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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef AURA_WINDOW_H_ | |
6 #define AURA_WINDOW_H_ | |
7 #pragma once | |
8 | |
9 #include <vector> | |
10 | |
11 #include "aura/aura_export.h" | |
12 #include "base/basictypes.h" | |
13 #include "base/memory/scoped_ptr.h" | |
14 #include "ui/gfx/compositor/layer_delegate.h" | |
15 #include "ui/gfx/rect.h" | |
16 | |
17 class SkCanvas; | |
18 | |
19 namespace ui { | |
20 class Compositor; | |
21 class Layer; | |
22 } | |
23 | |
24 namespace aura { | |
25 | |
26 class Desktop; | |
27 class KeyEvent; | |
28 class MouseEvent; | |
29 class WindowDelegate; | |
30 class WindowManager; | |
31 | |
32 namespace internal { | |
33 class FocusManager; | |
34 } | |
35 | |
36 // Aura window implementation. Interesting events are sent to the | |
37 // WindowDelegate. | |
38 // TODO(beng): resolve ownership. | |
39 class AURA_EXPORT Window : public ui::LayerDelegate { | |
40 public: | |
41 enum Visibility { | |
42 // Don't display the window onscreen and don't let it receive mouse | |
43 // events. This is the default. | |
44 VISIBILITY_HIDDEN = 1, | |
45 | |
46 // Display the window and let it receive mouse events. | |
47 VISIBILITY_SHOWN = 2, | |
48 | |
49 // Display the window but prevent it from receiving mouse events. | |
50 VISIBILITY_SHOWN_NO_INPUT = 3, | |
51 }; | |
52 | |
53 explicit Window(WindowDelegate* delegate); | |
54 ~Window(); | |
55 | |
56 void Init(); | |
57 | |
58 int id() const { return id_; } | |
59 void set_id(int id) { id_ = id; } | |
60 | |
61 ui::Layer* layer() { return layer_.get(); } | |
62 const ui::Layer* layer() const { return layer_.get(); } | |
63 | |
64 // Changes the visibility of the window. | |
65 void SetVisibility(Visibility visibility); | |
66 Visibility visibility() const { return visibility_; } | |
67 | |
68 // Changes the bounds of the window. | |
69 void SetBounds(const gfx::Rect& bounds, int anim_ms); | |
70 const gfx::Rect& bounds() const { return bounds_; } | |
71 | |
72 // Marks the a portion of window as needing to be painted. | |
73 void SchedulePaintInRect(const gfx::Rect& rect); | |
74 | |
75 // Sets the contents of the window. | |
76 void SetCanvas(const SkCanvas& canvas, const gfx::Point& origin); | |
77 | |
78 // Sets the parent window of the window. If NULL, the window is parented to | |
79 // the desktop's window. | |
80 void SetParent(Window* parent); | |
81 Window* parent() { return parent_; } | |
82 | |
83 // Returns true if this Window is the container for toplevel windows. | |
84 virtual bool IsTopLevelWindowContainer() const; | |
85 | |
86 // Move the specified child of this Window to the front of the z-order. | |
87 // TODO(beng): this is (obviously) feeble. | |
88 void MoveChildToFront(Window* child); | |
89 | |
90 // Tree operations. | |
91 // TODO(beng): Child windows are currently not owned by the hierarchy. We | |
92 // should change this. | |
93 void AddChild(Window* child); | |
94 void RemoveChild(Window* child); | |
95 | |
96 static void ConvertPointToWindow(Window* source, | |
97 Window* target, | |
98 gfx::Point* point); | |
99 | |
100 // Handles a mouse event. Returns true if handled. | |
101 bool OnMouseEvent(MouseEvent* event); | |
102 | |
103 // Handles a key event. Returns true if handled. | |
104 bool OnKeyEvent(KeyEvent* event); | |
105 | |
106 WindowDelegate* delegate() { return delegate_; } | |
107 | |
108 // Returns true if the mouse pointer at the specified |point| can trigger an | |
109 // event for this Window. | |
110 // TODO(beng): | |
111 // A Window can supply a hit-test mask to cause some portions of itself to not | |
112 // trigger events, causing the events to fall through to the Window behind. | |
113 bool HitTest(const gfx::Point& point); | |
114 | |
115 // Returns the Window that most closely encloses |point| for the purposes of | |
116 // event targeting. | |
117 Window* GetEventHandlerForPoint(const gfx::Point& point); | |
118 | |
119 // Returns the FocusManager for the Window, which may be attached to a parent | |
120 // Window. Can return NULL if the Window has no FocusManager. | |
121 virtual internal::FocusManager* GetFocusManager(); | |
122 | |
123 // The Window does not own this object. | |
124 void set_user_data(void* user_data) { user_data_ = user_data; } | |
125 void* user_data() const { return user_data_; } | |
126 | |
127 private: | |
128 typedef std::vector<Window*> Windows; | |
129 | |
130 // If SchedulePaint has been invoked on the Window the delegate is notified. | |
131 void UpdateLayerCanvas(); | |
132 | |
133 // Schedules a paint for the Window's entire bounds. | |
134 void SchedulePaint(); | |
135 | |
136 // Overridden from ui::LayerDelegate: | |
137 virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE; | |
138 | |
139 WindowDelegate* delegate_; | |
140 | |
141 Visibility visibility_; | |
142 | |
143 scoped_ptr<ui::Layer> layer_; | |
144 | |
145 // Bounds of the window in the desktop's coordinate system. | |
146 gfx::Rect bounds_; | |
147 | |
148 // The Window's parent. | |
149 // TODO(beng): Implement NULL-ness for toplevels. | |
150 Window* parent_; | |
151 | |
152 // Child windows. Topmost is last. | |
153 Windows children_; | |
154 | |
155 int id_; | |
156 | |
157 scoped_ptr<WindowManager> window_manager_; | |
158 | |
159 void* user_data_; | |
160 | |
161 DISALLOW_COPY_AND_ASSIGN(Window); | |
162 }; | |
163 | |
164 } // namespace aura | |
165 | |
166 #endif // AURA_WINDOW_H_ | |
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