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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/gl/gl_switches.h" | 5 #include "ui/gfx/gl/gl_switches.h" |
6 | 6 |
7 namespace gfx { | 7 namespace gfx { |
8 | 8 |
9 const char kGLImplementationDesktopName[] = "desktop"; | 9 const char kGLImplementationDesktopName[] = "desktop"; |
10 const char kGLImplementationOSMesaName[] = "osmesa"; | 10 const char kGLImplementationOSMesaName[] = "osmesa"; |
11 const char kGLImplementationEGLName[] = "egl"; | 11 const char kGLImplementationEGLName[] = "egl"; |
| 12 const char kGLImplementationAnyName[] = "any"; |
12 const char kGLImplementationMockName[] = "mock"; | 13 const char kGLImplementationMockName[] = "mock"; |
13 | 14 |
14 } // namespace gfx | 15 } // namespace gfx |
15 | 16 |
16 namespace switches { | 17 namespace switches { |
17 | 18 |
18 // Stop the GPU from synchronizing on the vsync before presenting. | 19 // Stop the GPU from synchronizing on the vsync before presenting. |
19 const char kDisableGpuVsync[] = "disable-gpu-vsync"; | 20 const char kDisableGpuVsync[] = "disable-gpu-vsync"; |
20 | 21 |
21 // Turns on GPU logging (debug build only). | 22 // Turns on GPU logging (debug build only). |
22 const char kEnableGPUServiceLogging[] = "enable-gpu-service-logging"; | 23 const char kEnableGPUServiceLogging[] = "enable-gpu-service-logging"; |
23 const char kEnableGPUClientLogging[] = "enable-gpu-client-logging"; | 24 const char kEnableGPUClientLogging[] = "enable-gpu-client-logging"; |
24 | 25 |
25 // Select which implementation of GL the GPU process should use. Options are: | 26 // Select which implementation of GL the GPU process should use. Options are: |
26 // desktop: whatever desktop OpenGL the user has installed (Linux and Mac | 27 // desktop: whatever desktop OpenGL the user has installed (Linux and Mac |
27 // default). | 28 // default). |
28 // egl: whatever EGL / GLES2 the user has installed (Windows default - actually | 29 // egl: whatever EGL / GLES2 the user has installed (Windows default - actually |
29 // ANGLE). | 30 // ANGLE). |
30 // osmesa: The OSMesa software renderer. | 31 // osmesa: The OSMesa software renderer. |
31 const char kUseGL[] = "use-gl"; | 32 const char kUseGL[] = "use-gl"; |
32 | 33 |
33 // Inform Chrome that a GPU context will not be lost in power saving mode, | 34 // Inform Chrome that a GPU context will not be lost in power saving mode, |
34 // screen saving mode, etc. Note that this flag does not ensure that a GPU | 35 // screen saving mode, etc. Note that this flag does not ensure that a GPU |
35 // context will never be lost in any situations, say, a GPU reset. | 36 // context will never be lost in any situations, say, a GPU reset. |
36 const char kGpuNoContextLost[] = "gpu-no-context-lost"; | 37 const char kGpuNoContextLost[] = "gpu-no-context-lost"; |
37 | 38 |
38 } // namespace switches | 39 } // namespace switches |
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