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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_AURA_WINDOW_H_ | 5 #ifndef UI_AURA_WINDOW_H_ |
6 #define UI_AURA_WINDOW_H_ | 6 #define UI_AURA_WINDOW_H_ |
7 #pragma once | 7 #pragma once |
8 | 8 |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "base/basictypes.h" | 11 #include "base/basictypes.h" |
12 #include "base/memory/scoped_ptr.h" | 12 #include "base/memory/scoped_ptr.h" |
13 #include "base/string16.h" | |
13 #include "ui/aura/aura_export.h" | 14 #include "ui/aura/aura_export.h" |
14 #include "ui/gfx/compositor/layer_delegate.h" | 15 #include "ui/gfx/compositor/layer_delegate.h" |
15 #include "ui/gfx/rect.h" | 16 #include "ui/gfx/rect.h" |
16 | 17 |
17 class SkCanvas; | 18 class SkCanvas; |
18 | 19 |
19 namespace ui { | 20 namespace ui { |
20 class Compositor; | 21 class Compositor; |
21 class Layer; | 22 class Layer; |
22 } | 23 } |
23 | 24 |
24 namespace aura { | 25 namespace aura { |
25 | 26 |
26 class Desktop; | 27 class Desktop; |
27 class KeyEvent; | 28 class KeyEvent; |
28 class LayoutManager; | 29 class LayoutManager; |
29 class MouseEvent; | 30 class MouseEvent; |
30 class WindowDelegate; | 31 class WindowDelegate; |
31 class WindowManager; | 32 class EventFilter; |
32 | 33 |
33 namespace internal { | 34 namespace internal { |
34 class FocusManager; | 35 class FocusManager; |
35 } | 36 } |
36 | 37 |
37 // Aura window implementation. Interesting events are sent to the | 38 // Aura window implementation. Interesting events are sent to the |
38 // WindowDelegate. | 39 // WindowDelegate. |
39 // TODO(beng): resolve ownership. | 40 // TODO(beng): resolve ownership. |
40 class AURA_EXPORT Window : public ui::LayerDelegate { | 41 class AURA_EXPORT Window : public ui::LayerDelegate { |
41 public: | 42 public: |
(...skipping 10 matching lines...) Expand all Loading... | |
52 }; | 53 }; |
53 | 54 |
54 explicit Window(WindowDelegate* delegate); | 55 explicit Window(WindowDelegate* delegate); |
55 ~Window(); | 56 ~Window(); |
56 | 57 |
57 void Init(); | 58 void Init(); |
58 | 59 |
59 int id() const { return id_; } | 60 int id() const { return id_; } |
60 void set_id(int id) { id_ = id; } | 61 void set_id(int id) { id_ = id; } |
61 | 62 |
63 string16 name() const { return name_; } | |
tfarina
2011/09/20 02:19:24
const string16& name() const { ... } ?
| |
64 void set_name(const string16& name) { name_ = name; } | |
65 | |
62 ui::Layer* layer() { return layer_.get(); } | 66 ui::Layer* layer() { return layer_.get(); } |
63 const ui::Layer* layer() const { return layer_.get(); } | 67 const ui::Layer* layer() const { return layer_.get(); } |
64 | 68 |
65 // Changes the visibility of the window. | 69 // Changes the visibility of the window. |
66 void SetVisibility(Visibility visibility); | 70 void SetVisibility(Visibility visibility); |
67 Visibility visibility() const { return visibility_; } | 71 Visibility visibility() const { return visibility_; } |
68 | 72 |
69 // Assigns a LayoutManager to size and place child windows. | 73 // Assigns a LayoutManager to size and place child windows. |
70 // The Window takes ownership of the LayoutManager. | 74 // The Window takes ownership of the LayoutManager. |
71 void SetLayoutManager(LayoutManager* layout_manager); | 75 void SetLayoutManager(LayoutManager* layout_manager); |
72 | 76 |
73 // Changes the bounds of the window. | 77 // Changes the bounds of the window. |
74 void SetBounds(const gfx::Rect& bounds, int anim_ms); | 78 void SetBounds(const gfx::Rect& bounds, int anim_ms); |
75 const gfx::Rect& bounds() const { return bounds_; } | 79 const gfx::Rect& bounds() const { return bounds_; } |
76 | 80 |
77 // Marks the a portion of window as needing to be painted. | 81 // Marks the a portion of window as needing to be painted. |
78 void SchedulePaintInRect(const gfx::Rect& rect); | 82 void SchedulePaintInRect(const gfx::Rect& rect); |
