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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/gfx/screen.h" |
| 6 |
| 7 #import <Cocoa/Cocoa.h> |
| 8 |
| 9 namespace gfx { |
| 10 |
| 11 // static |
| 12 gfx::Point Screen::GetCursorScreenPoint() { |
| 13 NSPoint mouseLocation = [NSEvent mouseLocation]; |
| 14 // Flip coordinates to gfx (0,0 in top-left corner) using primary screen. |
| 15 NSScreen* screen = [[NSScreen screens] objectAtIndex:0]; |
| 16 mouseLocation.y = NSMaxY([screen frame]) - mouseLocation.y; |
| 17 return gfx::Point(mouseLocation.x, mouseLocation.y); |
| 18 } |
| 19 |
| 20 } // namespace gfx |
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