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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Includes the platform independent and platform dependent GL headers. | 5 // Includes the platform independent and platform dependent GL headers. |
6 // Only include this in cc files. It pulls in system headers, including | 6 // Only include this in cc files. It pulls in system headers, including |
7 // the X11 headers on linux, which define all kinds of macros that are | 7 // the X11 headers on linux, which define all kinds of macros that are |
8 // liable to cause conflicts. | 8 // liable to cause conflicts. |
9 | 9 |
10 #ifndef UI_GFX_GL_GL_BINDINGS_H_ | 10 #ifndef UI_GFX_GL_GL_BINDINGS_H_ |
11 #define UI_GFX_GL_GL_BINDINGS_H_ | 11 #define UI_GFX_GL_GL_BINDINGS_H_ |
12 #pragma once | 12 #pragma once |
13 | 13 |
14 #include <GL/gl.h> | 14 #include <GL/gl.h> |
15 #include <GL/glext.h> | 15 #include <GL/glext.h> |
16 | 16 |
17 #include "build/build_config.h" | 17 #include "build/build_config.h" |
18 #include "base/logging.h" | 18 #include "base/logging.h" |
19 #include "ui/gfx/gl/gl_export.h" | 19 #include "ui/gfx/gl/gl_export.h" |
20 | 20 |
21 // The standard OpenGL native extension headers are also included. | 21 // The standard OpenGL native extension headers are also included. |
22 #if defined(OS_WIN) | 22 #if defined(OS_WIN) |
23 #include <GL/wglext.h> | 23 #include <GL/wglext.h> |
24 #elif defined(OS_MACOSX) | 24 #elif defined(OS_MACOSX) |
25 #include <OpenGL/OpenGL.h> | 25 #include <OpenGL/OpenGL.h> |
26 #elif defined(USE_X11) | 26 #elif defined(USE_X11) |
27 #include <GL/glx.h> | 27 #include <GL/glx.h> |
28 #include <GL/glxext.h> | 28 #include <GL/glxext.h> |
29 | |
30 // Undefine some macros defined by X headers. This is why this file should only | |
31 // be included in .cc files. | |
32 #undef Bool | |
33 #undef None | |
34 #undef Status | |
35 #endif | 29 #endif |
36 | 30 |
37 #if defined(OS_WIN) | 31 #if defined(OS_WIN) |
38 #define GL_BINDING_CALL WINAPI | 32 #define GL_BINDING_CALL WINAPI |
39 #else | 33 #else |
40 #define GL_BINDING_CALL | 34 #define GL_BINDING_CALL |
41 #endif | 35 #endif |
42 | 36 |
43 #define GL_SERVICE_LOG(args) DLOG(INFO) << args; | 37 #define GL_SERVICE_LOG(args) DLOG(INFO) << args; |
44 | 38 |
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93 #endif | 87 #endif |
94 | 88 |
95 namespace gfx { | 89 namespace gfx { |
96 | 90 |
97 // Find an entry point to the mock GL implementation. | 91 // Find an entry point to the mock GL implementation. |
98 void* GL_BINDING_CALL GetMockGLProcAddress(const char* name); | 92 void* GL_BINDING_CALL GetMockGLProcAddress(const char* name); |
99 | 93 |
100 } // namespace gfx | 94 } // namespace gfx |
101 | 95 |
102 #endif // UI_GFX_GL_GL_BINDINGS_H_ | 96 #endif // UI_GFX_GL_GL_BINDINGS_H_ |
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