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Side by Side Diff: chrome/test/data/perf/frame_rate/head_animation.js

Issue 8052016: Adding support for animated pages in the FrameRate tests (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 /**
6 * @fileoverview FrameRateTest harness variant for benchmarking
7 * pages that contain content that is animated (e.g. canvas2d, webGL)
8 *
9 * How to instrument an animated web page for use with the frame rate test
10 * harness:
11 * 1. Include head.js followed by head_animation.js in the head of the test
12 * page.
13 * 2. If the animation loop does not already use requestAnimationFrame, convert
14 * it. For maximum portability and functionality, use the __raf function
15 * defined in head.js.
16 * 3. Add a call to __animation_hook() at the end of the animation loop
17 */
18
19 // default gestures for animated content
20 __gestures = {
21 none: __gesture_library["stationary"]
22 };
23
24 // Don't start benchmarking animated pages right away.
25 // wait for initialization to complete.
26 __initialized = false;
27
28 // Indicate to the test harness that the test page has its own
29 // animation loop.
30 __animation = true;
31
32 // Draw this many frames before starting test.
33 // This is a delay to allow caches and other resources to spin-up to reach a
34 // steady running state before benchmarking begins.
35 var __warmup_frames = 10;
36
37 function __animation_hook() {
38 if (__warmup_frames > 0){
39 __warmup_frames--;
40 return;
41 }
42
43 // Signal that page is ready to begin benchamarking
44 __initialized = true;
45
46 if (__running) {
47 __advance_gesture();
48 __update_fps();
49 }
50 }
51
52
53
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