| OLD | NEW |
| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file implements glue to a GL interface so we can mock it for unit | 5 // This file implements glue to a GL interface so we can mock it for unit |
| 6 // testing. It has to be Desktop GL, not GLES2 as it is used to test the service | 6 // testing. It has to be Desktop GL, not GLES2 as it is used to test the service |
| 7 // side code. | 7 // side code. |
| 8 | 8 |
| 9 #ifndef UI_GFX_GL_GL_INTERFACE_H_ | 9 #ifndef UI_GFX_GL_GL_INTERFACE_H_ |
| 10 #define UI_GFX_GL_GL_INTERFACE_H_ | 10 #define UI_GFX_GL_GL_INTERFACE_H_ |
| (...skipping 21 matching lines...) Expand all Loading... |
| 32 GLuint index, | 32 GLuint index, |
| 33 const char* name) = 0; | 33 const char* name) = 0; |
| 34 | 34 |
| 35 virtual void BindBuffer(GLenum target, GLuint buffer) = 0; | 35 virtual void BindBuffer(GLenum target, GLuint buffer) = 0; |
| 36 | 36 |
| 37 virtual void BindFragDataLocationIndexedARB(GLuint program, | 37 virtual void BindFragDataLocationIndexedARB(GLuint program, |
| 38 GLuint colorNumber, | 38 GLuint colorNumber, |
| 39 GLuint index, | 39 GLuint index, |
| 40 const char* name) = 0; | 40 const char* name) = 0; |
| 41 | 41 |
| 42 virtual void BindFragDataLocation(GLuint program, |
| 43 GLuint colorNumber, |
| 44 const char* name) = 0; |
| 45 |
| 42 virtual void BindFramebufferEXT(GLenum target, GLuint framebuffer) = 0; | 46 virtual void BindFramebufferEXT(GLenum target, GLuint framebuffer) = 0; |
| 43 | 47 |
| 44 virtual void BindRenderbufferEXT(GLenum target, GLuint renderbuffer) = 0; | 48 virtual void BindRenderbufferEXT(GLenum target, GLuint renderbuffer) = 0; |
| 45 | 49 |
| 46 virtual void BindTexture(GLenum target, GLuint texture) = 0; | 50 virtual void BindTexture(GLenum target, GLuint texture) = 0; |
| 47 | 51 |
| 48 virtual void BlendColor(GLclampf red, | 52 virtual void BlendColor(GLclampf red, |
| 49 GLclampf green, | 53 GLclampf green, |
| 50 GLclampf blue, | 54 GLclampf blue, |
| 51 GLclampf alpha) = 0; | 55 GLclampf alpha) = 0; |
| (...skipping 501 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 553 | 557 |
| 554 virtual GLenum GetGraphicsResetStatusARB() = 0; | 558 virtual GLenum GetGraphicsResetStatusARB() = 0; |
| 555 | 559 |
| 556 private: | 560 private: |
| 557 static GLInterface* interface_; | 561 static GLInterface* interface_; |
| 558 }; | 562 }; |
| 559 | 563 |
| 560 } // namespace gfx | 564 } // namespace gfx |
| 561 | 565 |
| 562 #endif // UI_GFX_GL_GL_INTERFACE_H_ | 566 #endif // UI_GFX_GL_GL_INTERFACE_H_ |
| OLD | NEW |