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Issue 7979: Fast check undefined in EQUALS. (Closed) Base URL: http://v8.googlecode.com/svn/branches/bleeding_edge/
Patch Set: Created 12 years, 2 months ago
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1 // Copyright 2006-2008 the V8 project authors. All rights reserved. 1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without 2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are 3 // modification, are permitted provided that the following conditions are
4 // met: 4 // met:
5 // 5 //
6 // * Redistributions of source code must retain the above copyright 6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above 8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following 9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided 10 // disclaimer in the documentation and/or other materials provided
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71 } else if (IS_BOOLEAN(x)) { 71 } else if (IS_BOOLEAN(x)) {
72 if (IS_BOOLEAN(y)) { 72 if (IS_BOOLEAN(y)) {
73 return %_ObjectEquals(x, y) ? 0 : 1; 73 return %_ObjectEquals(x, y) ? 0 : 1;
74 } 74 }
75 if (y == null) return 1; // not equal 75 if (y == null) return 1; // not equal
76 return %NumberEquals(%ToNumber(x), %ToNumber(y)); 76 return %NumberEquals(%ToNumber(x), %ToNumber(y));
77 } else if (x == null) { 77 } else if (x == null) {
78 // NOTE: This checks for both null and undefined. 78 // NOTE: This checks for both null and undefined.
79 return (y == null) ? 0 : 1; 79 return (y == null) ? 0 : 1;
80 } else { 80 } else {
81 // x is not a number, boolean, null or undefined.
82 if (IS_UNDEFINED(y)) return 1; // not equal
83
81 if (IS_OBJECT(y)) { 84 if (IS_OBJECT(y)) {
82 return %_ObjectEquals(x, y) ? 0 : 1; 85 return %_ObjectEquals(x, y) ? 0 : 1;
83 } 86 }
84 if (IS_FUNCTION(y)) { 87 if (IS_FUNCTION(y)) {
85 return %_ObjectEquals(x, y) ? 0 : 1; 88 return %_ObjectEquals(x, y) ? 0 : 1;
86 } 89 }
90
87 x = %ToPrimitive(x, NO_HINT); 91 x = %ToPrimitive(x, NO_HINT);
88 } 92 }
89 } 93 }
90 } 94 }
91 95
92 // ECMA-262, section 11.9.4, page 56. 96 // ECMA-262, section 11.9.4, page 56.
93 function STRICT_EQUALS(x) { 97 function STRICT_EQUALS(x) {
94 if (IS_STRING(this)) { 98 if (IS_STRING(this)) {
95 if (!IS_STRING(x)) return 1; // not equal 99 if (!IS_STRING(x)) return 1; // not equal
96 return %StringEquals(this, x); 100 return %StringEquals(this, x);
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515 throw %MakeTypeError('cannot_convert_to_primitive', []); 519 throw %MakeTypeError('cannot_convert_to_primitive', []);
516 } 520 }
517 521
518 522
519 // NOTE: Setting the prototype for Array must take place as early as 523 // NOTE: Setting the prototype for Array must take place as early as
520 // possible due to code generation for array literals. When 524 // possible due to code generation for array literals. When
521 // generating code for a array literal a boilerplate array is created 525 // generating code for a array literal a boilerplate array is created
522 // that is cloned when running the code. It is essiential that the 526 // that is cloned when running the code. It is essiential that the
523 // boilerplate gets the right prototype. 527 // boilerplate gets the right prototype.
524 %FunctionSetPrototype($Array, new $Array(0)); 528 %FunctionSetPrototype($Array, new $Array(0));
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