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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 7845017: Fix bug in SimulateAttrib0 that did not check for out of memory. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 9 years, 3 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index d6e8cfd99205dfebc204c025c24b9674b91c3935..f6bdf63317b574ec2a6cb3df42f28e02f7201641 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -1064,8 +1064,9 @@ class GLES2DecoderImpl : public base::SupportsWeakPtr<GLES2DecoderImpl>,
// Checks if the current program and vertex attributes are valid for drawing.
bool IsDrawValid(GLuint max_vertex_accessed);
- // Returns true if attrib0 was simulated.
- bool SimulateAttrib0(GLuint max_vertex_accessed);
+ // Returns true if successful, simulated will be true if attrib0 was
+ // simulated.
+ bool SimulateAttrib0(GLuint max_vertex_accessed, bool* simulated);
void RestoreStateForSimulatedAttrib0();
// Returns true if textures were set.
@@ -4245,30 +4246,46 @@ bool GLES2DecoderImpl::IsDrawValid(GLuint max_vertex_accessed) {
return true;
}
-bool GLES2DecoderImpl::SimulateAttrib0(GLuint max_vertex_accessed) {
+bool GLES2DecoderImpl::SimulateAttrib0(
+ GLuint max_vertex_accessed, bool* simulated) {
+ DCHECK(simulated);
+ *simulated = false;
+
if (gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2)
- return false;
+ return true;
const VertexAttribManager::VertexAttribInfo* info =
vertex_attrib_manager_.GetVertexAttribInfo(0);
// If it's enabled or it's not used then we don't need to do anything.
bool attrib_0_used = current_program_->GetAttribInfoByLocation(0) != NULL;
if (info->enabled() && attrib_0_used) {
- return false;
+ return true;
}
- typedef VertexAttribManager::VertexAttribInfo::Vec4 Vec4;
-
- glBindBuffer(GL_ARRAY_BUFFER, attrib_0_buffer_id_);
-
// Make a buffer with a single repeated vec4 value enough to
// simulate the constant value that is supposed to be here.
// This is required to emulate GLES2 on GL.
+ typedef VertexAttribManager::VertexAttribInfo::Vec4 Vec4;
+
GLsizei num_vertices = max_vertex_accessed + 1;
- GLsizei size_needed = num_vertices * sizeof(Vec4); // NOLINT
+ GLsizei size_needed = 0;
+
+ if (num_vertices < 0 || !SafeMultiply(
+ num_vertices, static_cast<GLsizei>(sizeof(Vec4)), &size_needed)) {
+ SetGLError(GL_OUT_OF_MEMORY, "glDrawXXX: Simulating attrib 0");
+ return false;
+ }
+
+ CopyRealGLErrorsToWrapper();
+ glBindBuffer(GL_ARRAY_BUFFER, attrib_0_buffer_id_);
+
if (size_needed > attrib_0_size_) {
glBufferData(GL_ARRAY_BUFFER, size_needed, NULL, GL_DYNAMIC_DRAW);
- // TODO(gman): check for error here?
+ GLenum error = glGetError();
+ if (error != GL_NO_ERROR) {
+ SetGLError(GL_OUT_OF_MEMORY, "glDrawXXX: Simulating attrib 0");
+ return false;
+ }
attrib_0_buffer_matches_value_ = false;
}
if (attrib_0_used &&
@@ -4286,6 +4303,7 @@ bool GLES2DecoderImpl::SimulateAttrib0(GLuint max_vertex_accessed) {
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, NULL);
+ *simulated = true;
return true;
}
@@ -4320,7 +4338,12 @@ bool GLES2DecoderImpl::SimulateFixedAttribs(
// tests so we just add to the buffer attrib used.
// Compute the number of elements needed.
- int num_vertices = max_vertex_accessed + 1;
+ GLsizei num_vertices = max_vertex_accessed + 1;
+ if (num_vertices < 0) {
+ SetGLError(GL_OUT_OF_MEMORY, "glDrawXXX: Simulating attrib 0");
+ return false;
+ }
+
int elements_needed = 0;
const VertexAttribManager::VertexAttribInfoList& infos =
vertex_attrib_manager_.GetEnabledVertexAttribInfos();
@@ -4350,10 +4373,16 @@ bool GLES2DecoderImpl::SimulateFixedAttribs(
return false;
}
+ CopyRealGLErrorsToWrapper();
glBindBuffer(GL_ARRAY_BUFFER, fixed_attrib_buffer_id_);
if (size_needed > fixed_attrib_buffer_size_) {
glBufferData(GL_ARRAY_BUFFER, size_needed, NULL, GL_DYNAMIC_DRAW);
+ GLenum error = glGetError();
+ if (error != GL_NO_ERROR) {
+ SetGLError(GL_OUT_OF_MEMORY, "glDrawXXX: simulating GL_FIXED attribs");
+ return false;
+ }
}
// Copy the elements and convert to float
@@ -4423,7 +4452,10 @@ error::Error GLES2DecoderImpl::HandleDrawArrays(
GLuint max_vertex_accessed = first + count - 1;
if (IsDrawValid(max_vertex_accessed)) {
- bool simulated_attrib_0 = SimulateAttrib0(max_vertex_accessed);
+ bool simulated_attrib_0 = false;
+ if (!SimulateAttrib0(max_vertex_accessed, &simulated_attrib_0)) {
+ return error::kNoError;
+ }
bool simulated_fixed_attribs = false;
if (SimulateFixedAttribs(max_vertex_accessed, &simulated_fixed_attribs)) {
bool textures_set = SetBlackTextureForNonRenderableTextures();
@@ -4494,7 +4526,10 @@ error::Error GLES2DecoderImpl::HandleDrawElements(
}
if (IsDrawValid(max_vertex_accessed)) {
- bool simulated_attrib_0 = SimulateAttrib0(max_vertex_accessed);
+ bool simulated_attrib_0 = false;
+ if (!SimulateAttrib0(max_vertex_accessed, &simulated_attrib_0)) {
+ return error::kNoError;
+ }
bool simulated_fixed_attribs = false;
if (SimulateFixedAttribs(max_vertex_accessed, &simulated_fixed_attribs)) {
bool textures_set = SetBlackTextureForNonRenderableTextures();
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