79 | 83 |
80 // Sets the contents of the window. | 84 // Sets the contents of the window. |
81 void SetCanvas(const SkCanvas& canvas, const gfx::Point& origin); | 85 void SetCanvas(const SkCanvas& canvas, const gfx::Point& origin); |
82 | 86 |
83 // Sets the parent window of the window. If NULL, the window is parented to | 87 // Sets the parent window of the window. If NULL, the window is parented to |
84 // the desktop's window. | 88 // the desktop's window. |
85 void SetParent(Window* parent); | 89 void SetParent(Window* parent); |
86 Window* parent() { return parent_; } | 90 Window* parent() { return parent_; } |
87 | 91 |
88 // Returns true if this Window is the container for toplevel windows. | 92 // Returns true if this Window is the container for toplevel windows. |
89 virtual bool IsTopLevelWindowContainer() const; | 93 virtual bool IsToplevelWindowContainer() const; |
90 | 94 |
91 // Move the specified child of this Window to the front of the z-order. | 95 // Move the specified child of this Window to the front of the z-order. |
92 // TODO(beng): this is (obviously) feeble. | 96 // TODO(beng): this is (obviously) feeble. |
93 void MoveChildToFront(Window* child); | 97 void MoveChildToFront(Window* child); |
94 | 98 |
95 // Tree operations. | 99 // Tree operations. |
96 // TODO(beng): Child windows are currently not owned by the hierarchy. We | 100 // TODO(beng): Child windows are currently not owned by the hierarchy. We |
97 // should change this. | 101 // should change this. |
98 void AddChild(Window* child); | 102 void AddChild(Window* child); |
99 void RemoveChild(Window* child); | 103 void RemoveChild(Window* child); |
100 | 104 |
101 static void ConvertPointToWindow(Window* source, | 105 static void ConvertPointToWindow(Window* source, |
102 Window* target, | 106 Window* target, |
103 gfx::Point* point); | 107 gfx::Point* point); |
104 | 108 |
109 // Window takes ownership of the EventFilter. | |
110 void SetEventFilter(EventFilter* event_filter); | |
111 | |
105 // Handles a mouse event. Returns true if handled. | 112 // Handles a mouse event. Returns true if handled. |
106 bool OnMouseEvent(MouseEvent* event); | 113 bool OnMouseEvent(MouseEvent* event); |
107 | 114 |
108 // Handles a key event. Returns true if handled. | 115 // Handles a key event. Returns true if handled. |
109 bool OnKeyEvent(KeyEvent* event); | 116 bool OnKeyEvent(KeyEvent* event); |
110 | 117 |
111 WindowDelegate* delegate() { return delegate_; } | 118 WindowDelegate* delegate() { return delegate_; } |
112 | 119 |
113 // Returns true if the mouse pointer at the specified |point| can trigger an | 120 // Returns true if the mouse pointer at the specified |point| can trigger an |
114 // event for this Window. | 121 // event for this Window. |
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
151 gfx::Rect bounds_; | 158 gfx::Rect bounds_; |
152 | 159 |
153 // The Window's parent. | 160 // The Window's parent. |
154 // TODO(beng): Implement NULL-ness for toplevels. | 161 // TODO(beng): Implement NULL-ness for toplevels. |
155 Window* parent_; | 162 Window* parent_; |
156 | 163 |
157 // Child windows. Topmost is last. | 164 // Child windows. Topmost is last. |
158 Windows children_; | 165 Windows children_; |
159 | 166 |
160 int id_; | 167 int id_; |
168 string16 name_; | |
161 | 169 |
162 scoped_ptr<WindowManager> window_manager_; | 170 scoped_ptr<EventFilter> event_filter_; |
163 scoped_ptr<LayoutManager> layout_manager_; | 171 scoped_ptr<LayoutManager> layout_manager_; |
164 | 172 |
165 void* user_data_; | 173 void* user_data_; |
166 | 174 |
167 DISALLOW_COPY_AND_ASSIGN(Window); | 175 DISALLOW_COPY_AND_ASSIGN(Window); |
168 }; | 176 }; |
169 | 177 |
170 } // namespace aura | 178 } // namespace aura |
171 | 179 |
172 #endif // UI_AURA_WINDOW_H_ | 180 #endif // UI_AURA_WINDOW_H_ |
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