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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_AURA_WINDOW_H_ | 5 #ifndef UI_AURA_WINDOW_H_ |
| 6 #define UI_AURA_WINDOW_H_ | 6 #define UI_AURA_WINDOW_H_ |
| 7 #pragma once | 7 #pragma once |
| 8 | 8 |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/basictypes.h" | 11 #include "base/basictypes.h" |
| 12 #include "base/memory/scoped_ptr.h" | 12 #include "base/memory/scoped_ptr.h" |
| 13 #include "ui/aura/aura_export.h" | 13 #include "ui/aura/aura_export.h" |
| 14 #include "ui/gfx/compositor/layer_delegate.h" | 14 #include "ui/gfx/compositor/layer_delegate.h" |
| 15 #include "ui/gfx/rect.h" | 15 #include "ui/gfx/rect.h" |
| 16 | 16 |
| 17 class SkCanvas; | 17 class SkCanvas; |
| 18 | 18 |
| 19 namespace ui { | 19 namespace ui { |
| 20 class Compositor; | 20 class Compositor; |
| 21 class Layer; | 21 class Layer; |
| 22 } | 22 } |
| 23 | 23 |
| 24 namespace aura { | 24 namespace aura { |
| 25 | 25 |
| 26 class Desktop; | 26 class Desktop; |
| 27 class KeyEvent; | 27 class KeyEvent; |
| 28 class LayoutManager; |
| 28 class MouseEvent; | 29 class MouseEvent; |
| 29 class WindowDelegate; | 30 class WindowDelegate; |
| 30 class WindowManager; | 31 class WindowManager; |
| 31 | 32 |
| 32 namespace internal { | 33 namespace internal { |
| 33 class FocusManager; | 34 class FocusManager; |
| 34 } | 35 } |
| 35 | 36 |
| 36 // Aura window implementation. Interesting events are sent to the | 37 // Aura window implementation. Interesting events are sent to the |
| 37 // WindowDelegate. | 38 // WindowDelegate. |
| (...skipping 20 matching lines...) Expand all Loading... |
| 58 int id() const { return id_; } | 59 int id() const { return id_; } |
| 59 void set_id(int id) { id_ = id; } | 60 void set_id(int id) { id_ = id; } |
| 60 | 61 |
| 61 ui::Layer* layer() { return layer_.get(); } | 62 ui::Layer* layer() { return layer_.get(); } |
| 62 const ui::Layer* layer() const { return layer_.get(); } | 63 const ui::Layer* layer() const { return layer_.get(); } |
| 63 | 64 |
| 64 // Changes the visibility of the window. | 65 // Changes the visibility of the window. |
| 65 void SetVisibility(Visibility visibility); | 66 void SetVisibility(Visibility visibility); |
| 66 Visibility visibility() const { return visibility_; } | 67 Visibility visibility() const { return visibility_; } |
| 67 | 68 |
| 69 // Assigns a LayoutManager to size and place child windows. |
| 70 // The Window takes ownership of the LayoutManager. |
| 71 void SetLayoutManager(LayoutManager* layout_manager); |
| 72 |
| 68 // Changes the bounds of the window. | 73 // Changes the bounds of the window. |
| 69 void SetBounds(const gfx::Rect& bounds, int anim_ms); | 74 void SetBounds(const gfx::Rect& bounds, int anim_ms); |
| 70 const gfx::Rect& bounds() const { return bounds_; } | 75 const gfx::Rect& bounds() const { return bounds_; } |
| 71 | 76 |
| 72 // Marks the a portion of window as needing to be painted. | 77 // Marks the a portion of window as needing to be painted. |
| 73 void SchedulePaintInRect(const gfx::Rect& rect); | 78 void SchedulePaintInRect(const gfx::Rect& rect); |
| 74 | 79 |
| 75 // Sets the contents of the window. | 80 // Sets the contents of the window. |
| 76 void SetCanvas(const SkCanvas& canvas, const gfx::Point& origin); | 81 void SetCanvas(const SkCanvas& canvas, const gfx::Point& origin); |
| 77 | 82 |
| (...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 148 // The Window's parent. | 153 // The Window's parent. |
| 149 // TODO(beng): Implement NULL-ness for toplevels. | 154 // TODO(beng): Implement NULL-ness for toplevels. |
| 150 Window* parent_; | 155 Window* parent_; |
| 151 | 156 |
| 152 // Child windows. Topmost is last. | 157 // Child windows. Topmost is last. |
| 153 Windows children_; | 158 Windows children_; |
| 154 | 159 |
| 155 int id_; | 160 int id_; |
| 156 | 161 |
| 157 scoped_ptr<WindowManager> window_manager_; | 162 scoped_ptr<WindowManager> window_manager_; |
| 163 scoped_ptr<LayoutManager> layout_manager_; |
| 158 | 164 |
| 159 void* user_data_; | 165 void* user_data_; |
| 160 | 166 |
| 161 DISALLOW_COPY_AND_ASSIGN(Window); | 167 DISALLOW_COPY_AND_ASSIGN(Window); |
| 162 }; | 168 }; |
| 163 | 169 |
| 164 } // namespace aura | 170 } // namespace aura |
| 165 | 171 |
| 166 #endif // UI_AURA_WINDOW_H_ | 172 #endif // UI_AURA_WINDOW_H_ |
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