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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef AURA_WINDOW_H_ | |
| 6 #define AURA_WINDOW_H_ | |
| 7 #pragma once | |
| 8 | |
| 9 #include <vector> | |
| 10 | |
| 11 #include "aura/aura_export.h" | |
| 12 #include "base/basictypes.h" | |
| 13 #include "base/memory/scoped_ptr.h" | |
| 14 #include "ui/gfx/compositor/layer_delegate.h" | |
| 15 #include "ui/gfx/rect.h" | |
| 16 | |
| 17 class SkCanvas; | |
| 18 | |
| 19 namespace ui { | |
| 20 class Compositor; | |
| 21 class Layer; | |
| 22 } | |
| 23 | |
| 24 namespace aura { | |
| 25 | |
| 26 class Desktop; | |
| 27 class KeyEvent; | |
| 28 class MouseEvent; | |
| 29 class WindowDelegate; | |
| 30 class WindowManager; | |
| 31 | |
| 32 namespace internal { | |
| 33 class FocusManager; | |
| 34 } | |
| 35 | |
| 36 // Aura window implementation. Interesting events are sent to the | |
| 37 // WindowDelegate. | |
| 38 // TODO(beng): resolve ownership. | |
| 39 class AURA_EXPORT Window : public ui::LayerDelegate { | |
| 40 public: | |
| 41 enum Visibility { | |
| 42 // Don't display the window onscreen and don't let it receive mouse | |
| 43 // events. This is the default. | |
| 44 VISIBILITY_HIDDEN = 1, | |
| 45 | |
| 46 // Display the window and let it receive mouse events. | |
| 47 VISIBILITY_SHOWN = 2, | |
| 48 | |
| 49 // Display the window but prevent it from receiving mouse events. | |
| 50 VISIBILITY_SHOWN_NO_INPUT = 3, | |
| 51 }; | |
| 52 | |
| 53 explicit Window(WindowDelegate* delegate); | |
| 54 ~Window(); | |
| 55 | |
| 56 void Init(); | |
| 57 | |
| 58 int id() const { return id_; } | |
| 59 void set_id(int id) { id_ = id; } | |
| 60 | |
| 61 ui::Layer* layer() { return layer_.get(); } | |
| 62 const ui::Layer* layer() const { return layer_.get(); } | |
| 63 | |
| 64 // Changes the visibility of the window. | |
| 65 void SetVisibility(Visibility visibility); | |
| 66 Visibility visibility() const { return visibility_; } | |
| 67 | |
| 68 // Changes the bounds of the window. | |
| 69 void SetBounds(const gfx::Rect& bounds, int anim_ms); | |
| 70 const gfx::Rect& bounds() const { return bounds_; } | |
| 71 | |
| 72 // Marks the a portion of window as needing to be painted. | |
| 73 void SchedulePaintInRect(const gfx::Rect& rect); | |
| 74 | |
| 75 // Sets the contents of the window. | |
| 76 void SetCanvas(const SkCanvas& canvas, const gfx::Point& origin); | |
| 77 | |
| 78 // Sets the parent window of the window. If NULL, the window is parented to | |
| 79 // the desktop's window. | |
| 80 void SetParent(Window* parent); | |
| 81 Window* parent() { return parent_; } | |
| 82 | |
| 83 // Returns true if this Window is the container for toplevel windows. | |
| 84 virtual bool IsTopLevelWindowContainer() const; | |
| 85 | |
| 86 // Move the specified child of this Window to the front of the z-order. | |
| 87 // TODO(beng): this is (obviously) feeble. | |
| 88 void MoveChildToFront(Window* child); | |
| 89 | |
| 90 // Tree operations. | |
| 91 // TODO(beng): Child windows are currently not owned by the hierarchy. We | |
| 92 // should change this. | |
| 93 void AddChild(Window* child); | |
| 94 void RemoveChild(Window* child); | |
| 95 | |
| 96 static void ConvertPointToWindow(Window* source, | |
| 97 Window* target, | |
| 98 gfx::Point* point); | |
| 99 | |
| 100 // Handles a mouse event. Returns true if handled. | |
| 101 bool OnMouseEvent(MouseEvent* event); | |
| 102 | |
| 103 // Handles a key event. Returns true if handled. | |
| 104 bool OnKeyEvent(KeyEvent* event); | |
| 105 | |
| 106 WindowDelegate* delegate() { return delegate_; } | |
| 107 | |
| 108 // Returns true if the mouse pointer at the specified |point| can trigger an | |
| 109 // event for this Window. | |
| 110 // TODO(beng): | |
| 111 // A Window can supply a hit-test mask to cause some portions of itself to not | |
| 112 // trigger events, causing the events to fall through to the Window behind. | |
| 113 bool HitTest(const gfx::Point& point); | |
| 114 | |
| 115 // Returns the Window that most closely encloses |point| for the purposes of | |
| 116 // event targeting. | |
| 117 Window* GetEventHandlerForPoint(const gfx::Point& point); | |
| 118 | |
| 119 // Returns the FocusManager for the Window, which may be attached to a parent | |
| 120 // Window. Can return NULL if the Window has no FocusManager. | |
| 121 virtual internal::FocusManager* GetFocusManager(); | |
| 122 | |
| 123 // The Window does not own this object. | |
| 124 void set_user_data(void* user_data) { user_data_ = user_data; } | |
| 125 void* user_data() const { return user_data_; } | |
| 126 | |
| 127 private: | |
| 128 typedef std::vector<Window*> Windows; | |
| 129 | |
| 130 // If SchedulePaint has been invoked on the Window the delegate is notified. | |
| 131 void UpdateLayerCanvas(); | |
| 132 | |
| 133 // Schedules a paint for the Window's entire bounds. | |
| 134 void SchedulePaint(); | |
| 135 | |
| 136 // Overridden from ui::LayerDelegate: | |
| 137 virtual void OnPaintLayer(gfx::Canvas* canvas) OVERRIDE; | |
| 138 | |
| 139 WindowDelegate* delegate_; | |
| 140 | |
| 141 Visibility visibility_; | |
| 142 | |
| 143 scoped_ptr<ui::Layer> layer_; | |
| 144 | |
| 145 // Bounds of the window in the desktop's coordinate system. | |
| 146 gfx::Rect bounds_; | |
| 147 | |
| 148 // The Window's parent. | |
| 149 // TODO(beng): Implement NULL-ness for toplevels. | |
| 150 Window* parent_; | |
| 151 | |
| 152 // Child windows. Topmost is last. | |
| 153 Windows children_; | |
| 154 | |
| 155 int id_; | |
| 156 | |
| 157 scoped_ptr<WindowManager> window_manager_; | |
| 158 | |
| 159 void* user_data_; | |
| 160 | |
| 161 DISALLOW_COPY_AND_ASSIGN(Window); | |
| 162 }; | |
| 163 | |
| 164 } // namespace aura | |
| 165 | |
| 166 #endif // AURA_WINDOW_H_ | |
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