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Side by Side Diff: views/touchui/touch_factory.h

Issue 7942004: Consolidate/cleanup event cracking code; single out GdkEvents. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: File permissions and aura fix. Created 9 years, 3 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef VIEWS_TOUCHUI_TOUCH_FACTORY_H_
6 #define VIEWS_TOUCHUI_TOUCH_FACTORY_H_
7 #pragma once
8
9 #include <bitset>
10 #include <vector>
11
12 #include "base/memory/singleton.h"
13 #include "base/timer.h"
14 #include "views/views_export.h"
15
16 typedef unsigned long Cursor;
17 typedef unsigned long Window;
18 typedef struct _XDisplay Display;
19 typedef union _XEvent XEvent;
20
21 namespace views {
22
23 // Functions related to determining touch devices.
24 class VIEWS_EXPORT TouchFactory {
25 public:
26 // Define the touch params following the Multi-touch Protocol.
27 enum TouchParam {
28 TP_TOUCH_MAJOR = 0, // Length of the touch area.
29 TP_TOUCH_MINOR, // Width of the touch area.
30 TP_ORIENTATION, // Angle between the X-axis and the major axis of the
31 // touch area.
32 TP_PRESSURE, // Pressure of the touch contact.
33
34 // NOTE: A touch event can have multiple touch points. So when we receive a
35 // touch event, we need to determine which point triggered the event.
36 // A touch point can have both a 'Slot ID' and a 'Tracking ID', and they can
37 // be (in fact, usually are) different. The 'Slot ID' ranges between 0 and
38 // (X - 1), where X is the maximum touch points supported by the device. The
39 // 'Tracking ID' can be any 16-bit value. With XInput 2.0, an XI_Motion
40 // event that comes from a currently-unused 'Slot ID' indicates the creation
41 // of a new touch point, and any event that comes with a 0 value for
42 // 'Tracking ID' marks the removal of a touch point. During the lifetime of
43 // a touchpoint, we use the 'Slot ID' as its identifier. The XI_ButtonPress
44 // and XI_ButtonRelease events are ignored.
45 TP_SLOT_ID, // ID of the finger that triggered a touch event
46 // (useful when tracking multiple simultaneous
47 // touches)
48 TP_TRACKING_ID, // ID of the touch point.
49
50 TP_LAST_ENTRY
51 };
52
53 // Returns the TouchFactory singleton.
54 static TouchFactory* GetInstance();
55
56 // Updates the list of devices.
57 void UpdateDeviceList(Display* display);
58
59 // Checks whether an XI2 event should be processed or not (i.e. if the event
60 // originated from a device we are interested in).
61 bool ShouldProcessXI2Event(XEvent* xevent);
62
63 // Setup an X Window for XInput2 events.
64 void SetupXI2ForXWindow(::Window xid);
65
66 // Keeps a list of touch devices so that it is possible to determine if a
67 // pointer event is a touch-event or a mouse-event. The list is reset each
68 // time this is called.
69 void SetTouchDeviceList(const std::vector<unsigned int>& devices);
70
71 // Is the device a touch-device?
72 bool IsTouchDevice(unsigned int deviceid) const;
73
74 // Is the slot ID currently used?
75 bool IsSlotUsed(int slot) const;
76
77 // Marks a slot as being used/unused.
78 void SetSlotUsed(int slot, bool used);
79
80 // Grabs the touch devices for the specified window on the specified display.
81 // Returns if grab was successful for all touch devices.
82 bool GrabTouchDevices(Display* display, ::Window window);
83
84 // Ungrabs the touch devices. Returns if ungrab was successful for all touch
85 // devices.
86 bool UngrabTouchDevices(Display* display);
87
88 // Updates the root window to show (or hide) the cursor. Also indicate whether
89 // the timer should be started to automatically hide the cursor after a
90 // certain duration of inactivity (i.e. it is ignored if |show| is false).
91 void SetCursorVisible(bool show, bool start_timer);
92
93 // Whether the cursor is currently visible or not.
