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Side by Side Diff: content/renderer/gpu/renderer_gl_context.cc

Issue 7890046: Command to mark surface inactive, so gpu process can release resources. (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: Updated requested changes Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/gpu/renderer_gl_context.h" 5 #include "content/renderer/gpu/renderer_gl_context.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/debug/trace_event.h" 8 #include "base/debug/trace_event.h"
9 #include "base/lazy_instance.h" 9 #include "base/lazy_instance.h"
10 #include "base/memory/ref_counted.h" 10 #include "base/memory/ref_counted.h"
(...skipping 244 matching lines...) Expand 10 before | Expand all | Expand 10 after
255 255
256 bool RendererGLContext::IsCommandBufferContextLost() { 256 bool RendererGLContext::IsCommandBufferContextLost() {
257 gpu::CommandBuffer::State state = command_buffer_->GetLastState(); 257 gpu::CommandBuffer::State state = command_buffer_->GetLastState();
258 return state.error == gpu::error::kLostContext; 258 return state.error == gpu::error::kLostContext;
259 } 259 }
260 260
261 CommandBufferProxy* RendererGLContext::GetCommandBufferProxy() { 261 CommandBufferProxy* RendererGLContext::GetCommandBufferProxy() {
262 return command_buffer_; 262 return command_buffer_;
263 } 263 }
264 264
265 bool RendererGLContext::SetSurfaceVisible(bool visible) {
266 return GetCommandBufferProxy()->SetSurfaceVisible(visible);
267 }
268
265 // TODO(gman): Remove This 269 // TODO(gman): Remove This
266 void RendererGLContext::DisableShaderTranslation() { 270 void RendererGLContext::DisableShaderTranslation() {
267 NOTREACHED(); 271 NOTREACHED();
268 } 272 }
269 273
270 gpu::gles2::GLES2Implementation* RendererGLContext::GetImplementation() { 274 gpu::gles2::GLES2Implementation* RendererGLContext::GetImplementation() {
271 return gles2_implementation_; 275 return gles2_implementation_;
272 } 276 }
273 277
274 RendererGLContext::RendererGLContext(GpuChannelHost* channel) 278 RendererGLContext::RendererGLContext(GpuChannelHost* channel)
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449 void RendererGLContext::OnContextLost() { 453 void RendererGLContext::OnContextLost() {
450 if (!context_lost_callback_.is_null()) { 454 if (!context_lost_callback_.is_null()) {
451 RendererGLContext::ContextLostReason reason = kUnknown; 455 RendererGLContext::ContextLostReason reason = kUnknown;
452 if (command_buffer_) { 456 if (command_buffer_) {
453 reason = ConvertReason( 457 reason = ConvertReason(
454 command_buffer_->GetLastState().context_lost_reason); 458 command_buffer_->GetLastState().context_lost_reason);
455 } 459 }
456 context_lost_callback_.Run(reason); 460 context_lost_callback_.Run(reason);
457 } 461 }
458 } 462 }
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