| Index: media/base/yuv_row.h
|
| diff --git a/media/base/yuv_row.h b/media/base/yuv_row.h
|
| deleted file mode 100644
|
| index 9a74d29aafe0c71046ff7eadf8a0d7fe8bcb4789..0000000000000000000000000000000000000000
|
| --- a/media/base/yuv_row.h
|
| +++ /dev/null
|
| @@ -1,126 +0,0 @@
|
| -// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -// yuv_row internal functions to handle YUV conversion and scaling to RGB.
|
| -// These functions are used from both yuv_convert.cc and yuv_scale.cc.
|
| -
|
| -// TODO(fbarchard): Write function that can handle rotation and scaling.
|
| -
|
| -#ifndef MEDIA_BASE_YUV_ROW_H_
|
| -#define MEDIA_BASE_YUV_ROW_H_
|
| -
|
| -#include "base/basictypes.h"
|
| -
|
| -extern "C" {
|
| -// Can only do 1x.
|
| -// This is the second fastest of the scalers.
|
| -void FastConvertYUVToRGB32Row(const uint8* y_buf,
|
| - const uint8* u_buf,
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| - const uint8* v_buf,
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| - uint8* rgb_buf,
|
| - int width);
|
| -
|
| -// Can do 1x, half size or any scale down by an integer amount.
|
| -// Step can be negative (mirroring, rotate 180).
|
| -// This is the third fastest of the scalers.
|
| -void ConvertYUVToRGB32Row(const uint8* y_buf,
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| - const uint8* u_buf,
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| - const uint8* v_buf,
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| - uint8* rgb_buf,
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| - int width,
|
| - int step);
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| -
|
| -// Rotate is like Convert, but applies different step to Y versus U and V.
|
| -// This allows rotation by 90 or 270, by stepping by stride.
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| -// This is the forth fastest of the scalers.
|
| -void RotateConvertYUVToRGB32Row(const uint8* y_buf,
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| - const uint8* u_buf,
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| - const uint8* v_buf,
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| - uint8* rgb_buf,
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| - int width,
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| - int ystep,
|
| - int uvstep);
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| -
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| -// Doubler does 4 pixels at a time. Each pixel is replicated.
|
| -// This is the fastest of the scalers.
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| -void DoubleYUVToRGB32Row(const uint8* y_buf,
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| - const uint8* u_buf,
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| - const uint8* v_buf,
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| - uint8* rgb_buf,
|
| - int width);
|
| -
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| -// Handles arbitrary scaling up or down.
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| -// Mirroring is supported, but not 90 or 270 degree rotation.
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| -// Chroma is under sampled every 2 pixels for performance.
|
| -void ScaleYUVToRGB32Row(const uint8* y_buf,
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| - const uint8* u_buf,
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| - const uint8* v_buf,
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| - uint8* rgb_buf,
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| - int width,
|
| - int source_dx);
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| -
|
| -// Handles arbitrary scaling up or down with bilinear filtering.
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| -// Mirroring is supported, but not 90 or 270 degree rotation.
|
| -// Chroma is under sampled every 2 pixels for performance.
|
| -// This is the slowest of the scalers.
|
| -void LinearScaleYUVToRGB32Row(const uint8* y_buf,
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| - const uint8* u_buf,
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| - const uint8* v_buf,
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| - uint8* rgb_buf,
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| - int width,
|
| - int source_dx);
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| -
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| -void FastConvertRGB32ToYUVRow(const uint8* rgb_buf_1,
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| - const uint8* rgb_buf_2,
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| - uint8* y_buf_1,
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| - uint8* y_buf_2,
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| - uint8* u_buf,
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| - uint8* v_buf,
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| - int width);
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| -
|
| -#if defined(_MSC_VER)
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| -#define SIMD_ALIGNED(var) __declspec(align(16)) var
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| -#else
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| -#define SIMD_ALIGNED(var) var __attribute__((aligned(16)))
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| -#endif
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| -extern SIMD_ALIGNED(int16 kCoefficientsRgbY[768][4]);
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| -
|
| -// Method to force C version.
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| -//#define USE_MMX 0
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| -//#define USE_SSE2 0
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| -
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| -#if !defined(USE_MMX)
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| -// Windows, Mac and Linux/BSD use MMX
|
| -#if defined(__MMX__) || defined(_MSC_VER)
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| -#define USE_MMX 1
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| -#else
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| -#define USE_MMX 0
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| -#endif
|
| -#endif
|
| -
|
| -#if !defined(USE_SSE2)
|
| -#if defined(__SSE2__) || defined(ARCH_CPU_X86_64) || _M_IX86_FP==2
|
| -#define USE_SSE2 1
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| -#else
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| -#define USE_SSE2 0
|
| -#endif
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| -#endif
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| -
|
| -// x64 uses MMX2 (SSE) so emms is not required.
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| -// Warning C4799: function has no EMMS instruction.
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| -// EMMS() is slow and should be called by the calling function once per image.
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| -#if USE_MMX && !defined(ARCH_CPU_X86_64)
|
| -#if defined(_MSC_VER)
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| -#define EMMS() __asm emms
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| -#pragma warning(disable: 4799)
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| -#else
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| -#define EMMS() asm("emms")
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| -#endif
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| -#else
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| -#define EMMS()
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| -#endif
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| -
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| -} // extern "C"
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| -
|
| -#endif // MEDIA_BASE_YUV_ROW_H_
|
|
|