |
65 {"time_ms":1, "y":0}, | 68 {"time_ms":1, "y":0}, |
66 {"time_ms":842, "y":40}, | 69 {"time_ms":842, "y":40}, |
67 {"time_ms":858, "y":67}, | 70 {"time_ms":858, "y":67}, |
68 {"time_ms":874, "y":94}, | 71 {"time_ms":874, "y":94}, |
69 {"time_ms":890, "y":149}, | 72 {"time_ms":890, "y":149}, |
70 {"time_ms":907, "y":203}, | 73 {"time_ms":907, "y":203}, |
71 {"time_ms":923, "y":257}, | 74 {"time_ms":923, "y":257}, |
72 {"time_ms":939, "y":311}, | 75 {"time_ms":939, "y":311}, |
73 {"time_ms":955, "y":393}, | 76 {"time_ms":955, "y":393}, |
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154 {"time_ms":911, "y":1273}, | 157 {"time_ms":911, "y":1273}, |
155 {"time_ms":941, "y":1275}, | 158 {"time_ms":941, "y":1275}, |
156 {"time_ms":958, "y":1282}, | 159 {"time_ms":958, "y":1282}, |
157 {"time_ms":976, "y":1288}, | 160 {"time_ms":976, "y":1288}, |
158 {"time_ms":993, "y":1291}, | 161 {"time_ms":993, "y":1291}, |
159 {"time_ms":1022, "y":1294}, | 162 {"time_ms":1022, "y":1294}, |
160 {"time_ms":1055, "y":1302} | 163 {"time_ms":1055, "y":1302} |
161 ], | 164 ], |
162 }; | 165 }; |
163 | 166 |
167 // Creat an alternate version of a gesture that | |
168 // runs without using requestAnimationFrame | |
169 function __gesture_disable_raf(gesture) { | |
170 // clone the gesture | |
171 var new_gesture = JSON.parse(JSON.stringify(gesture)); | |
172 new_gesture[0].raf = false; | |
173 return new_gesture; | |
174 } | |
175 | |
176 // Stretch the duration of a gesture by a given factor | |
177 function __gesture_stretch(gesture, stretch_factor) { | |
178 // clone the gesture | |
179 var new_gesture = JSON.parse(JSON.stringify(gesture)); | |
180 for (var i = 0; i < new_gesture.length; ++i) { | |
181 new_gesture[i].time_ms *= stretch_factor; | |
182 } | |
183 return new_gesture; | |
184 } | |
185 | |
186 | |
187 // Gesture set to use for testing, initialized with default gesture set. | |
188 // Redefine in test file to use a different set of gestures. | |
189 var __gestures = { | |
190 none: __gesture_library["stationary"], | |
191 steady: __gesture_library["init"], | |
192 reading: __gesture_library["reading"], | |
193 mouse_wheel: __gesture_library["mouse_wheel"], | |
194 mac_fling: __gesture_library["mac_fling"], | |
195 }; | |
196 | |
164 function __init_stats() { | 197 function __init_stats() { |
165 __t_last = undefined; | 198 __t_last = undefined; |
166 __t_est = undefined; | 199 __t_est = undefined; |
167 __t_est_total = 0; | 200 __t_est_total = 0; |
168 __t_est_squared_total = 0; | 201 __t_est_squared_total = 0; |
169 __t_count = 0; | 202 __t_count = 0; |
170 } | 203 } |
171 __init_stats(); | 204 __init_stats(); |
172 | 205 |
206 function __init_raf(use_raf) { | |
207 if (use_raf) { | |
208 if (!__platform_raf) { | |
209 if ("requestAnimationFrame" in window) | |
nduca
2011/10/10 23:11:19
Nice!
