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Side by Side Diff: content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.cc

Issue 7890046: Command to mark surface inactive, so gpu process can release resources. (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: first cut of IPC version Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #if defined(ENABLE_GPU) 5 #if defined(ENABLE_GPU)
6 6
7 #include "content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.h" 7 #include "content/renderer/gpu/webgraphicscontext3d_command_buffer_impl.h"
8 8
9 #include "gpu/GLES2/gl2.h" 9 #include "gpu/GLES2/gl2.h"
10 #ifndef GL_GLEXT_PROTOTYPES 10 #ifndef GL_GLEXT_PROTOTYPES
11 #define GL_GLEXT_PROTOTYPES 1 11 #define GL_GLEXT_PROTOTYPES 1
12 #endif 12 #endif
13 #include "gpu/GLES2/gl2ext.h" 13 #include "gpu/GLES2/gl2ext.h"
14 14
15 #include <algorithm> 15 #include <algorithm>
16 #include <set> 16 #include <set>
17 17
18 #include "base/bind.h" 18 #include "base/bind.h"
19 #include "base/lazy_instance.h" 19 #include "base/lazy_instance.h"
20 #include "base/string_tokenizer.h" 20 #include "base/string_tokenizer.h"
21 #include "base/command_line.h" 21 #include "base/command_line.h"
22 #include "base/debug/trace_event.h" 22 #include "base/debug/trace_event.h"
23 #include "base/logging.h" 23 #include "base/logging.h"
24 #include "base/metrics/histogram.h" 24 #include "base/metrics/histogram.h"
25 #include "base/synchronization/lock.h" 25 #include "base/synchronization/lock.h"
26 #include "content/common/content_switches.h" 26 #include "content/common/content_switches.h"
27 #include "content/renderer/gpu/command_buffer_proxy.h"
27 #include "content/renderer/gpu/gpu_channel_host.h" 28 #include "content/renderer/gpu/gpu_channel_host.h"
28 #include "content/renderer/render_thread_impl.h" 29 #include "content/renderer/render_thread_impl.h"
29 #include "content/renderer/render_view_impl.h" 30 #include "content/renderer/render_view_impl.h"
30 #include "gpu/command_buffer/client/gles2_implementation.h" 31 #include "gpu/command_buffer/client/gles2_implementation.h"
31 #include "gpu/command_buffer/common/constants.h" 32 #include "gpu/command_buffer/common/constants.h"
32 #include "third_party/WebKit/Source/WebKit/chromium/public/WebDocument.h" 33 #include "third_party/WebKit/Source/WebKit/chromium/public/WebDocument.h"
33 #include "third_party/WebKit/Source/WebKit/chromium/public/WebFrame.h" 34 #include "third_party/WebKit/Source/WebKit/chromium/public/WebFrame.h"
34 #include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h" 35 #include "third_party/WebKit/Source/WebKit/chromium/public/WebView.h"
35 #include "webkit/glue/gl_bindings_skia_cmd_buffer.h" 36 #include "webkit/glue/gl_bindings_skia_cmd_buffer.h"
36 37
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261 cached_width_ = width; 262 cached_width_ = width;
262 cached_height_ = height; 263 cached_height_ = height;
263 264
264 gl_->ResizeCHROMIUM(width, height); 265 gl_->ResizeCHROMIUM(width, height);
265 266
266 #ifdef FLIP_FRAMEBUFFER_VERTICALLY 267 #ifdef FLIP_FRAMEBUFFER_VERTICALLY
267 scanline_.reset(new uint8[width * 4]); 268 scanline_.reset(new uint8[width * 4]);
268 #endif // FLIP_FRAMEBUFFER_VERTICALLY 269 #endif // FLIP_FRAMEBUFFER_VERTICALLY
269 } 270 }
270 271
272 void WebGraphicsContext3DCommandBufferImpl::setVisibility(bool visible) {
273 gl_->Flush();
274 // TODO(mmocny): Should context_ have a SetSurfaceVisible which forwards?
275 context_->GetCommandBufferProxy()->SetSurfaceVisible(visible);
mmocny 2011/10/13 18:54:17 RE TODO: I'm leaning towards having RendererGLCont
jonathan.backer 2011/10/13 19:25:07 I'm OK with it as is. There's one surface per comm
apatrick_chromium 2011/10/13 19:51:31 I lean towards a forwarding function. Law of demet
276 }
277
271 #ifdef FLIP_FRAMEBUFFER_VERTICALLY 278 #ifdef FLIP_FRAMEBUFFER_VERTICALLY
272 void WebGraphicsContext3DCommandBufferImpl::FlipVertically( 279 void WebGraphicsContext3DCommandBufferImpl::FlipVertically(
273 uint8* framebuffer, 280 uint8* framebuffer,
274 unsigned int width, 281 unsigned int width,
275 unsigned int height) { 282 unsigned int height) {
276 uint8* scanline = scanline_.get(); 283 uint8* scanline = scanline_.get();
277 if (!scanline) 284 if (!scanline)
278 return; 285 return;
279 unsigned int row_bytes = width * 4; 286 unsigned int row_bytes = width * 4;
280 unsigned int count = height / 2; 287 unsigned int count = height / 2;
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1083 if (context_lost_callback_) { 1090 if (context_lost_callback_) {
1084 context_lost_callback_->onContextLost(); 1091 context_lost_callback_->onContextLost();
1085 } 1092 }
1086 RenderViewImpl* renderview = 1093 RenderViewImpl* renderview =
1087 web_view_ ? RenderViewImpl::FromWebView(web_view_) : NULL; 1094 web_view_ ? RenderViewImpl::FromWebView(web_view_) : NULL;
1088 if (renderview) 1095 if (renderview)
1089 renderview->OnViewContextSwapBuffersAborted(); 1096 renderview->OnViewContextSwapBuffersAborted();
1090 } 1097 }
1091 1098
1092 #endif // defined(ENABLE_GPU) 1099 #endif // defined(ENABLE_GPU)
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