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Issue 8052015: Revert 102978 - Change X11 error handler override to allow easy X11 error checking. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Include gtest.h out of order because <X11/X.h> #define's Bool & None, which
6 // gtest uses as struct names (inside a namespace). This means that
7 // #include'ing gtest after anything that pulls in X.h fails to compile.
8 // This is http://code.google.com/p/googletest/issues/detail?id=371
9 #include "testing/gtest/include/gtest/gtest.h"
10 #include "gpu/command_buffer/service/shader_manager.h" 5 #include "gpu/command_buffer/service/shader_manager.h"
11 6
12 #include "base/memory/scoped_ptr.h" 7 #include "base/memory/scoped_ptr.h"
13 #include "gpu/command_buffer/common/gl_mock.h" 8 #include "gpu/command_buffer/common/gl_mock.h"
14 #include "gpu/command_buffer/service/mocks.h" 9 #include "gpu/command_buffer/service/mocks.h"
10 #include "testing/gtest/include/gtest/gtest.h"
15 11
16 using ::testing::Return; 12 using ::testing::Return;
17 using ::testing::ReturnRef; 13 using ::testing::ReturnRef;
18 14
19 namespace gpu { 15 namespace gpu {
20 namespace gles2 { 16 namespace gles2 {
21 17
22 class ShaderManagerTest : public testing::Test { 18 class ShaderManagerTest : public testing::Test {
23 public: 19 public:
24 ShaderManagerTest() { 20 ShaderManagerTest() {
(...skipping 214 matching lines...) Expand 10 before | Expand all | Expand 10 after
239 EXPECT_FALSE(info1->InUse()); 235 EXPECT_FALSE(info1->InUse());
240 info2 = manager_.GetShaderInfo(kClient1Id); 236 info2 = manager_.GetShaderInfo(kClient1Id);
241 EXPECT_EQ(info1, info2); 237 EXPECT_EQ(info1, info2);
242 manager_.MarkAsDeleted(info1); // this should delete the shader. 238 manager_.MarkAsDeleted(info1); // this should delete the shader.
243 info2 = manager_.GetShaderInfo(kClient1Id); 239 info2 = manager_.GetShaderInfo(kClient1Id);
244 EXPECT_TRUE(info2 == NULL); 240 EXPECT_TRUE(info2 == NULL);
245 } 241 }
246 242
247 } // namespace gles2 243 } // namespace gles2
248 } // namespace gpu 244 } // namespace gpu
245
246
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