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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/aura/window.h" | 5 #include "ui/aura/window.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "ui/aura/desktop.h" | 10 #include "ui/aura/desktop.h" |
11 #include "ui/aura/event.h" | 11 #include "ui/aura/event.h" |
12 #include "ui/aura/event_filter.h" | 12 #include "ui/aura/event_filter.h" |
13 #include "ui/aura/focus_manager.h" | 13 #include "ui/aura/focus_manager.h" |
14 #include "ui/aura/layout_manager.h" | 14 #include "ui/aura/layout_manager.h" |
15 #include "ui/aura/window_delegate.h" | 15 #include "ui/aura/window_delegate.h" |
16 #include "ui/gfx/canvas_skia.h" | 16 #include "ui/gfx/canvas_skia.h" |
17 #include "ui/gfx/compositor/compositor.h" | 17 #include "ui/gfx/compositor/compositor.h" |
18 #include "ui/gfx/compositor/layer.h" | 18 #include "ui/gfx/compositor/layer.h" |
19 | 19 |
20 namespace aura { | 20 namespace aura { |
21 | 21 |
22 using internal::RootWindow; | |
23 | |
22 Window::Window(WindowDelegate* delegate) | 24 Window::Window(WindowDelegate* delegate) |
23 : delegate_(delegate), | 25 : is_root_(false), |
26 delegate_(delegate), | |
24 visibility_(VISIBILITY_HIDDEN), | 27 visibility_(VISIBILITY_HIDDEN), |
25 parent_(NULL), | 28 parent_(NULL), |
26 id_(-1), | 29 id_(-1), |
27 user_data_(NULL) { | 30 user_data_(NULL) { |
28 } | 31 } |
29 | 32 |
30 Window::~Window() { | 33 Window::~Window() { |
31 // Let the delegate know we're in the processing of destroying. | 34 // Let the delegate know we're in the processing of destroying. |
32 if (delegate_) | 35 if (delegate_) |
33 delegate_->OnWindowDestroying(); | 36 delegate_->OnWindowDestroying(); |
34 | 37 |
35 // Update the FocusManager in case we were focused. This must be done before | 38 // Update the FocusManager in case we were focused. This must be done before |
36 // we are removed from the hierarchy otherwise we won't be able to find the | 39 // we are removed from the hierarchy otherwise we won't be able to find the |
37 // FocusManager. | 40 // FocusManager. |
38 internal::FocusManager* focus_manager = GetFocusManager(); | 41 internal::FocusManager* focus_manager = GetFocusManager(); |
39 if (focus_manager && focus_manager->focused_window() == this) | 42 if (focus_manager && focus_manager->focused_window() == this) |
40 focus_manager->SetFocusedWindow(NULL); | 43 focus_manager->SetFocusedWindow(NULL); |
41 | 44 |
45 // Let the root know so that it can remove any references to us. | |
46 RootWindow* root = GetRoot(); | |
Ben Goodger (Google)
2011/09/21 04:15:21
Can you maybe move the FocusManager code above int
| |
47 if (root) | |
48 root->WindowDestroying(this); | |
49 | |
42 // Then destroy the children. | 50 // Then destroy the children. |
43 while (!children_.empty()) { | 51 while (!children_.empty()) { |
44 Window* child = children_[0]; | 52 Window* child = children_[0]; |
45 delete child; | 53 delete child; |
46 // Deleting the child so remove it from out children_ list. | 54 // Deleting the child so remove it from out children_ list. |
47 DCHECK(std::find(children_.begin(), children_.end(), child) == | 55 DCHECK(std::find(children_.begin(), children_.end(), child) == |
48 children_.end()); | 56 children_.end()); |
49 } | 57 } |
50 // And let the delegate do any post cleanup. | 58 // And let the delegate do any post cleanup. |
51 if (delegate_) | 59 if (delegate_) |
(...skipping 11 matching lines...) Expand all Loading... | |
63 } | 71 } |
64 | 72 |
65 void Window::SetVisibility(Visibility visibility) { | 73 void Window::SetVisibility(Visibility visibility) { |
66 if (visibility_ == visibility) | 74 if (visibility_ == visibility) |
67 return; | 75 return; |
68 | 76 |
69 visibility_ = visibility; | 77 visibility_ = visibility; |
70 layer_->set_visible(visibility_ != VISIBILITY_HIDDEN); | 78 layer_->set_visible(visibility_ != VISIBILITY_HIDDEN); |
71 if (layer_->visible()) | 79 if (layer_->visible()) |
72 SchedulePaint(); | 80 SchedulePaint(); |
81 if (visibility_ != VISIBILITY_SHOWN) | |
82 ReleaseCapture(); | |
73 } | 83 } |
74 | 84 |
75 void Window::SetLayoutManager(LayoutManager* layout_manager) { | 85 void Window::SetLayoutManager(LayoutManager* layout_manager) { |
