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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_GL_GL_IMPLEMENTATION_H_ | 5 #ifndef UI_GFX_GL_GL_IMPLEMENTATION_H_ |
6 #define UI_GFX_GL_GL_IMPLEMENTATION_H_ | 6 #define UI_GFX_GL_GL_IMPLEMENTATION_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <string> | 9 #include <string> |
10 | 10 |
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35 | 35 |
36 // Initialize Debug logging wrappers for GL bindings. | 36 // Initialize Debug logging wrappers for GL bindings. |
37 void InitializeDebugGLBindings(); | 37 void InitializeDebugGLBindings(); |
38 | 38 |
39 // Set the current GL implementation. | 39 // Set the current GL implementation. |
40 void SetGLImplementation(GLImplementation implementation); | 40 void SetGLImplementation(GLImplementation implementation); |
41 | 41 |
42 // Get the current GL implementation. | 42 // Get the current GL implementation. |
43 GL_EXPORT GLImplementation GetGLImplementation(); | 43 GL_EXPORT GLImplementation GetGLImplementation(); |
44 | 44 |
| 45 // Does the underlying GL support all features from Desktop GL 2.0 that were |
| 46 // removed from the ES 2.0 spec without requiring specific extension strings. |
| 47 GL_EXPORT bool HasDesktopGLFeatures(); |
| 48 |
45 // Get the GL implementation with a given name. | 49 // Get the GL implementation with a given name. |
46 GLImplementation GetNamedGLImplementation(const std::wstring& name); | 50 GLImplementation GetNamedGLImplementation(const std::wstring& name); |
47 | 51 |
48 // Get the name of a GL implementation. | 52 // Get the name of a GL implementation. |
49 const char* GetGLImplementationName(GLImplementation implementation); | 53 const char* GetGLImplementationName(GLImplementation implementation); |
50 | 54 |
51 // Initialize the preferred GL binding from the given list. The preferred GL | 55 // Initialize the preferred GL binding from the given list. The preferred GL |
52 // bindings depend on command line switches passed by the user and which GL | 56 // bindings depend on command line switches passed by the user and which GL |
53 // implementation is the default on a given platform. | 57 // implementation is the default on a given platform. |
54 bool InitializeRequestedGLBindings( | 58 bool InitializeRequestedGLBindings( |
55 const GLImplementation* allowed_implementations_begin, | 59 const GLImplementation* allowed_implementations_begin, |
56 const GLImplementation* allowed_implementations_end, | 60 const GLImplementation* allowed_implementations_end, |
57 GLImplementation default_implementation); | 61 GLImplementation default_implementation); |
58 | 62 |
59 // Add a native library to those searched for GL entry points. | 63 // Add a native library to those searched for GL entry points. |
60 void AddGLNativeLibrary(base::NativeLibrary library); | 64 void AddGLNativeLibrary(base::NativeLibrary library); |
61 | 65 |
62 // Set an additional function that will be called to find GL entry points. | 66 // Set an additional function that will be called to find GL entry points. |
63 void SetGLGetProcAddressProc(GLGetProcAddressProc proc); | 67 void SetGLGetProcAddressProc(GLGetProcAddressProc proc); |
64 | 68 |
65 // Find an entry point in the current GL implementation. | 69 // Find an entry point in the current GL implementation. |
66 void* GetGLProcAddress(const char* name); | 70 void* GetGLProcAddress(const char* name); |
67 | 71 |
68 } // namespace gfx | 72 } // namespace gfx |
69 | 73 |
70 #endif // UI_GFX_GL_GL_IMPLEMENTATION_H_ | 74 #endif // UI_GFX_GL_GL_IMPLEMENTATION_H_ |
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