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Side by Side Diff: chrome/browser/ui/views/avatar_menu_button.cc

Issue 7834013: Fix top crasher on the AvatarMenuButton destructor (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: '' Created 9 years, 3 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/ui/views/avatar_menu_button.h" 5 #include "chrome/browser/ui/views/avatar_menu_button.h"
6 6
7 #include "chrome/browser/ui/browser.h" 7 #include "chrome/browser/ui/browser.h"
8 #include "chrome/browser/ui/profile_menu_model.h" 8 #include "chrome/browser/ui/profile_menu_model.h"
9 #include "chrome/browser/ui/views/avatar_menu_bubble_view.h" 9 #include "chrome/browser/ui/views/avatar_menu_bubble_view.h"
10 #include "chrome/browser/ui/views/frame/browser_view.h" 10 #include "chrome/browser/ui/views/frame/browser_view.h"
(...skipping 16 matching lines...) Expand all
27 // The Windows 7 taskbar supports dynamic overlays and effects, we use this 27 // The Windows 7 taskbar supports dynamic overlays and effects, we use this
28 // to ovelay the avatar icon there. The overlay only applies if the taskbar 28 // to ovelay the avatar icon there. The overlay only applies if the taskbar
29 // is in "default large icon mode". This function is a best effort deal so 29 // is in "default large icon mode". This function is a best effort deal so
30 // we bail out silently at any error condition. 30 // we bail out silently at any error condition.
31 // See http://msdn.microsoft.com/en-us/library/dd391696(VS.85).aspx for 31 // See http://msdn.microsoft.com/en-us/library/dd391696(VS.85).aspx for
32 // more information. 32 // more information.
33 void DrawTaskBarDecoration(const Browser* browser, const SkBitmap* bitmap) { 33 void DrawTaskBarDecoration(const Browser* browser, const SkBitmap* bitmap) {
34 #if defined(OS_WIN) 34 #if defined(OS_WIN)
35 if (base::win::GetVersion() < base::win::VERSION_WIN7) 35 if (base::win::GetVersion() < base::win::VERSION_WIN7)
36 return; 36 return;
37 // During destruction of the browser frame, we might not have a window
38 // so the taksbar button will be removed by windows anyway.
39 BrowserWindow* bw = browser->window(); 37 BrowserWindow* bw = browser->window();
40 if (!bw) 38 if (!bw)
41 return; 39 return;
42 gfx::NativeWindow window = bw->GetNativeHandle(); 40 gfx::NativeWindow window = bw->GetNativeHandle();
43 if (!window) 41 if (!window)
44 return; 42 return;
45 43
46 base::win::ScopedComPtr<ITaskbarList3> taskbar; 44 base::win::ScopedComPtr<ITaskbarList3> taskbar;
47 HRESULT result = taskbar.CreateInstance(CLSID_TaskbarList, NULL, 45 HRESULT result = taskbar.CreateInstance(CLSID_TaskbarList, NULL,
48 CLSCTX_INPROC_SERVER); 46 CLSCTX_INPROC_SERVER);
(...skipping 19 matching lines...) Expand all
68 AvatarMenuButton::AvatarMenuButton(Browser* browser, bool has_menu) 66 AvatarMenuButton::AvatarMenuButton(Browser* browser, bool has_menu)
69 : MenuButton(NULL, std::wstring(), this, false), 67 : MenuButton(NULL, std::wstring(), this, false),
70 browser_(browser), 68 browser_(browser),
71 has_menu_(has_menu), 69 has_menu_(has_menu),
72 set_taskbar_decoration_(false) { 70 set_taskbar_decoration_(false) {
73 // In RTL mode, the avatar icon should be looking the opposite direction. 71 // In RTL mode, the avatar icon should be looking the opposite direction.
74 EnableCanvasFlippingForRTLUI(true); 72 EnableCanvasFlippingForRTLUI(true);
75 } 73 }
76 74
77 AvatarMenuButton::~AvatarMenuButton() { 75 AvatarMenuButton::~AvatarMenuButton() {
76 // During destruction of the browser frame, we might not have a window
77 // so the taskbar button will be removed by windows anyway.
78 if (browser_->IsAttemptingToCloseBrowser())
79 return;
78 DrawTaskBarDecoration(browser_, NULL); 80 DrawTaskBarDecoration(browser_, NULL);
79 } 81 }
80 82
81 void AvatarMenuButton::OnPaint(gfx::Canvas* canvas) { 83 void AvatarMenuButton::OnPaint(gfx::Canvas* canvas) {
82 const SkBitmap& icon = GetImageToPaint(); 84 const SkBitmap& icon = GetImageToPaint();
83 if (icon.isNull()) 85 if (icon.isNull())
84 return; 86 return;
85 87
86 // Scale the image to fit the width of the button. 88 // Scale the image to fit the width of the button.
87 int dst_width = std::min(icon.width(), width()); 89 int dst_width = std::min(icon.width(), width());
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after
136 views::View::ConvertPointToScreen(this, &origin); 138 views::View::ConvertPointToScreen(this, &origin);
137 gfx::Rect bounds(0, 0, width(), height()); 139 gfx::Rect bounds(0, 0, width(), height());
138 bounds.set_origin(origin); 140 bounds.set_origin(origin);
139 141
140 AvatarMenuBubbleView* bubble_view = new AvatarMenuBubbleView(browser_); 142 AvatarMenuBubbleView* bubble_view = new AvatarMenuBubbleView(browser_);
141 // Bubble::Show() takes ownership of the view. 143 // Bubble::Show() takes ownership of the view.
142 Bubble::Show(browser_view->GetWidget(), bounds, 144 Bubble::Show(browser_view->GetWidget(), bounds,
143 views::BubbleBorder::TOP_LEFT, 145 views::BubbleBorder::TOP_LEFT,
144 bubble_view, bubble_view); 146 bubble_view, bubble_view);
145 } 147 }
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