94 bool is_cursor_visible() const {
95 return is_cursor_visible_;
96 }
97
98 // Extract the TouchParam from the XEvent. Return true and the value is set
99 // if the TouchParam is found, false and value unchanged if the TouchParam
100 // is not found.
101 bool ExtractTouchParam(const XEvent& xev, TouchParam tp, float* value);
102
103 // Normalize the TouchParam with value on deviceid to fall into [0, 1].
104 // *value = (*value - min_value_of_tp) / (max_value_of_tp - min_value_of_tp)
105 // Returns true and sets the normalized value in|value| if normalization is
106 // successful. Returns false and |value| is unchanged otherwise.
107 bool NormalizeTouchParam(unsigned int deviceid, TouchParam tp, float* value);
108
109 // Extract the range of the TouchParam. Return true if the range is available
110 // and written into min & max, false if the range is not available.
111 bool GetTouchParamRange(unsigned int deviceid,
112 TouchParam tp,
113 float* min,
114 float* max);
115
116 void set_keep_mouse_cursor(bool keep) { keep_mouse_cursor_ = keep; }
117 bool keep_mouse_cursor() const { return keep_mouse_cursor_; }
118
119 private:
120 TouchFactory();
121
122 ~TouchFactory();
123
124 void HideCursorForInactivity() {
125 SetCursorVisible(false, false);
126 }
127
128 // Setup the internal bookkeeping of the touch params valuator information for
129 // touch devices
130 void SetupValuator();
131
132 // Requirement for Signleton
133 friend struct DefaultSingletonTraits<TouchFactory>;
134
135 // The default cursor is hidden after startup, and when the mouse pointer is
136 // idle for a while. Once there is some event from a mouse device, the cursor
137 // is immediately displayed.
138 bool is_cursor_visible_;
139
140 // Whether to turn off automatic hiding of mouse cursor. This is useful for
141 // debugging touch build on the desktop.
142 bool keep_mouse_cursor_;
143
144 // The cursor is hidden if it is idle for a certain amount time. This timer
145 // is used to keep track of the idleness.
146 base::OneShotTimer<TouchFactory> cursor_timer_;
147
148 // The default cursor.
149 Cursor arrow_cursor_;
150
151 // The invisible cursor.
152 Cursor invisible_cursor_;
153
154 // NOTE: To keep track of touch devices, we currently maintain a lookup table
155 // to quickly decide if a device is a touch device or not. We also maintain a
156 // list of the touch devices. Ideally, there will be only one touch device,
157 // and instead of having the lookup table and the list, there will be a single
158 // identifier for the touch device. This can be completed after enough testing
159 // on real touch devices.
160
161 static const int kMaxDeviceNum = 128;
162
163 // A quick lookup table for determining if events from the pointer device
164 // should be processed.
165 std::bitset<kMaxDeviceNum> pointer_device_lookup_;
166
167 // A quick lookup table for determining if a device is a touch device.
168 std::bitset<kMaxDeviceNum> touch_device_lookup_;
169
170 // The list of touch devices.
171 std::vector<int> touch_device_list_;
172
173 // Index table to find the valuator for the TouchParam on the specific device
174 // by valuator_lookup_[device_id][touch_params]. Use 2-D array to get fast
175 // index at the expense of space. If the kMaxDeviceNum grows larger that the
176 // space waste becomes a concern, the 2D lookup table can be replaced by a
177 // hash map.
178 signed char valuator_lookup_[kMaxDeviceNum][TP_LAST_ENTRY];
179
180 // Index table to find the min & max value of the TouchParam on a specific
181 // device.
182 int touch_param_min_[kMaxDeviceNum][TP_LAST_ENTRY];
183 int touch_param_max_[kMaxDeviceNum][TP_LAST_ENTRY];
184
185 // Maximum simultaneous touch points.
186 static const int kMaxTouchPoints = 32;
187
188 // A lookup table for slots in use for a touch event.
189 std::bitset<kMaxTouchPoints> slots_used_;
190
191 DISALLOW_COPY_AND_ASSIGN(TouchFactory);
192 };
193
194 } // namespace views
195
196 #endif // VIEWS_TOUCHUI_TOUCH_FACTORY_H_
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