| |
210 __platform_raf = requestAnimationFrame; | |
211 else if ("webkitRequestAnimationFrame" in window) | |
212 __platform_raf = webkitRequestAnimationFrame; | |
213 else if ("mozRequestAnimationFrame" in window) | |
214 __platform_raf = mozRequestAnimationFrame; | |
215 else if ("oRequestAnimationFrame" in window) | |
216 __platform_raf = oRequestAnimationFrame; | |
217 else if ("msRequestAnimationFrame" in window) | |
218 __platform_raf = msRequestAnimationFrame; | |
219 else | |
220 // No raf implementation available, fake it with 16ms timeouts | |
221 __platform_raf = function(callback, element) { | |
222 setTimeout(callback, 16); | |
223 } | |
224 } | |
225 __raf = __platform_raf; | |
226 } | |
227 else { | |
228 // raf disabled: Using a 0ms timeout to render as fast as possible | |
229 __raf = function(callback, element) { | |
230 setTimeout(callback,0); | |
231 } | |
232 } | |
233 } | |
234 __init_raf(true); | |
nduca
2011/10/10 23:11:19
Init raf here? Really?
| |
235 | |
173 function __calc_results() { | 236 function __calc_results() { |
174 var M = __t_est_total / __t_count; | 237 var M = __t_est_total / __t_count; |
175 var X = __t_est_squared_total / __t_count; | 238 var X = __t_est_squared_total / __t_count; |
176 var V = X - M * M; | 239 var V = X - M * M; |
177 var S = Math.sqrt(V); | 240 var S = Math.sqrt(V); |
178 | 241 |
179 var R = new Object(); | 242 var R = new Object(); |
180 R.mean = 1000.0 / M; | 243 R.mean = 1000.0 / M; |
181 R.sigma = R.mean - 1000.0 / (M + S); | 244 R.sigma = R.mean - 1000.0 / (M + S); |
182 return R; | 245 return R; |
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262 if (delta == 0) | 325 if (delta == 0) |
263 return false; | 326 return false; |
264 window.scrollBy(0, delta); | 327 window.scrollBy(0, delta); |
265 window.__scrolledTo = yfloor; | 328 window.__scrolledTo = yfloor; |
266 return true; | 329 return true; |
267 } | 330 } |
268 | 331 |
269 // Returns true if a gesture movement occured. | 332 // Returns true if a gesture movement occured. |
270 function __create_gesture_function(gestures) { | 333 function __create_gesture_function(gestures) { |
271 var i0 = 0; | 334 var i0 = 0; |
335 var use_raf = true; | |
nduca
2011/10/10 23:11:19
Did you consider doing this feature outside of the
| |
272 return function() { | 336 return function() { |
273 if (i0 >= gestures.length) { | 337 if (i0 >= gestures.length) { |
274 __stop(); | 338 __stop(); |
275 return false; | 339 return false; |
276 } | 340 } |
277 var time_cur = new Date().getTime() - __t_start; | 341 var time_cur = new Date().getTime() - __t_start; |
278 if (time_cur <= gestures[i0].time_ms) | 342 if (time_cur <= gestures[i0].time_ms) |
279 return false; | 343 return false; |
280 | 344 |
281 // Skip any keyframes that we missed | 345 // Skip any keyframes that we missed and track changes to raf state |
282 for (i0; i0 < gestures.length && gestures[i0].time_ms < time_cur; ++i0); | 346 var new_use_raf = use_raf; |
347 for (i0; i0 < gestures.length && gestures[i0].time_ms < time_cur; ++i0) { | |
348 if ("raf" in gestures[i0]) { | |
349 new_use_raf = gestures[i0].raf; | |
350 } | |
351 } | |
283 | 352 |
284 // This loop overshoots by 1, so move back in time by 1 | 353 // This loop overshoots by 1, so move back in time by 1 |
285 i0--; | 354 i0--; |
286 var i1 = i0 + 1; | 355 var i1 = i0 + 1; |
287 | 356 |
357 // Toggle usage of request animantion frame | |
nduca
2011/10/10 23:11:19
I'm struggling to understand this code... and the
| |
358 if (new_use_raf != use_raf){ | |
359 use_raf = new_use_raf; | |
360 __init_raf(use_raf); | |
361 } | |
362 | |
