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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GFX_COMPOSITOR_LAYER_H_ | 5 #ifndef UI_GFX_COMPOSITOR_LAYER_H_ |
| 6 #define UI_GFX_COMPOSITOR_LAYER_H_ | 6 #define UI_GFX_COMPOSITOR_LAYER_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/compiler_specific.h" |
| 11 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
| 13 #include "base/memory/scoped_ptr.h" |
| 12 #include "base/message_loop.h" | 14 #include "base/message_loop.h" |
| 13 #include "ui/gfx/rect.h" | 15 #include "ui/gfx/rect.h" |
| 14 #include "ui/gfx/transform.h" | 16 #include "ui/gfx/transform.h" |
| 15 #include "ui/gfx/compositor/compositor.h" | 17 #include "ui/gfx/compositor/compositor.h" |
| 18 #include "ui/gfx/compositor/layer_animator.h" |
| 19 #include "ui/gfx/compositor/layer_animator_delegate.h" |
| 16 #include "ui/gfx/compositor/layer_delegate.h" | 20 #include "ui/gfx/compositor/layer_delegate.h" |
| 17 | 21 |
| 18 class SkCanvas; | 22 class SkCanvas; |
| 19 | 23 |
| 20 namespace ui { | 24 namespace ui { |
| 21 | 25 |
| 26 class Animation; |
| 22 class Compositor; | 27 class Compositor; |
| 23 class Texture; | 28 class Texture; |
| 24 | 29 |
| 25 // Layer manages a texture, transform and a set of child Layers. Any View that | 30 // Layer manages a texture, transform and a set of child Layers. Any View that |
| 26 // has enabled layers ends up creating a Layer to manage the texture. | 31 // has enabled layers ends up creating a Layer to manage the texture. |
| 27 // A Layer can also be created without a texture, in which case it renders | 32 // A Layer can also be created without a texture, in which case it renders |
| 28 // nothing and is simply used as a node in a hierarchy of layers. | 33 // nothing and is simply used as a node in a hierarchy of layers. |
| 29 // | 34 // |
| 30 // NOTE: unlike Views, each Layer does *not* own its children views. If you | 35 // NOTE: unlike Views, each Layer does *not* own its children views. If you |
| 31 // delete a Layer and it has children, the parent of each child layer is set to | 36 // delete a Layer and it has children, the parent of each child layer is set to |
| 32 // NULL, but the children are not deleted. | 37 // NULL, but the children are not deleted. |
| 33 class COMPOSITOR_EXPORT Layer { | 38 class COMPOSITOR_EXPORT Layer : public LayerAnimatorDelegate { |
| 34 public: | 39 public: |
| 35 enum LayerType { | 40 enum LayerType { |
| 36 LAYER_HAS_NO_TEXTURE = 0, | 41 LAYER_HAS_NO_TEXTURE = 0, |
| 37 LAYER_HAS_TEXTURE = 1 | 42 LAYER_HAS_TEXTURE = 1 |
| 38 }; | 43 }; |
| 39 | 44 |
| 40 // |compositor| can be NULL, and will be set later when the Layer is added to | 45 // |compositor| can be NULL, and will be set later when the Layer is added to |
| 41 // a Compositor. | 46 // a Compositor. |
| 42 explicit Layer(Compositor* compositor); | 47 explicit Layer(Compositor* compositor); |
| 43 Layer(Compositor* compositor, LayerType type); | 48 Layer(Compositor* compositor, LayerType type); |
| (...skipping 19 matching lines...) Expand all Loading... |
| 63 // Returns the child Layers. | 68 // Returns the child Layers. |
| 64 const std::vector<Layer*>& children() { return children_; } | 69 const std::vector<Layer*>& children() { return children_; } |
| 65 | 70 |
| 66 // The parent. | 71 // The parent. |
| 67 const Layer* parent() const { return parent_; } | 72 const Layer* parent() const { return parent_; } |
| 68 Layer* parent() { return parent_; } | 73 Layer* parent() { return parent_; } |
| 69 | 74 |
| 70 // Returns true if this Layer contains |other| somewhere in its children. | 75 // Returns true if this Layer contains |other| somewhere in its children. |
| 71 bool Contains(const Layer* other) const; | 76 bool Contains(const Layer* other) const; |
| 72 | 77 |
| 78 // Sets the animation to use for changes to opacity, position or transform. |
| 79 // That is, if you invoke this with non-NULL |animation| is started and any |
