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Issue 7889040: Change X11 error handler override to allow easy X11 error checking. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase Created 9 years, 2 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Include gtest.h out of order because <X11/X.h> #define's Bool & None, which
6 // gtest uses as struct names (inside a namespace). This means that
7 // #include'ing gtest after anything that pulls in X.h fails to compile.
8 // This is http://code.google.com/p/googletest/issues/detail?id=371
9 #include "testing/gtest/include/gtest/gtest.h"
5 #include "gpu/command_buffer/service/shader_manager.h" 10 #include "gpu/command_buffer/service/shader_manager.h"
6 11
7 #include "base/memory/scoped_ptr.h" 12 #include "base/memory/scoped_ptr.h"
8 #include "gpu/command_buffer/common/gl_mock.h" 13 #include "gpu/command_buffer/common/gl_mock.h"
9 #include "gpu/command_buffer/service/mocks.h" 14 #include "gpu/command_buffer/service/mocks.h"
10 #include "testing/gtest/include/gtest/gtest.h"
11 15
12 using ::testing::Return; 16 using ::testing::Return;
13 using ::testing::ReturnRef; 17 using ::testing::ReturnRef;
14 18
15 namespace gpu { 19 namespace gpu {
16 namespace gles2 { 20 namespace gles2 {
17 21
18 class ShaderManagerTest : public testing::Test { 22 class ShaderManagerTest : public testing::Test {
19 public: 23 public:
20 ShaderManagerTest() { 24 ShaderManagerTest() {
(...skipping 214 matching lines...) Expand 10 before | Expand all | Expand 10 after
235 EXPECT_FALSE(info1->InUse()); 239 EXPECT_FALSE(info1->InUse());
236 info2 = manager_.GetShaderInfo(kClient1Id); 240 info2 = manager_.GetShaderInfo(kClient1Id);
237 EXPECT_EQ(info1, info2); 241 EXPECT_EQ(info1, info2);
238 manager_.MarkAsDeleted(info1); // this should delete the shader. 242 manager_.MarkAsDeleted(info1); // this should delete the shader.
239 info2 = manager_.GetShaderInfo(kClient1Id); 243 info2 = manager_.GetShaderInfo(kClient1Id);
240 EXPECT_TRUE(info2 == NULL); 244 EXPECT_TRUE(info2 == NULL);
241 } 245 }
242 246
243 } // namespace gles2 247 } // namespace gles2
244 } // namespace gpu 248 } // namespace gpu
245
246
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