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Side by Side Diff: ui/gfx/compositor/layer_animator.h

Issue 7972023: Implicit animations through Layer. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: More tweaks Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ 5 #ifndef UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_
6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ 6 #define UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_
7 #pragma once 7 #pragma once
8 8
9 #include <map> 9 #include <map>
10 10
11 #include "base/basictypes.h" 11 #include "base/basictypes.h"
12 #include "base/compiler_specific.h" 12 #include "base/compiler_specific.h"
13 #include "base/memory/scoped_ptr.h"
13 #include "third_party/skia/include/core/SkScalar.h" 14 #include "third_party/skia/include/core/SkScalar.h"
14 #include "third_party/skia/include/utils/SkMatrix44.h" 15 #include "third_party/skia/include/utils/SkMatrix44.h"
15 #include "ui/base/animation/animation_delegate.h" 16 #include "ui/base/animation/animation_delegate.h"
16 #include "ui/base/animation/tween.h"
17 #include "ui/gfx/compositor/compositor_export.h" 17 #include "ui/gfx/compositor/compositor_export.h"
18 #include "ui/gfx/point.h" 18
19 namespace gfx {
20 class Point;
21 }
19 22
20 namespace ui { 23 namespace ui {
21 24
25 class Animation;
22 class Layer; 26 class Layer;
23 class MultiAnimation; 27 class LayerAnimatorDelegate;
24 class Transform; 28 class Transform;
25 29
26 // LayerAnimator manages animating various properties of a Layer. 30 // LayerAnimator manages animating various properties of a Layer.
27 class COMPOSITOR_EXPORT LayerAnimator : public ui::AnimationDelegate { 31 class COMPOSITOR_EXPORT LayerAnimator : public ui::AnimationDelegate {
28 public: 32 public:
33 // Types of properties that can be animated.
34 enum AnimationProperty {
35 LOCATION,
36 OPACITY,
37 TRANSFORM,
38 };
39
29 explicit LayerAnimator(Layer* layer); 40 explicit LayerAnimator(Layer* layer);
30 virtual ~LayerAnimator(); 41 virtual ~LayerAnimator();
31 42
43 // Sets the animation to use. LayerAnimator takes ownership of the animation.
44 void SetAnimation(Animation* animation);
45
32 ui::Layer* layer() { return layer_; } 46 ui::Layer* layer() { return layer_; }
33 47
34 // Sets the duration (in ms) and type of animation. This does not effect
35 // existing animations, only newly created animations.
36 void SetAnimationDurationAndType(int duration, ui::Tween::Type tween_type);
37
38 // Animates the layer to the specified point. The point is relative to the 48 // Animates the layer to the specified point. The point is relative to the
39 // parent layer. 49 // parent layer.
40 void AnimateToPoint(const gfx::Point& target); 50 void AnimateToPoint(const gfx::Point& target);
41 void StopAnimatingToPoint() {
42 StopAnimating(LOCATION);
43 }
44 51
45 // Animates the transform from from the current transform to |transform|. 52 // Animates the transform from the current transform to |transform|.
46 void AnimateTransform(const Transform& transform); 53 void AnimateTransform(const Transform& transform);
47 void StopAnimatingTransform() { 54
48 StopAnimating(TRANSFORM); 55 // Animates the opacity from the current opacity to |target_opacity|.
49 } 56 void AnimateOpacity(float target_opacity);
57
58 // Returns the target value for the specified type. If the specified property
59 // is not animating, the current value is returned.
60 gfx::Point GetTargetPoint();
61 float GetTargetOpacity();
62 ui::Transform GetTargetTransform();
63
64 // Returns true if animating |property|.
65 bool IsAnimating(AnimationProperty property) const;
66
67 // Returns true if the animation is running.
68 bool IsRunning() const;
69
70 // Returns true if the animation has progressed at least once since
71 // SetAnimation() was invoked.
72 bool got_initial_tick() const { return got_initial_tick_; }
50 73
51 // AnimationDelegate: 74 // AnimationDelegate:
52 virtual void AnimationProgressed(const Animation* animation) OVERRIDE; 75 virtual void AnimationProgressed(const Animation* animation) OVERRIDE;
53 virtual void AnimationEnded(const Animation* animation) OVERRIDE; 76 virtual void AnimationEnded(const Animation* animation) OVERRIDE;
54 77
55 private: 78 private:
56 // Types of properties that can be animated.
57 enum AnimationProperty {
58 LOCATION,
59 TRANSFORM
60 };
61
62 // Parameters used when animating the location. 79 // Parameters used when animating the location.
63 struct LocationParams { 80 struct LocationParams {
64 int start_x; 81 int start_x;
65 int start_y; 82 int start_y;
66 int target_x; 83 int target_x;
67 int target_y; 84 int target_y;
68 }; 85 };
69 86
70 // Parameters used whe animating the transform. 87 // Parameters used when animating the transform.
71 struct TransformParams { 88 struct TransformParams {
72 // TODO: make 4x4 whe Transform is updated.
73 SkMScalar start[16]; 89 SkMScalar start[16];
74 SkMScalar target[16]; 90 SkMScalar target[16];
75 }; 91 };
76 92
93 // Parameters used when animating the opacity.
94 struct OpacityParams {
95 float start;
96 float target;
97 };
98
77 union Params { 99 union Params {
78 LocationParams location; 100 LocationParams location;
101 OpacityParams opacity;
79 TransformParams transform; 102 TransformParams transform;
80 }; 103 };
81 104
82 // Used for tracking the animation of a particular property. 105 typedef std::map<AnimationProperty, Params> Elements;
83 struct Element {
84 Params params;
85 ui::MultiAnimation* animation;
86 };
87
88 typedef std::map<AnimationProperty, Element> Elements;
89 106
90 // Stops animating the specified property. This does not set the property 107 // Stops animating the specified property. This does not set the property
91 // being animated to its final value. 108 // being animated to its final value.
92 void StopAnimating(AnimationProperty property); 109 void StopAnimating(AnimationProperty property);
93 110
94 // Creates an animation. 111 LayerAnimatorDelegate* delegate();
95 ui::MultiAnimation* CreateAndStartAnimation();
96
97 // Returns an iterator into |elements_| that matches the specified animation.
98 Elements::iterator GetElementByAnimation(const ui::MultiAnimation* animation);
99 112
100 // The layer. 113 // The layer.
101 Layer* layer_; 114 Layer* layer_;
102 115
103 // Properties being animated. 116 // Properties being animated.
104 Elements elements_; 117 Elements elements_;
105 118
106 // Duration in ms for newly created animations. 119 scoped_ptr<ui::Animation> animation_;
107 int duration_in_ms_;
108 120
109 // Type of animation for newly created animations. 121 bool got_initial_tick_;
110 ui::Tween::Type animation_type_;
111 122
112 DISALLOW_COPY_AND_ASSIGN(LayerAnimator); 123 DISALLOW_COPY_AND_ASSIGN(LayerAnimator);
113 }; 124 };
114 125
115 } // namespace ui 126 } // namespace ui
116 127
117 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_ 128 #endif // UI_GFX_COMPOSITOR_LAYER_ANIMATOR_H_
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