| Index: ui/aura/window.h
|
| diff --git a/ui/aura/window.h b/ui/aura/window.h
|
| index a0221c4ca5278411b4ee935f114ee2f374e7c346..15573f412bdcbace9d99980d51b9d8e860c49486 100644
|
| --- a/ui/aura/window.h
|
| +++ b/ui/aura/window.h
|
| @@ -40,6 +40,8 @@ class FocusManager;
|
| // TODO(beng): resolve ownership.
|
| class AURA_EXPORT Window : public ui::LayerDelegate {
|
| public:
|
| + typedef std::vector<Window*> Windows;
|
| +
|
| enum Visibility {
|
| // Don't display the window onscreen and don't let it receive mouse
|
| // events. This is the default.
|
| @@ -102,6 +104,8 @@ class AURA_EXPORT Window : public ui::LayerDelegate {
|
| void AddChild(Window* child);
|
| void RemoveChild(Window* child);
|
|
|
| + const Windows& children() const { return children_; }
|
| +
|
| static void ConvertPointToWindow(Window* source,
|
| Window* target,
|
| gfx::Point* point);
|
| @@ -137,8 +141,6 @@ class AURA_EXPORT Window : public ui::LayerDelegate {
|
| void* user_data() const { return user_data_; }
|
|
|
| private:
|
| - typedef std::vector<Window*> Windows;
|
| -
|
| // If SchedulePaint has been invoked on the Window the delegate is notified.
|
| void UpdateLayerCanvas();
|
|
|
|
|