Index: aura/window.cc |
=================================================================== |
--- aura/window.cc (revision 100961) |
+++ aura/window.cc (working copy) |
@@ -1,175 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "aura/window.h" |
- |
-#include <algorithm> |
- |
-#include "aura/desktop.h" |
-#include "aura/event.h" |
-#include "aura/window_delegate.h" |
-#include "aura/window_manager.h" |
-#include "base/logging.h" |
-#include "ui/gfx/canvas_skia.h" |
-#include "ui/gfx/compositor/compositor.h" |
-#include "ui/gfx/compositor/layer.h" |
- |
-namespace aura { |
- |
-Window::Window(WindowDelegate* delegate) |
- : delegate_(delegate), |
- visibility_(VISIBILITY_HIDDEN), |
- parent_(NULL), |
- id_(-1), |
- user_data_(NULL) { |
-} |
- |
-Window::~Window() { |
- // Let the delegate know we're in the processing of destroying. |
- if (delegate_) |
- delegate_->OnWindowDestroying(); |
- // Then destroy the children. |
- while (!children_.empty()) { |
- Window* child = children_[0]; |
- delete child; |
- // Deleting the child so remove it from out children_ list. |
- DCHECK(std::find(children_.begin(), children_.end(), child) == |
- children_.end()); |
- } |
- // And let the delegate do any post cleanup. |
- if (delegate_) |
- delegate_->OnWindowDestroyed(); |
- if (parent_) |
- parent_->RemoveChild(this); |
-} |
- |
-void Window::Init() { |
- layer_.reset(new ui::Layer(Desktop::GetInstance()->compositor())); |
- layer_->set_delegate(this); |
-} |
- |
-void Window::SetVisibility(Visibility visibility) { |
- if (visibility_ == visibility) |
- return; |
- |
- visibility_ = visibility; |
- layer_->set_visible(visibility_ != VISIBILITY_HIDDEN); |
- if (layer_->visible()) |
- SchedulePaint(); |
-} |
- |
-void Window::SetBounds(const gfx::Rect& bounds, int anim_ms) { |
- // TODO: support anim_ms |
- // TODO: funnel this through the Desktop. |
- bool was_move = bounds_.size() == bounds.size(); |
- bounds_ = bounds; |
- layer_->SetBounds(bounds); |
- if (was_move) |
- SchedulePaintInRect(gfx::Rect()); |
- else |
- SchedulePaint(); |
-} |
- |
-void Window::SchedulePaintInRect(const gfx::Rect& rect) { |
- layer_->SchedulePaint(rect); |
-} |
- |
-void Window::SetCanvas(const SkCanvas& canvas, const gfx::Point& origin) { |
- // TODO: figure out how this is going to work when animating the layer. In |
- // particular if we're animating the size then the underlying Texture is going |
- // to be unhappy if we try to set a texture on a size bigger than the size of |
- // the texture. |
- layer_->SetCanvas(canvas, origin); |
-} |
- |
-void Window::SetParent(Window* parent) { |
- if (parent) |
- parent->AddChild(this); |
- else |
- Desktop::GetInstance()->window()->AddChild(this); |
-} |
- |
-bool Window::IsTopLevelWindowContainer() const { |
- return false; |
-} |
- |
-void Window::MoveChildToFront(Window* child) { |
- DCHECK_EQ(child->parent(), this); |
- const Windows::iterator i(std::find(children_.begin(), children_.end(), |
- child)); |
- DCHECK(i != children_.end()); |
- children_.erase(i); |
- |
- // TODO(beng): this obviously has to handle different window types. |
- children_.insert(children_.begin() + children_.size(), child); |
- SchedulePaintInRect(gfx::Rect()); |
-} |
- |
-void Window::AddChild(Window* child) { |
- DCHECK(std::find(children_.begin(), children_.end(), child) == |
- children_.end()); |
- child->parent_ = this; |
- layer_->Add(child->layer_.get()); |
- children_.push_back(child); |
-} |
- |
-void Window::RemoveChild(Window* child) { |
- Windows::iterator i = std::find(children_.begin(), children_.end(), child); |
- DCHECK(i != children_.end()); |
- child->parent_ = NULL; |
- layer_->Remove(child->layer_.get()); |
- children_.erase(i); |
-} |
- |
-// static |
-void Window::ConvertPointToWindow(Window* source, |
- Window* target, |
- gfx::Point* point) { |
- ui::Layer::ConvertPointToLayer(source->layer(), target->layer(), point); |
-} |
- |
-bool Window::OnMouseEvent(MouseEvent* event) { |
- if (!window_manager_.get()) |
- window_manager_.reset(new WindowManager(this)); |
- return window_manager_->OnMouseEvent(event) || delegate_->OnMouseEvent(event); |
-} |
- |
-bool Window::OnKeyEvent(KeyEvent* event) { |
- return delegate_->OnKeyEvent(event); |
-} |
- |
-bool Window::HitTest(const gfx::Point& point) { |
- gfx::Rect local_bounds(gfx::Point(), bounds().size()); |
- // TODO(beng): hittest masks. |
- return local_bounds.Contains(point); |
-} |
- |
-Window* Window::GetEventHandlerForPoint(const gfx::Point& point) { |
- Windows::const_reverse_iterator i = children_.rbegin(); |
- for (; i != children_.rend(); ++i) { |
- Window* child = *i; |
- if (child->visibility() == Window::VISIBILITY_HIDDEN) |
- continue; |
- gfx::Point point_in_child_coords(point); |
- Window::ConvertPointToWindow(this, child, &point_in_child_coords); |
- if (child->HitTest(point_in_child_coords)) |
- return child->GetEventHandlerForPoint(point_in_child_coords); |
- } |
- return this; |
-} |
- |
-internal::FocusManager* Window::GetFocusManager() { |
- return parent_ ? parent_->GetFocusManager() : NULL; |
-} |
- |
-void Window::SchedulePaint() { |
- SchedulePaintInRect(gfx::Rect(0, 0, bounds_.width(), bounds_.height())); |
-} |
- |
-void Window::OnPaintLayer(gfx::Canvas* canvas) { |
- if (delegate_) |
- delegate_->OnPaint(canvas); |
-} |
- |
-} // namespace aura |