288 if (i1 < gestures.length) { | 363 if (i1 < gestures.length) { |
289 // If i1 exists, interpolate between i0 and i1 y based on time_cur - | 364 // If i1 exists, interpolate between i0 and i1 y based on time_cur - |
290 // gestures[i0].time_ms | 365 // gestures[i0].time_ms |
291 var time_since_i0_start = time_cur - gestures[i0].time_ms; | 366 var time_since_i0_start = time_cur - gestures[i0].time_ms; |
292 var time_between_i0_and_i1 = gestures[i1].time_ms - | 367 var time_between_i0_and_i1 = gestures[i1].time_ms - |
293 gestures[i0].time_ms; | 368 gestures[i0].time_ms; |
294 var percent_into_frame = time_since_i0_start / time_between_i0_and_i1; | 369 var percent_into_frame = time_since_i0_start / time_between_i0_and_i1; |
295 var y_diff_between_i0_and_i1 = gestures[i1].y - gestures[i0].y; | 370 var y_diff_between_i0_and_i1 = gestures[i1].y - gestures[i0].y; |
296 var interpolated_y = gestures[i0].y + | 371 var interpolated_y = gestures[i0].y + |
297 (percent_into_frame * y_diff_between_i0_and_i1); | 372 (percent_into_frame * y_diff_between_i0_and_i1); |
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321 y = gestures[i].y + dy; | 396 y = gestures[i].y + dy; |
322 gestures.push({ | 397 gestures.push({ |
323 time_ms: gestures[i].time_ms + dtime_ms, | 398 time_ms: gestures[i].time_ms + dtime_ms, |
324 y: y, | 399 y: y, |
325 }); | 400 }); |
326 } | 401 } |
327 return __create_gesture_function(gestures); | 402 return __create_gesture_function(gestures); |
328 } | 403 } |
329 | 404 |
330 function __sched_update() { | 405 function __sched_update() { |
331 if (!__raf) { | |
332 if ("webkitRequestAnimationFrame" in window) | |
333 __raf = webkitRequestAnimationFrame; | |
334 else if ("mozRequestAnimationFrame" in window) | |
335 __raf = mozRequestAnimationFrame; | |
336 } | |
337 __raf(function() { | 406 __raf(function() { |
338 __raf_is_live = true; | 407 __raf_is_live = true; |
408 // In case __raf falls back to using setTimeout, we must schedule the next | |
409 // update before rendering the current update to help maintain the | |
410 // regularity of update intervals. | |
411 __sched_update(); | |
339 if (__running) { | 412 if (__running) { |
340 // Only update the FPS if a gesture movement occurs. Otherwise, the frame | 413 // Only update the FPS if a gesture movement or animation occurs. |
341 // rate average becomes inaccurate after any pause. | 414 // Otherwise, the frame rate average becomes inaccurate after any pause. |
342 if (__advance_gesture()) | 415 var animated = __animation(); |
nduca
2011/10/10 23:11:19
Is there any merit to this rather than just having
| |
416 if (__advance_gesture() || animated) | |
343 __update_fps(); | 417 __update_fps(); |
344 else | 418 else |
345 __t_last = new Date().getTime(); | 419 __t_last = new Date().getTime(); |
346 } | 420 } |
347 __sched_update(); | |
348 }, document.body); | 421 }, document.body); |
349 } | 422 } |
350 | 423 |
351 function __start_recording() { | 424 function __start_recording() { |
352 __start(__advance_gesture_recording); | 425 __start(__advance_gesture_recording); |
353 } | 426 } |
354 | 427 |
355 function __make_body_composited() { | 428 function __make_body_composited() { |
356 document.body.style.webkitTransform = "translateZ(0)"; | 429 document.body.style.webkitTransform = "translateZ(0)"; |
357 } | 430 } |
358 | 431 |
359 function __start(gesture_function) { | 432 function __start(gesture_function) { |
360 if (__running) | 433 if (__running) |
361 return; | 434 return; |
435 | |
436 // By default, all gestures start with raf enabled | |
437 __init_raf(true); | |
nduca
2011/10/10 23:11:19
We init_raf at the global scope too? Is that one r
