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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file implements glue to a GL interface so we can mock it for unit | 5 // This file implements glue to a GL interface so we can mock it for unit |
6 // testing. It has to be Desktop GL, not GLES2 as it is used to test the service | 6 // testing. It has to be Desktop GL, not GLES2 as it is used to test the service |
7 // side code. | 7 // side code. |
8 | 8 |
9 #ifndef UI_GFX_GL_GL_INTERFACE_H_ | 9 #ifndef UI_GFX_GL_GL_INTERFACE_H_ |
10 #define UI_GFX_GL_GL_INTERFACE_H_ | 10 #define UI_GFX_GL_GL_INTERFACE_H_ |
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32 GLuint index, | 32 GLuint index, |
33 const char* name) = 0; | 33 const char* name) = 0; |
34 | 34 |
35 virtual void BindBuffer(GLenum target, GLuint buffer) = 0; | 35 virtual void BindBuffer(GLenum target, GLuint buffer) = 0; |
36 | 36 |
37 virtual void BindFragDataLocationIndexedARB(GLuint program, | 37 virtual void BindFragDataLocationIndexedARB(GLuint program, |
38 GLuint colorNumber, | 38 GLuint colorNumber, |
39 GLuint index, | 39 GLuint index, |
40 const char* name) = 0; | 40 const char* name) = 0; |
41 | 41 |
| 42 virtual void BindFragDataLocation(GLuint program, |
| 43 GLuint colorNumber, |
| 44 const char* name) = 0; |
| 45 |
42 virtual void BindFramebufferEXT(GLenum target, GLuint framebuffer) = 0; | 46 virtual void BindFramebufferEXT(GLenum target, GLuint framebuffer) = 0; |
43 | 47 |
44 virtual void BindRenderbufferEXT(GLenum target, GLuint renderbuffer) = 0; | 48 virtual void BindRenderbufferEXT(GLenum target, GLuint renderbuffer) = 0; |
45 | 49 |
46 virtual void BindTexture(GLenum target, GLuint texture) = 0; | 50 virtual void BindTexture(GLenum target, GLuint texture) = 0; |
47 | 51 |
48 virtual void BlendColor(GLclampf red, | 52 virtual void BlendColor(GLclampf red, |
49 GLclampf green, | 53 GLclampf green, |
50 GLclampf blue, | 54 GLclampf blue, |
51 GLclampf alpha) = 0; | 55 GLclampf alpha) = 0; |
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553 | 557 |
554 virtual GLenum GetGraphicsResetStatusARB() = 0; | 558 virtual GLenum GetGraphicsResetStatusARB() = 0; |
555 | 559 |
556 private: | 560 private: |
557 static GLInterface* interface_; | 561 static GLInterface* interface_; |
558 }; | 562 }; |
559 | 563 |
560 } // namespace gfx | 564 } // namespace gfx |
561 | 565 |
562 #endif // UI_GFX_GL_GL_INTERFACE_H_ | 566 #endif // UI_GFX_GL_GL_INTERFACE_H_ |
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