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Side by Side Diff: content/renderer/gpu/renderer_gl_context.cc

Issue 7860028: Retry 3 to split WebGraphicsContext3DCommandBufferImpl::initialize() into two stages. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Fold thread fixes into this patch. Created 9 years, 3 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/gpu/renderer_gl_context.h" 5 #include "content/renderer/gpu/renderer_gl_context.h"
6 6
7 #include "base/debug/trace_event.h" 7 #include "base/debug/trace_event.h"
8 #include "base/lazy_instance.h" 8 #include "base/lazy_instance.h"
9 #include "base/memory/ref_counted.h" 9 #include "base/memory/ref_counted.h"
10 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/scoped_ptr.h"
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192 gles2_implementation_->DeleteTextures(1, &texture); 192 gles2_implementation_->DeleteTextures(1, &texture);
193 } 193 }
194 194
195 void RendererGLContext::SetContextLostCallback( 195 void RendererGLContext::SetContextLostCallback(
196 Callback1<ContextLostReason>::Type* callback) { 196 Callback1<ContextLostReason>::Type* callback) {
197 context_lost_callback_.reset(callback); 197 context_lost_callback_.reset(callback);
198 } 198 }
199 199
200 bool RendererGLContext::MakeCurrent(RendererGLContext* context) { 200 bool RendererGLContext::MakeCurrent(RendererGLContext* context) {
201 if (context) { 201 if (context) {
202 DCHECK(context->CalledOnValidThread());
202 gles2::SetGLContext(context->gles2_implementation_); 203 gles2::SetGLContext(context->gles2_implementation_);
203 204
204 // Don't request latest error status from service. Just use the locally 205 // Don't request latest error status from service. Just use the locally
205 // cached information from the last flush. 206 // cached information from the last flush.
206 // TODO(apatrick): I'm not sure if this should actually change the 207 // TODO(apatrick): I'm not sure if this should actually change the
207 // current context if it fails. For now it gets changed even if it fails 208 // current context if it fails. For now it gets changed even if it fails
208 // because making GL calls with a NULL context crashes. 209 // because making GL calls with a NULL context crashes.
209 if (context->command_buffer_->GetLastState().error != gpu::error::kNoError) 210 if (context->command_buffer_->GetLastState().error != gpu::error::kNoError)
210 return false; 211 return false;
211 } else { 212 } else {
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283 DCHECK(channel); 284 DCHECK(channel);
284 } 285 }
285 286
286 bool RendererGLContext::Initialize(bool onscreen, 287 bool RendererGLContext::Initialize(bool onscreen,
287 int render_view_id, 288 int render_view_id,
288 const gfx::Size& size, 289 const gfx::Size& size,
289 RendererGLContext* share_group, 290 RendererGLContext* share_group,
290 const char* allowed_extensions, 291 const char* allowed_extensions,
291 const int32* attrib_list, 292 const int32* attrib_list,
292 const GURL& active_url) { 293 const GURL& active_url) {
294 DCHECK(CalledOnValidThread());
293 DCHECK(size.width() >= 0 && size.height() >= 0); 295 DCHECK(size.width() >= 0 && size.height() >= 0);
294 TRACE_EVENT2("gpu", "RendererGLContext::Initialize", 296 TRACE_EVENT2("gpu", "RendererGLContext::Initialize",
295 "on_screen", onscreen, "num_pixels", size.GetArea()); 297 "on_screen", onscreen, "num_pixels", size.GetArea());
296 298
297 if (channel_->state() != GpuChannelHost::kConnected) 299 if (channel_->state() != GpuChannelHost::kConnected)
298 return false; 300 return false;
299 301
300 // Ensure the gles2 library is initialized first in a thread safe way. 302 // Ensure the gles2 library is initialized first in a thread safe way.
301 g_gles2_initializer.Get(); 303 g_gles2_initializer.Get();
302 304
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406 transfer_buffer.ptr, 408 transfer_buffer.ptr,
407 transfer_buffer_id_, 409 transfer_buffer_id_,
408 share_resources, 410 share_resources,
409 bind_generates_resources); 411 bind_generates_resources);
410 412
411 return true; 413 return true;
412 } 414 }
413 415
414 void RendererGLContext::Destroy() { 416 void RendererGLContext::Destroy() {
415 TRACE_EVENT0("gpu", "RendererGLContext::Destroy"); 417 TRACE_EVENT0("gpu", "RendererGLContext::Destroy");
418 DCHECK(CalledOnValidThread());
416 SetParent(NULL); 419 SetParent(NULL);
417 420
418 if (gles2_implementation_) { 421 if (gles2_implementation_) {
419 // First flush the context to ensure that any pending frees of resources 422 // First flush the context to ensure that any pending frees of resources
420 // are completed. Otherwise, if this context is part of a share group, 423 // are completed. Otherwise, if this context is part of a share group,
421 // those resources might leak. Also, any remaining side effects of commands 424 // those resources might leak. Also, any remaining side effects of commands
422 // issued on this context might not be visible to other contexts in the 425 // issued on this context might not be visible to other contexts in the
423 // share group. 426 // share group.
424 gles2_implementation_->Flush(); 427 gles2_implementation_->Flush();
425 428
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446 void RendererGLContext::OnContextLost() { 449 void RendererGLContext::OnContextLost() {
447 if (context_lost_callback_.get()) { 450 if (context_lost_callback_.get()) {
448 RendererGLContext::ContextLostReason reason = kUnknown; 451 RendererGLContext::ContextLostReason reason = kUnknown;
449 if (command_buffer_) { 452 if (command_buffer_) {
450 reason = ConvertReason( 453 reason = ConvertReason(
451 command_buffer_->GetLastState().context_lost_reason); 454 command_buffer_->GetLastState().context_lost_reason);
452 } 455 }
453 context_lost_callback_->Run(reason); 456 context_lost_callback_->Run(reason);
454 } 457 }
455 } 458 }
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