| |
438 | |
362 // Attempt to create a gesture function from a string name. | 439 // Attempt to create a gesture function from a string name. |
363 if (typeof gesture_function == "string") { | 440 if (typeof gesture_function == "string") { |
364 if (!__gestures[gesture_function]) | 441 if (!__gestures[gesture_function]) { |
365 throw new Error("Unrecognized gesture name"); | 442 if (!__gesture_library[gesture_function]) |
443 throw new Error("Unrecognized gesture name"); | |
444 else | |
445 gesture_function = __create_repeating_gesture_function( | |
446 __gesture_library[gesture_function]); | |
447 } | |
366 else | 448 else |
367 gesture_function = __create_repeating_gesture_function( | 449 gesture_function = __create_repeating_gesture_function( |
368 __gestures[gesture_function]); | 450 __gestures[gesture_function]); |
369 } | 451 } |
370 else if (typeof gesture_function != "function") | 452 else if (typeof gesture_function != "function") |
371 throw new Error("Argument is not a function or gesture name"); | 453 throw new Error("Argument is not a function or gesture name"); |
372 | 454 |
373 __old_title = document.title; | 455 __old_title = document.title; |
374 __advance_gesture = gesture_function; | 456 __advance_gesture = gesture_function; |
375 __t_start = new Date().getTime(); | 457 __t_start = new Date().getTime(); |
376 __running = true; | 458 __running = true; |
377 if (!__raf_is_live) { | 459 if (!__raf_is_live) { |
378 __sched_update(); | 460 __sched_update(); |
379 } | 461 } |
380 } | 462 } |
381 | 463 |
382 function __start_all() { | 464 function __start_all() { |
383 __queued_gesture_functions = []; | 465 __queued_gesture_functions = []; |
384 __results = { | 466 __results = { |
385 gestures: [], | 467 gestures: [], |
386 means: [], | 468 means: [], |
387 sigmas: [], | 469 sigmas: [], |
388 }; | 470 }; |
389 | 471 |
390 for (var gesture in __gestures) { | 472 for (var gesture in __gestures) { |
391 __results.gestures.push(gesture); | 473 __results.gestures.push(gesture); |
392 __queued_gesture_functions.push(gesture); | 474 __queued_gesture_functions.push(gesture); |
393 } | 475 } |
394 __running_all = true; | 476 __running_all = true; |
395 // Run steady gesture once to cache the webpage layout for subsequent tests. | 477 // Run init gesture once to cache the webpage layout for subsequent tests. |
396 __start("steady"); | 478 __start("init"); |
nduca
2011/10/10 23:11:19
Not that this is your fault, but since we're here,
| |
397 } | 479 } |
398 | 480 |
399 function __stop() { | 481 function __stop() { |
400 __running = false; | 482 __running = false; |
401 document.title = __old_title; | 483 document.title = __old_title; |
402 window.__scrolledTo = undefined; | 484 window.__scrolledTo = undefined; |
403 | 485 |
404 if (__running_all) { | 486 if (__running_all) { |
405 var results = __calc_results(); | 487 var results = __calc_results(); |
406 __results.means.push(results.mean); | 488 __results.means.push(results.mean); |
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420 __running = false; | 502 __running = false; |
421 __running_all = false; | 503 __running_all = false; |
422 document.title = __old_title; | 504 document.title = __old_title; |
423 document.body.scrollTop = 0; | 505 document.body.scrollTop = 0; |
424 __init_stats(); | 506 __init_stats(); |
425 } | 507 } |
426 | 508 |
427 function __force_compositor() { | 509 function __force_compositor() { |
428 document.body.style.webkitTransform = "translateZ(0)"; | 510 document.body.style.webkitTransform = "translateZ(0)"; |
429 } | 511 } |
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