Index: ui/gfx/gl/gl_bindings_skia_in_process.cc |
=================================================================== |
--- ui/gfx/gl/gl_bindings_skia_in_process.cc (revision 102154) |
+++ ui/gfx/gl/gl_bindings_skia_in_process.cc (working copy) |
@@ -35,8 +35,13 @@ |
glBindBuffer(target, buffer); |
} |
-GLvoid StubBindFragDataLocationIndexedARB(GLuint program, GLuint colorNumber, |
- GLuint index, const GLchar * name) { |
+GLvoid StubGLBindFragDataLocation(GLuint program, GLuint colorNumber, |
+ const GLchar * name) { |
+ glBindFragDataLocation(program, colorNumber, name); |
+} |
+ |
+GLvoid StubGLBindFragDataLocationIndexedARB(GLuint program, GLuint colorNumber, |
+ GLuint index, const GLchar * name) { |
glBindFragDataLocationIndexedARB(program, colorNumber, index, name); |
} |
@@ -499,6 +504,7 @@ |
interface->fAttachShader = StubGLAttachShader; |
interface->fBindAttribLocation = StubGLBindAttribLocation; |
interface->fBindBuffer = StubGLBindBuffer; |
+ interface->fBindFragDataLocation = StubGLBindFragDataLocation; |
interface->fBindTexture = StubGLBindTexture; |
interface->fBlendColor = StubGLBlendColor; |
interface->fBlendFunc = StubGLBlendFunc; |
@@ -597,7 +603,7 @@ |
interface->fMapBuffer = StubGLMapBuffer; |
interface->fUnmapBuffer = StubGLUnmapBuffer; |
interface->fBindFragDataLocationIndexed = |
- StubBindFragDataLocationIndexedARB; |
+ StubGLBindFragDataLocationIndexedARB; |
return interface; |
} |