| 80 // changes to opacity, position or transform are animated between the current |
| 81 // value and target value. If the current animation is NULL or completed, |
| 82 // changes are immediate. If the opacity, transform or bounds are changed |
| 83 // and the animation is part way through, the animation is canceled and |
| 84 // the bounds, opacity and transfrom and set to the target value. |
| 85 // Layer takes ownership of |animation| and installs it's own delegate on the |
| 86 // animation. |
| 87 void SetAnimation(Animation* animation); |
| 88 |
| 73 // The transform, relative to the parent. | 89 // The transform, relative to the parent. |
| 74 void SetTransform(const ui::Transform& transform); | 90 void SetTransform(const ui::Transform& transform); |
| 75 const ui::Transform& transform() const { return transform_; } | 91 const ui::Transform& transform() const { return transform_; } |
| 76 | 92 |
| 77 // The bounds, relative to the parent. | 93 // The bounds, relative to the parent. |
| 78 void SetBounds(const gfx::Rect& bounds); | 94 void SetBounds(const gfx::Rect& bounds); |
| 79 const gfx::Rect& bounds() const { return bounds_; } | 95 const gfx::Rect& bounds() const { return bounds_; } |
| 80 | 96 |
| 97 // The opacity of the layer. The opacity is applied to each pixel of the |
| 98 // texture (resulting alpha = opacity * alpha). |
| 99 float opacity() const { return opacity_; } |
| 100 void SetOpacity(float opacity); |
| 101 |
| 81 // Sets |visible_|. The Layer is drawn by Draw() only when visible_ is true. | 102 // Sets |visible_|. The Layer is drawn by Draw() only when visible_ is true. |
| 82 bool visible() const { return visible_; } | 103 bool visible() const { return visible_; } |
| 83 void SetVisible(bool visible); | 104 void SetVisible(bool visible); |
| 84 | 105 |
| 85 // Returns true if this layer can have a texture (has_texture_ is true) | 106 // Returns true if this layer can have a texture (has_texture_ is true) |
| 86 // and is not completely obscured by a child. | 107 // and is not completely obscured by a child. |
| 87 bool ShouldDraw(); | 108 bool ShouldDraw(); |
| 88 | 109 |
| 89 // Converts a point from the coordinates of |source| to the coordinates of | 110 // Converts a point from the coordinates of |source| to the coordinates of |
| 90 // |target|. Necessarily, |source| and |target| must inhabit the same Layer | 111 // |target|. Necessarily, |source| and |target| must inhabit the same Layer |
| (...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 139 void Draw(); | 160 void Draw(); |
| 140 | 161 |
| 141 // Draws a tree of Layers, by calling Draw() on each in the hierarchy starting | 162 // Draws a tree of Layers, by calling Draw() on each in the hierarchy starting |
| 142 // with the receiver. | 163 // with the receiver. |
| 143 void DrawTree(); | 164 void DrawTree(); |
| 144 | 165 |
| 145 // Sometimes the Layer is being updated by something other than SetCanvas | 166 // Sometimes the Layer is being updated by something other than SetCanvas |
| 146 // (e.g. the GPU process on TOUCH_UI). | 167 // (e.g. the GPU process on TOUCH_UI). |
| 147 bool layer_updated_externally() const { return layer_updated_externally_; } | 168 bool layer_updated_externally() const { return layer_updated_externally_; } |
| 148 | 169 |
| 149 float opacity() const { return opacity_; } | |
| 150 void SetOpacity(float alpha); | |
| 151 | |
| 152 private: | 170 private: |
| 153 // TODO(vollick): Eventually, if a non-leaf node has an opacity of less than | 171 // TODO(vollick): Eventually, if a non-leaf node has an opacity of less than |
| 154 // 1.0, we'll render to a separate texture, and then apply the alpha. | 172 // 1.0, we'll render to a separate texture, and then apply the alpha. |
| 155 // Currently, we multiply our opacity by all our ancestor's opacities and | 173 // Currently, we multiply our opacity by all our ancestor's opacities and |