76 layout_manager_.reset(layout_manager); | 86 layout_manager_.reset(layout_manager); |
77 } | 87 } |
78 | 88 |
79 void Window::SetBounds(const gfx::Rect& bounds, int anim_ms) { | 89 void Window::SetBounds(const gfx::Rect& bounds, int anim_ms) { |
80 // TODO: support anim_ms | 90 // TODO: support anim_ms |
81 // TODO: funnel this through the Desktop. | 91 // TODO: funnel this through the Desktop. |
82 bool was_move = bounds_.size() == bounds.size(); | 92 bool was_move = bounds_.size() == bounds.size(); |
(...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
128 SchedulePaintInRect(gfx::Rect()); | 138 SchedulePaintInRect(gfx::Rect()); |
129 | 139 |
130 ui::Layer* parent_layer = child->layer()->parent(); | 140 ui::Layer* parent_layer = child->layer()->parent(); |
131 parent_layer->Remove(child->layer()); | 141 parent_layer->Remove(child->layer()); |
132 parent_layer->Add(child->layer()); | 142 parent_layer->Add(child->layer()); |
133 } | 143 } |
134 | 144 |
135 void Window::AddChild(Window* child) { | 145 void Window::AddChild(Window* child) { |
136 DCHECK(std::find(children_.begin(), children_.end(), child) == | 146 DCHECK(std::find(children_.begin(), children_.end(), child) == |
137 children_.end()); | 147 children_.end()); |
148 DCHECK(!child->is_root_); | |
138 child->parent_ = this; | 149 child->parent_ = this; |
139 layer_->Add(child->layer_.get()); | 150 layer_->Add(child->layer_.get()); |
140 children_.push_back(child); | 151 children_.push_back(child); |
141 } | 152 } |
142 | 153 |
143 void Window::RemoveChild(Window* child) { | 154 void Window::RemoveChild(Window* child) { |
144 Windows::iterator i = std::find(children_.begin(), children_.end(), child); | 155 Windows::iterator i = std::find(children_.begin(), children_.end(), child); |
145 DCHECK(i != children_.end()); | 156 DCHECK(i != children_.end()); |
146 child->parent_ = NULL; | 157 child->parent_ = NULL; |
147 layer_->Remove(child->layer_.get()); | 158 layer_->Remove(child->layer_.get()); |
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
192 return handler; | 203 return handler; |
193 } | 204 } |
194 } | 205 } |
195 return delegate_ ? this : NULL; | 206 return delegate_ ? this : NULL; |
196 } | 207 } |
197 | 208 |
198 internal::FocusManager* Window::GetFocusManager() { | 209 internal::FocusManager* Window::GetFocusManager() { |
199 return parent_ ? parent_->GetFocusManager() : NULL; | 210 return parent_ ? parent_->GetFocusManager() : NULL; |
200 } | 211 } |
201 | 212 |
213 void Window::SetCapture() { | |
214 if (visibility_ != VISIBILITY_SHOWN) | |
215 return; | |
216 | |
217 RootWindow* root = GetRoot(); | |
218 if (!root) | |
219 return; | |
220 | |
221 root->SetCapture(this); | |
222 } | |
223 | |
224 void Window::ReleaseCapture() { | |
225 RootWindow* root = GetRoot(); | |
226 if (!root) | |
227 return; | |
228 | |
229 root->ReleaseCapture(this); | |
230 } | |
231 | |
232 bool Window::HasCapture() { | |
233 RootWindow* root = GetRoot(); | |
234 return root && root->capture_window() == this; | |
235 } | |
236 | |
237 Window::Window(WindowDelegate* delegate, bool is_root) | |
238 : is_root_(is_root), | |
239 delegate_(delegate), | |
240 visibility_(VISIBILITY_HIDDEN), | |
241 parent_(NULL), | |
242 id_(-1), | |
243 user_data_(NULL) { | |
244 } | |
245 | |
202 void Window::SchedulePaint() { | 246 void Window::SchedulePaint() { |
203 SchedulePaintInRect(gfx::Rect(0, 0, bounds_.width(), bounds_.height())); | 247 SchedulePaintInRect(gfx::Rect(0, 0, bounds_.width(), bounds_.height())); |
204 } | 248 } |
205 | 249 |
250 RootWindow* Window::GetRoot() { | |
Ben Goodger (Google)
2011/09/21 04:15:21
rather than adding this state, how about a virtual
| |
251 Window* parent = this; | |
252 while (parent && !parent->is_root_) | |
253 parent = parent->parent_; | |
254 return static_cast<RootWindow*>(parent); | |
255 } | |
256 | |
206 void Window::OnPaintLayer(gfx::Canvas* canvas) { | 257 void Window::OnPaintLayer(gfx::Canvas* canvas) { |
207 delegate_->OnPaint(canvas); | 258 delegate_->OnPaint(canvas); |
208 } | 259 } |
209 | 260 |
210 } // namespace aura | 261 } // namespace aura |
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