| Index: base/idle_timer.h
|
| ===================================================================
|
| --- base/idle_timer.h (revision 3954)
|
| +++ base/idle_timer.h (working copy)
|
| @@ -48,7 +48,7 @@
|
| // idle_time: idle time required before this timer can run.
|
| // repeat: true if the timer should fire multiple times per idle,
|
| // false to fire once per idle.
|
| - IdleTimer(TimeDelta idle_time, bool repeat);
|
| + IdleTimer(base::TimeDelta idle_time, bool repeat);
|
|
|
| // On destruction, the IdleTimer will Stop itself.
|
| virtual ~IdleTimer();
|
| @@ -76,14 +76,14 @@
|
| void StartTimer();
|
|
|
| // Gets the number of milliseconds since the last input event.
|
| - TimeDelta CurrentIdleTime();
|
| + base::TimeDelta CurrentIdleTime();
|
|
|
| // Compute time until idle. Returns 0 if we are now idle.
|
| - TimeDelta TimeUntilIdle();
|
| + base::TimeDelta TimeUntilIdle();
|
|
|
| - TimeDelta idle_interval_;
|
| + base::TimeDelta idle_interval_;
|
| bool repeat_;
|
| - Time last_time_fired_; // The last time the idle timer fired.
|
| + base::Time last_time_fired_; // The last time the idle timer fired.
|
| // will be 0 until the timer fires the first time.
|
| OneShotTimer<IdleTimer> timer_;
|
|
|
|
|