| 156 // use the combined result, but this is only temporary. | 174 // use the combined result, but this is only temporary. |
| 157 float GetCombinedOpacity() const; | 175 float GetCombinedOpacity() const; |
| 158 | 176 |
| 159 // calls Texture::Draw only if the region to be drawn is non empty | 177 // calls Texture::Draw only if the region to be drawn is non empty |
| 160 void DrawRegion(const ui::TextureDrawParams& params, | 178 void DrawRegion(const ui::TextureDrawParams& params, |
| 161 const gfx::Rect& region_to_draw); | 179 const gfx::Rect& region_to_draw); |
| (...skipping 20 matching lines...) Expand all Loading... |
| 182 bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const; | 200 bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const; |
| 183 | 201 |
| 184 bool GetTransformRelativeTo(const Layer* ancestor, | 202 bool GetTransformRelativeTo(const Layer* ancestor, |
| 185 Transform* transform) const; | 203 Transform* transform) const; |
| 186 | 204 |
| 187 // The only externally updated layers are ones that get their pixels from | 205 // The only externally updated layers are ones that get their pixels from |
| 188 // WebKit and WebKit does not produce valid alpha values. All other layers | 206 // WebKit and WebKit does not produce valid alpha values. All other layers |
| 189 // should have valid alpha. | 207 // should have valid alpha. |
| 190 bool has_valid_alpha_channel() const { return !layer_updated_externally_; } | 208 bool has_valid_alpha_channel() const { return !layer_updated_externally_; } |
| 191 | 209 |
| 210 // If the animation is running and has progressed, it is stopped and all |
| 211 // properties that are animated (except |property|) are immediately set to |
| 212 // their target value. |
| 213 void StopAnimatingIfNecessary(LayerAnimator::AnimationProperty property); |
| 214 |
| 215 // Following are invoked from the animation or if no animation exists to |
| 216 // update the values immediately. |
| 217 void SetBoundsImmediately(const gfx::Rect& bounds); |
| 218 void SetTransformImmediately(const ui::Transform& transform); |
| 219 void SetOpacityImmediately(float opacity); |
| 220 |
| 221 // LayerAnimatorDelegate overrides: |
| 222 virtual void SetBoundsFromAnimator(const gfx::Rect& bounds) OVERRIDE; |
| 223 virtual void SetTransformFromAnimator(const Transform& transform) OVERRIDE; |
| 224 virtual void SetOpacityFromAnimator(float opacity) OVERRIDE; |
| 225 |
| 192 const LayerType type_; | 226 const LayerType type_; |
| 193 | 227 |
| 194 Compositor* compositor_; | 228 Compositor* compositor_; |
| 195 | 229 |
| 196 scoped_refptr<ui::Texture> texture_; | 230 scoped_refptr<ui::Texture> texture_; |
| 197 | 231 |
| 198 Layer* parent_; | 232 Layer* parent_; |
| 199 | 233 |
| 200 std::vector<Layer*> children_; | 234 std::vector<Layer*> children_; |
| 201 | 235 |
| 202 ui::Transform transform_; | 236 ui::Transform transform_; |
| 203 | 237 |
| 204 gfx::Rect bounds_; | 238 gfx::Rect bounds_; |
| 205 | 239 |
| 206 bool visible_; | 240 bool visible_; |
| 207 | 241 |
| 208 bool fills_bounds_opaquely_; | 242 bool fills_bounds_opaquely_; |
| 209 | 243 |
| 210 gfx::Rect hole_rect_; | 244 gfx::Rect hole_rect_; |
| 211 | 245 |
| 212 gfx::Rect invalid_rect_; | 246 gfx::Rect invalid_rect_; |
| 213 | 247 |
| 214 // If true the layer is always up to date. | 248 // If true the layer is always up to date. |
| 215 bool layer_updated_externally_; | 249 bool layer_updated_externally_; |
| 216 | 250 |
| 217 float opacity_; | 251 float opacity_; |
| 218 | 252 |
| 219 LayerDelegate* delegate_; | 253 LayerDelegate* delegate_; |
| 220 | 254 |
| 255 scoped_ptr<LayerAnimator> animator_; |
| 256 |
| 221 DISALLOW_COPY_AND_ASSIGN(Layer); | 257 DISALLOW_COPY_AND_ASSIGN(Layer); |
| 222 }; | 258 }; |
| 223 | 259 |
| 224 } // namespace ui | 260 } // namespace ui |
| 225 | 261 |
| 226 #endif // UI_GFX_COMPOSITOR_LAYER_H_ | 262 #endif // UI_GFX_COMPOSITOR_LAYER_H_ |
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