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| 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without | 
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are | 
| 4 // met: | 4 // met: | 
| 5 // | 5 // | 
| 6 //     * Redistributions of source code must retain the above copyright | 6 //     * Redistributions of source code must retain the above copyright | 
| 7 //       notice, this list of conditions and the following disclaimer. | 7 //       notice, this list of conditions and the following disclaimer. | 
| 8 //     * Redistributions in binary form must reproduce the above | 8 //     * Redistributions in binary form must reproduce the above | 
| 9 //       copyright notice, this list of conditions and the following | 9 //       copyright notice, this list of conditions and the following | 
| 10 //       disclaimer in the documentation and/or other materials provided | 10 //       disclaimer in the documentation and/or other materials provided | 
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| 41 | 41 | 
| 42 // The following const declarations are shared with other native JS files. | 42 // The following const declarations are shared with other native JS files. | 
| 43 // They are all declared at this one spot to avoid const redeclaration errors. | 43 // They are all declared at this one spot to avoid const redeclaration errors. | 
| 44 const $Object = global.Object; | 44 const $Object = global.Object; | 
| 45 const $Array = global.Array; | 45 const $Array = global.Array; | 
| 46 const $String = global.String; | 46 const $String = global.String; | 
| 47 const $Number = global.Number; | 47 const $Number = global.Number; | 
| 48 const $Function = global.Function; | 48 const $Function = global.Function; | 
| 49 const $Boolean = global.Boolean; | 49 const $Boolean = global.Boolean; | 
| 50 const $NaN = 0/0; | 50 const $NaN = 0/0; | 
|  | 51 const builtins = this; | 
| 51 | 52 | 
| 52 // ECMA-262 Section 11.9.3. | 53 // ECMA-262 Section 11.9.3. | 
| 53 function EQUALS(y) { | 54 function EQUALS(y) { | 
| 54   if (IS_STRING(this) && IS_STRING(y)) return %StringEquals(this, y); | 55   if (IS_STRING(this) && IS_STRING(y)) return %StringEquals(this, y); | 
| 55   var x = this; | 56   var x = this; | 
| 56 | 57 | 
| 57   while (true) { | 58   while (true) { | 
| 58     if (IS_NUMBER(x)) { | 59     if (IS_NUMBER(x)) { | 
| 59       while (true) { | 60       while (true) { | 
| 60         if (IS_NUMBER(y)) return %NumberEquals(x, y); | 61         if (IS_NUMBER(y)) return %NumberEquals(x, y); | 
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| 641   throw %MakeTypeError('cannot_convert_to_primitive', []); | 642   throw %MakeTypeError('cannot_convert_to_primitive', []); | 
| 642 } | 643 } | 
| 643 | 644 | 
| 644 | 645 | 
| 645 // NOTE: Setting the prototype for Array must take place as early as | 646 // NOTE: Setting the prototype for Array must take place as early as | 
| 646 // possible due to code generation for array literals.  When | 647 // possible due to code generation for array literals.  When | 
| 647 // generating code for a array literal a boilerplate array is created | 648 // generating code for a array literal a boilerplate array is created | 
| 648 // that is cloned when running the code.  It is essential that the | 649 // that is cloned when running the code.  It is essential that the | 
| 649 // boilerplate gets the right prototype. | 650 // boilerplate gets the right prototype. | 
| 650 %FunctionSetPrototype($Array, new $Array(0)); | 651 %FunctionSetPrototype($Array, new $Array(0)); | 
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