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| 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. | 1 // Copyright 2006-2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 41 | 41 |
| 42 // The following const declarations are shared with other native JS files. | 42 // The following const declarations are shared with other native JS files. |
| 43 // They are all declared at this one spot to avoid const redeclaration errors. | 43 // They are all declared at this one spot to avoid const redeclaration errors. |
| 44 const $Object = global.Object; | 44 const $Object = global.Object; |
| 45 const $Array = global.Array; | 45 const $Array = global.Array; |
| 46 const $String = global.String; | 46 const $String = global.String; |
| 47 const $Number = global.Number; | 47 const $Number = global.Number; |
| 48 const $Function = global.Function; | 48 const $Function = global.Function; |
| 49 const $Boolean = global.Boolean; | 49 const $Boolean = global.Boolean; |
| 50 const $NaN = 0/0; | 50 const $NaN = 0/0; |
| 51 const builtins = this; |
| 51 | 52 |
| 52 // ECMA-262 Section 11.9.3. | 53 // ECMA-262 Section 11.9.3. |
| 53 function EQUALS(y) { | 54 function EQUALS(y) { |
| 54 if (IS_STRING(this) && IS_STRING(y)) return %StringEquals(this, y); | 55 if (IS_STRING(this) && IS_STRING(y)) return %StringEquals(this, y); |
| 55 var x = this; | 56 var x = this; |
| 56 | 57 |
| 57 while (true) { | 58 while (true) { |
| 58 if (IS_NUMBER(x)) { | 59 if (IS_NUMBER(x)) { |
| 59 while (true) { | 60 while (true) { |
| 60 if (IS_NUMBER(y)) return %NumberEquals(x, y); | 61 if (IS_NUMBER(y)) return %NumberEquals(x, y); |
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| 641 throw %MakeTypeError('cannot_convert_to_primitive', []); | 642 throw %MakeTypeError('cannot_convert_to_primitive', []); |
| 642 } | 643 } |
| 643 | 644 |
| 644 | 645 |
| 645 // NOTE: Setting the prototype for Array must take place as early as | 646 // NOTE: Setting the prototype for Array must take place as early as |
| 646 // possible due to code generation for array literals. When | 647 // possible due to code generation for array literals. When |
| 647 // generating code for a array literal a boilerplate array is created | 648 // generating code for a array literal a boilerplate array is created |
| 648 // that is cloned when running the code. It is essential that the | 649 // that is cloned when running the code. It is essential that the |
| 649 // boilerplate gets the right prototype. | 650 // boilerplate gets the right prototype. |
| 650 %FunctionSetPrototype($Array, new $Array(0)); | 651 %FunctionSetPrototype($Array, new $Array(0)); |
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