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Side by Side Diff: remoting/host/client_session.h

Issue 7992011: Move us fully from gfx:: over to skia types for consistency. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fix for bad DEPS Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef REMOTING_HOST_CLIENT_SESSION_H_ 5 #ifndef REMOTING_HOST_CLIENT_SESSION_H_
6 #define REMOTING_HOST_CLIENT_SESSION_H_ 6 #define REMOTING_HOST_CLIENT_SESSION_H_
7 7
8 #include <list> 8 #include <list>
9 #include <set> 9 #include <set>
10 10
11 #include "base/time.h" 11 #include "base/time.h"
12 #include "remoting/protocol/connection_to_client.h" 12 #include "remoting/protocol/connection_to_client.h"
13 #include "remoting/protocol/host_stub.h" 13 #include "remoting/protocol/host_stub.h"
14 #include "remoting/protocol/input_stub.h" 14 #include "remoting/protocol/input_stub.h"
15 #include "ui/gfx/point.h" 15 #include "third_party/skia/include/core/SkPoint.h"
16 16
17 namespace remoting { 17 namespace remoting {
18 18
19 class Capturer; 19 class Capturer;
20 class UserAuthenticator; 20 class UserAuthenticator;
21 21
22 // A ClientSession keeps a reference to a connection to a client, and maintains 22 // A ClientSession keeps a reference to a connection to a client, and maintains
23 // per-client state. 23 // per-client state.
24 class ClientSession : public protocol::HostStub, 24 class ClientSession : public protocol::HostStub,
25 public protocol::InputStub, 25 public protocol::InputStub,
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73 73
74 void set_awaiting_continue_approval(bool awaiting) { 74 void set_awaiting_continue_approval(bool awaiting) {
75 awaiting_continue_approval_ = awaiting; 75 awaiting_continue_approval_ = awaiting;
76 } 76 }
77 77
78 const std::string& client_jid() { return client_jid_; } 78 const std::string& client_jid() { return client_jid_; }
79 79
80 // Indicate that local mouse activity has been detected. This causes remote 80 // Indicate that local mouse activity has been detected. This causes remote
81 // inputs to be ignored for a short time so that the local user will always 81 // inputs to be ignored for a short time so that the local user will always
82 // have the upper hand in 'pointer wars'. 82 // have the upper hand in 'pointer wars'.
83 void LocalMouseMoved(const gfx::Point& new_pos); 83 void LocalMouseMoved(const SkIPoint& new_pos);
84 84
85 bool ShouldIgnoreRemoteMouseInput(const protocol::MouseEvent& event) const; 85 bool ShouldIgnoreRemoteMouseInput(const protocol::MouseEvent& event) const;
86 bool ShouldIgnoreRemoteKeyboardInput(const protocol::KeyEvent& event) const; 86 bool ShouldIgnoreRemoteKeyboardInput(const protocol::KeyEvent& event) const;
87 87
88 private: 88 private:
89 friend class base::RefCountedThreadSafe<ClientSession>; 89 friend class base::RefCountedThreadSafe<ClientSession>;
90 friend class ClientSessionTest_RestoreEventState_Test; 90 friend class ClientSessionTest_RestoreEventState_Test;
91 virtual ~ClientSession(); 91 virtual ~ClientSession();
92 92
93 // Keep track of input state so that we can clean up the event queue when 93 // Keep track of input state so that we can clean up the event queue when
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123 123
124 // Whether or not inputs from this client are blocked pending approval from 124 // Whether or not inputs from this client are blocked pending approval from
125 // the host user to continue the connection. 125 // the host user to continue the connection.
126 bool awaiting_continue_approval_; 126 bool awaiting_continue_approval_;
127 127
128 // State to control remote input blocking while the local pointer is in use. 128 // State to control remote input blocking while the local pointer is in use.
129 uint32 remote_mouse_button_state_; 129 uint32 remote_mouse_button_state_;
130 130
131 // Current location of the mouse pointer. This is used to provide appropriate 131 // Current location of the mouse pointer. This is used to provide appropriate
132 // coordinates when we release the mouse buttons after a user disconnects. 132 // coordinates when we release the mouse buttons after a user disconnects.
133 gfx::Point remote_mouse_pos_; 133 SkIPoint remote_mouse_pos_;
134 134
135 // Queue of recently-injected mouse positions. This is used to detect whether 135 // Queue of recently-injected mouse positions. This is used to detect whether
136 // mouse events from the local input monitor are echoes of injected positions, 136 // mouse events from the local input monitor are echoes of injected positions,
137 // or genuine mouse movements of a local input device. 137 // or genuine mouse movements of a local input device.
138 std::list<gfx::Point> injected_mouse_positions_; 138 std::list<SkIPoint> injected_mouse_positions_;
139 139
140 base::Time latest_local_input_time_; 140 base::Time latest_local_input_time_;
141 141
142 // Set of keys that are currently pressed down by the user. This is used so 142 // Set of keys that are currently pressed down by the user. This is used so
143 // we can release them if the user disconnects. 143 // we can release them if the user disconnects.
144 std::set<int> pressed_keys_; 144 std::set<int> pressed_keys_;
145 145
146 DISALLOW_COPY_AND_ASSIGN(ClientSession); 146 DISALLOW_COPY_AND_ASSIGN(ClientSession);
147 }; 147 };
148 148
149 } // namespace remoting 149 } // namespace remoting
150 150
151 #endif // REMOTING_HOST_CLIENT_SESSION_H_ 151 #endif // REMOTING_HOST_CLIENT_SESSION_H_
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